Privacy-Constrained Communication**The work of F. Farokhi was supported by a McKenzie Fellowship, ARC grant LP130100605, a grant from Melbourne School of Engineering. The work of G. Nair was supported by ARC grants DP140100819 and FT140100527.
: A game is introduced to study the effect of privacy in strategic communication between a well-informed sender and a receiver. The receiver wants to accurately estimate a random variable. The sender, however, wants to communicate a message that balances a trade-off between providing an accurate measurement and minimizing the amount of leaked private information, which is assumed to be correlated with the to-be-estimated variable. The mutual information between the transmitted message and the private information is used as a measure of the amount of leaked information. An equilibrium is constructed and its properties are investigated.
: A game is introduced to study the effect of privacy in strategic communication between a well-informed sender and a receiver. The receiver wants to accurately estimate a random variable. The sender, however, wants to communicate a message that balances a trade-off between providing an accurate measurement and minimizing the amount of leaked private information, which is assumed to be correlated with the to-be-estimated variable. The mutual information between the transmitted message and the private information is used as a measure of the amount of leaked information. An equilibrium is constructed and its properties are investigated.
A game is introduced to study the effect of privacy in strategic communication between well-informed senders and a receiver. The receiver wants to accurately estimate a random variable. The sender, however, wants to communicate a message that balances a trade-off between providing an accurate measurement and minimizing the amount of leaked private information, which is assumed to be correlated with the to-be-estimated variable. The mutual information between the transmitted message and the private information is used as a measure of the amount of leaked information. An equilibrium is constructed and its properties are investigated.
A game-theoretic model for analysing the effects of privacy on strategic communication between agents is devised. In the model, a sender wishes to provide an accurate measurement of the state to a receiver while also protecting its private information (which is correlated with the state) private from a malicious agent that may eavesdrop on its communications with the receiver. A family of nontrivial equilibria, in which the communicated messages carry information, is constructed and its properties are studied.
Let x, y, z be finite sets, X,Y random variables uniformly distributed over x×y, f a function from x×y to Z and 0≤ε&le1. A person PX knows X and a person PY knows Y and they want to exchange X and Y. An eavesdropper who knows their protocol listens to their communication in order to obtain information about f(X, Y). PX and PY want to ensure that for every value (x,y) of (X,Y) the eavesdropper's a priori and a posteriori probabilities of {f(X,Y)=j} are ε-close for all j. Therefore, they encrypt some of the transmitted bits. The problem is to find a protocol that minimizes the number of bits encrypted in the worst case. Two kinds of protocols are considered: deterministic and randomized.
We consider a privacy-signaling game problem in which a transmitter with privacy concerns and a receiver, which does not pay attention to these privacy concerns, communicate. In this communication scenario, the transmitter observes a pair of correlated random variables which are modeled as jointly Gaussian. The transmitter constructs its message based on these random variables with the aim to hide one of them and convey the other one. In contrast, the objective of the receiver is to accurately estimate both of the random variables so as to gather as much information as possible. These conflicting objectives are analyzed in a game theoretic framework where depending on the commitment conditions (of the sender), we consider Nash or Stackelberg equilibria. We show that a payoff dominant (i.e., most desirable for both players) Nash equilibrium is attained by affine policies and we explicitly characterize these policies. In addition, the strategies at the characterized Nash equilibrium is shown to form also a Stackelberg equilibrium. Furthermore, we show that there always exists an informative Stackelberg equilibrium for the multidimensional parameter setup. We also revisit the information bottleneck problem within our Stackelberg framework under the mean squared error distortion criterion where the information bottleneck setup has a further restriction that only one of the parameters is observed at the sender. We fully characterize the Stackelberg equilibria under certain conditions and when these conditions are not met we establish the existence of informative equilibria.
In the classical communication setting multiple senders having access to the same source of information and transmitting it over channel(s) to a receiver in general leads to a decrease in estimation error at the receiver as compared with the single sender case. However, if the objectives of the information providers are different from that of the estimator, this might result in interesting strategic interactions and outcomes. In this work, we consider a hierarchical signaling game between multiple senders (information designers) and a single receiver (decision maker) each having their own, possibly misaligned, objectives. The senders lead the game by committing to individual information disclosure policies simultaneously, within the framework of a non-cooperative Nash game among themselves. This is followed by the receiver's action decision. With Gaussian information structure and quadratic objectives (which depend on the underlying state and receiver's action) for all the players, we show that in general the equilibrium is not unique. We hence identify a set of equilibria and further show that linear noiseless policies can achieve a minimal element of this set. Additionally, we show that competition among the senders is beneficial to the receiver, as compared with cooperation among the senders. Further, we extend our analysis to a dynamic signaling game of finite horizon with Markovian information evolution. We show that linear memoryless policies can achieve equilibrium in this dynamic game. We also consider an extension to a game with multiple receivers having coupled objectives. We provide algorithms to compute the equilibrium strategies in all these cases. Finally, via extensive simulations, we analyze the effects of multiple senders in varying degrees of alignment among their objectives.
Consider two parties Alice and Bob, who hold private inputs x and y, and wish to compute a function f(x, y) privately in the information theoretic sense; that is, each party should learn nothing beyond f(x, y). However, the communication channel available to them is noisy. This means that the channel can introduce errors in the transmission between the two parties. Moreover, the channel is adversarial in the sense that it knows the protocol that Alice and Bob are running, and maliciously introduces errors to disrupt the communication, subject to some bound on the total number of errors. A fundamental question in this setting is to design a protocol that remains private in the presence of large number of errors.