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An artificial game with entangled equilibrium state

Jinshan Wu

Published May 3, 2004• 2 citations
OpenAlex

Abstract

Using the representation introduced in our another paper, an artificial game in quantized quantum strategy space is proposed and studied. Although it has well-known classical correspondence, the equilibrium state of this quantized quantum game is an entangled state of the two players. It partially shows the independent meaning of the new representation.

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Using the representation introduced in \cite{frame}, an artificial game in quantum strategy space is proposed and studied. Although it has well-known classical correspondence, which has classical mixture strategy Nash Equilibrium states, the equilibrium state of this quantum game is an entangled strategy (operator) state of the two players. By discovering such behavior, it partially shows the independent meaning of the new representation. The idea of entanglement of strategies, instead of quantum states, is proposed, and in some sense, such entangled strategy state can be regarded as a cooperative behavior between game players.

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Using the representation introduced in our another paper, an artificial game in quantized quantum strategy space is proposed and studied. Although it has well-known classical correspondence, the equilibrium state of this quantized quantum game is an entangled state of the two players. It partially shows the independent meaning of the new representation.
Using the representation introduced in \cite{frame}, an artificial game in quantum strategy space is proposed and studied. Although it has well-known classical correspondence, which has classical mixture strategy Nash Equilibrium states, the equilibrium state of this quantum game is an entangled strategy (operator) state of the two players. By discovering such behavior, it partially shows the independent meaning of the new representation. The idea of entanglement of strategies, instead of quantum states, is proposed, and in some sense, such entangled strategy state can be regarded as a cooperative behavior between game players.
In classical (standard) game theory, a useful algorithm for searching Nash equilibrium in games of two players, is to determine the best response functions. For each strategy S1 of player 1 player 2 finds a best response function F2(S1), and vice versa. If the two response functions intersect, the intersection point (S1*, S2*) is a candidate for Nash equilibrium. This method is especially useful when the strategy space of each player is determined by a single variable (discrete or continuous). In the last decade, the concept of quantum games has been developed (hence we distinguish between classical and quantum games). In a quantum game with two players the strategy space of each player is composed of 2 × 2 complex unitary matrices with unit determinant. That is the group SU(2). The corresponding strategy space is characterized by three continuous variables represented by angles: 0 ≤ α ≤ 2π, 0 ≤ β ≤ 2π, 0 ≤ θ ≤ π. That turns the use of response functions impractical. In the present contribution we suggest a method for alleviating this problem by discretizing the variables as: {αi, βj, θk}, i= 1, 2, ..., I; j = 1, 2, ..., J; k = 1, 2, ... K. This enables the representation of every such triple by a single discrete variable, (αi, βj, θk) → xijk. Thereby, the strategy space is characterized by a single discrete variable taking I × J × K values and the method of response functions is feasible. We use it to show the following two results: 1) A two players quantum game with partially entangled initial state has a pure strategy Nash equilibrium. 2) A two player quantum Bayesian game with fully entangled initial state has a pure strategy Nash equilibrium.
This work concentrates on simultaneous move non-cooperating quantum games. Part of it is evidently not new, but it is included for the sake self consistence, as it is devoted to introduction of the mathematical and physical grounds of the pertinent topics, and the way in which a simple classical game is modified to become a quantum game (a procedure referred to as a quantization of a classical game). The connection between game theory and information science is briefly stressed, and the role of quantum entanglement (that plays a central role in the theory of quantum games), is exposed. Armed with these tools, we investigate some basic concepts like the existence (or absence) of a pure strategy and mixed strategy Nash equilibrium and its relation with the degree of entanglement. The main results of this work are as follows: 1) Construction of a numerical algorithm based on the method of best response functions, designed to search for pure strategy Nash equilibrium in quantum games. The formalism is based on the discretization of a continuous variable into a mesh of points, and can be applied to quantum games that are built upon two-players two-strategies classical games, based on the method of best response functions. 2) Application of this algorithm to study the question of how the existence of pure strategy Nash equilibrium is related to the degree of entanglement (specified by a continuous parameter γ ). It is shown that when the classical game GC has a pure strategy Nash equilibrium that is not Pareto efficient, then the quantum game GQ with maximal entanglement (γ = π/2) has no pure strategy Nash equilibrium. By studying a non-symmetric prisoner dilemma game, it is found that there is a critical value 0γc such that for γγc there is a pure strategy Nash equilibrium and for γ≥γc there is no pure strategy Nash equilibrium. The behavior of the two payoffs as function of γ starts at that of the classical ones at (D, D) and approaches the cooperative classical ones at (C, C) (C = confess, D = don’t confess). 3) We then study Bayesian quantum games and show that under certain conditions, there is a pure strategy Nash equilibrium in such games even when entanglement is maximal. 4) We define the basic ingredients of a quantum game based on a two-player three strategies classical game. This requires the introduction of trits (instead of bits) and quantum trits (instead of quantum bits). It is proved that in this quantum game, there is no classical commensurability in the sense that the classical strategies are not obtained as a special case of the quantum strategies.
We study a quantum game played by two players with restricted multiple strategies. It is found that in quantum game Nash equilibrium does not always exist which is totally different from that in classical game. This happens only when the initial state is in entangled state. At the same time, we find that when Nash equilibrium exists the pay off function is usually different from that in the classical counterpart except in some special cases. This presents an explicit example where quantum game and classical game differ fundamentally.
In quantum games based on 2-player-N-strategies classical games, each player has a quNit (a normalized vector in an N-dimensional Hilbert space HN) upon which he applies his strategy (a matrix U∈SU(N)). The players draw their payoffs from a state . Here and J (both determined by the game’s referee) are respectively an unentangled 2-quNit (pure) state and a unitary operator such that is partially entangled. The existence of pure strategy Nash equilibrium in the quantum game is intimately related to the degree of entanglement of . Hence, it is practical to design the entangler J= J(β) to be dependent on a single real parameter β that controls the degree of entanglement of , such that its von-Neumann entropy SN(β) is continuous and obtains any value in . Designing J(β) for N=2 is quite standard. Extension to N>2 is not obvious, and here we suggest an algorithm to achieve it. Such construction provides a special quantum gate that should be a useful tool not only in quantum games but, more generally, as a special gate in manipulating quantum information protocols.