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Proposed Experiments to Test the Foundations of Quantum Computing

Alan M. Kadin, Steven B. Kaplan

Published Jul 1, 2016• 1 citation
OpenAlex

Abstract

Quantum computing promises computational performance that is exponentially faster than any conceivable classical computer. This is due to the theoretically expected scaling of N entangled qubits, with parallel evolution of 2^N quantum states. This is in sharp contrast to classical computing, where N bits may have 2^N classical states, but only one at a time. It is widely believed that quantum superposition and entanglement have been demonstrated in several experimental systems, and that practical quantum computing can be achieved once sufficiently long quantum relaxation times are obtained. On the contrary, we suggest that there may be serious problems with quantum computing on both the macroscopic and microscopic levels, and that the experiments thus far have not proven the existence of non-classical superposition states, which are necessary for the proper functioning of qubits. In order to investigate this further, we propose new experiments in three physical systems: electron spins, single photons, and superconducting loops. We further suggest that certain more limited classes of quantum computing, such as quantum annealing, do not require quantum entanglement, and can achieve significant performance enhancements even if universal quantum computing proves to be impossible.

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It is widely believed that quantum computing is on the threshold of practicality, with performance that will soon greatly surpass that of classical computing. On the contrary, I argue that quantum computing does not currently exist, and probably never will. First, although quantum annealing systems have been demonstrated to solve practical optimization problems, they are actually performing classical analog annealing, with no quantum enhancement. In contrast, while systems of quantum gate arrays, which are expected to perform digital quantum computing, have been fabricated with up to ~ 100 qubits in several technologies, they have not performed any practical computations. This is not merely a question of excess noise; the theory of massive quantum entanglement, necessary for the desired performance, has never been actually been verified. The well-established quantum results such as electronic energy bands do not incorporate quantum entanglement. I suggest that the experimental observations in multi-qubit systems may be explained as the result of delocalized coupled oscillator modes, similar to that in electronic energy bands. Such coupled modes would not yield the exponential increase in degrees of freedom needed for quantum speedup, and hence would not be useful for computing. Tests on these multi-qubit systems should be able to distinguish these two models. The quantum computing research community really needs to address this issue.

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Much effort has been made trying to pin down the power of quantum computers based on the machinery of the computational complexity theory. In particular, the class of computational (decision) problems that can be solved efficiently by a quantum computer is called BQP (bounded-error quantum polynomial time); the counterpart for classical computers is called P (polynomial time). Of course, BQP cannot be less than P; in principle quantum computers can simulate classical computers efficiently. The point is that the foundation of quantum computation cannot be established without a proof showing that BQP is strictly larger than P (i.e. BQP ≠ P). In this sense, this question is as interesting as the famous challenge of proving P ≠ NP (non-deterministic polynomial time). A well known instance of an NP problem is the factoring problem; Shor's quantum algorithm is capable of solving the factoring problem in polynomial time, which is not achievable with the best classical algorithm discovered so far. However, we still cannot rigorously exclude the possibility of the existence of an efficient classical algorithm for factoring. Although again without a proof, it is commonly believed that quantum computers are unable to solve some of the NP problems. In fact, the proof of this statement (if true) provides a possible path to prove P ≠ NP. A potentially less demanding question would be, when do we expect a quantum computer to be able to perform some well defined tasks (not necessarily related to any practical problem) that cannot be simulated with any currently available classical device, within a reasonable time? Once achieved, the status is called ‘quantum supremacy' [2]. One may ask, what about Grover's search algorithm, which provides a quadratic speedup over the classical search? Can we say that we can already achieve quantum supremacy with Grover's algorithm? The problem is that, instead of taking the large-N limit, quantum supremacy requires us to determine the actual number of qubits and gates that can no longer be simulated by classical computers within a reasonable time. To elaborate further, we remark that there can be two notions of classical simulation, namely ‘strong simulation' versus ‘weak simulation'. Strong simulation refers to the cases of calculating the transition probabilities, or expectation values of observables, to a high accuracy in polynomial time. Weak simulation requires the probability distributions to be accurately reproduced, which involves ‘sampling' the different outcomes of the quantum devices. 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Furthermore, they all involve the assumption that classical computers are unable to efficiently determine the transition amplitudes, and/or reproduce (or approximate) the distributions of quantum devices performing these tasks, in the sense of both strong and weak simulations. Three different approaches for achieving quantum supremacy: (a) boson sampling; (b) IQP circuits; (c) chaotic quantum circuits. In boson sampling, single photons are injected into different modes of a linear optical network. The task is to determine the photon distributions at the output ports. The key feature of boson sampling is that the transition amplitudes are related to the permanents of complex matrices, which are in general very difficult to calculate exactly, or approximate to within an multiplicative error; these problems belong to the #P-hard complexity class. Moreover, efficient weak simulation of boson sampling is believed to be impossible, unless the polynomial hierarchy collapses to its third level. However, a recent numerical study suggests that, in order to achieve quantum supremacy with boson sampling, one needs to simultaneously generate at least 50 or more single photons, which is still highly technologically challenging. An interesting question is whether linear optics, in the setting of boson sampling, can be applied to solve decision problems. In this case, the transition amplitudes may need to be determined to an additive error. However, we found that a large class of decision problems associated with boson sampling can be simulated by a classical computer [7], settling an open problem [8] by Aaronson and Hance. IQP circuits represent a simplified quantum-circuit model. The initial state starts from the all-zero state, |000…0〉, followed by applying Hadamard gates to each qubit. Then, diagonal gates are applied to the qubits, followed by applying Hadamard gates to each qubit again. The argument of showing the complexity in simulating IQP circuits is similar to that of boson sampling. In fact, the complexity of boson sampling was inspired by the complexity results of IQP circuits. However, when subject to noise, IQP circuits may become classically simulable [9]. Lastly, chaotic quantum circuits refer to the class of quantum circuits where two-qubit gates are applied regularly, while single-qubit gates are applied randomly from a gate set. The output distributions of these circuits approach the so-called Porter–Thomas distribution, which is a characteristic feature of quantum chaos. Recently, there have been several numerical investigations aiming to explore the ultimate limit of classical computing in simulating low-depth quantum circuits. For the ideal cases, one needs to consider both the qubit number and circuit depth for benchmarking quantum supremacy. 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Quantum computing promises computational performance that is exponentially faster than any conceivable classical computer. This is due to the theoretically expected scaling of N entangled qubits, with parallel evolution of 2^N quantum states. This is in sharp contrast to classical computing, where N bits may have 2^N classical states, but only one at a time. It is widely believed that quantum superposition and entanglement have been demonstrated in several experimental systems, and that practical quantum computing can be achieved once sufficiently long quantum relaxation times are obtained. On the contrary, we suggest that there may be serious problems with quantum computing on both the macroscopic and microscopic levels, and that the experiments thus far have not proven the existence of non-classical superposition states, which are necessary for the proper functioning of qubits. In order to investigate this further, we propose new experiments in three physical systems: electron spins, single photons, and superconducting loops. We further suggest that certain more limited classes of quantum computing, such as quantum annealing, do not require quantum entanglement, and can achieve significant performance enhancements even if universal quantum computing proves to be impossible.
It is widely believed that quantum computing is on the threshold of practicality, with performance that will soon greatly surpass that of classical computing. On the contrary, I argue that quantum computing does not currently exist, and probably never will. First, although quantum annealing systems have been demonstrated to solve practical optimization problems, they are actually performing classical analog annealing, with no quantum enhancement. In contrast, while systems of quantum gate arrays, which are expected to perform digital quantum computing, have been fabricated with up to ~ 100 qubits in several technologies, they have not performed any practical computations. This is not merely a question of excess noise; the theory of massive quantum entanglement, necessary for the desired performance, has never been actually been verified. The well-established quantum results such as electronic energy bands do not incorporate quantum entanglement. I suggest that the experimental observations in multi-qubit systems may be explained as the result of delocalized coupled oscillator modes, similar to that in electronic energy bands. Such coupled modes would not yield the exponential increase in degrees of freedom needed for quantum speedup, and hence would not be useful for computing. Tests on these multi-qubit systems should be able to distinguish these two models. The quantum computing research community really needs to address this issue.
Quantum computation was envisioned by Feynman as a valuable means of solving quantum problems [1]. The question is, how do we prove the superiority of quantum computing over classical devices? A common misconception in describing the power of a quantum computer over a classical computer is that quantum bits can be prepared in a superposition of an exponential number of states, which cannot be achieved with classical bits. This statement is certainly true, but it does not tell us, specifically, what problems quantum computers can efficiently solve while classical computers fail to do so. In fact, based exactly on the technique of Feynman's path integral, the output (i.e. transition amplitude) of any quantum circuit can be calculated classically with a polynomial amount of memory (although the temporal cost would be exponential). Therefore any quantum computation can be simulated classically; the key question is about the efficiency. Much effort has been made trying to pin down the power of quantum computers based on the machinery of the computational complexity theory. In particular, the class of computational (decision) problems that can be solved efficiently by a quantum computer is called BQP (bounded-error quantum polynomial time); the counterpart for classical computers is called P (polynomial time). Of course, BQP cannot be less than P; in principle quantum computers can simulate classical computers efficiently. The point is that the foundation of quantum computation cannot be established without a proof showing that BQP is strictly larger than P (i.e. BQP ≠ P). In this sense, this question is as interesting as the famous challenge of proving P ≠ NP (non-deterministic polynomial time). A well known instance of an NP problem is the factoring problem; Shor's quantum algorithm is capable of solving the factoring problem in polynomial time, which is not achievable with the best classical algorithm discovered so far. However, we still cannot rigorously exclude the possibility of the existence of an efficient classical algorithm for factoring. Although again without a proof, it is commonly believed that quantum computers are unable to solve some of the NP problems. In fact, the proof of this statement (if true) provides a possible path to prove P ≠ NP. A potentially less demanding question would be, when do we expect a quantum computer to be able to perform some well defined tasks (not necessarily related to any practical problem) that cannot be simulated with any currently available classical device, within a reasonable time? Once achieved, the status is called ‘quantum supremacy' [2]. One may ask, what about Grover's search algorithm, which provides a quadratic speedup over the classical search? Can we say that we can already achieve quantum supremacy with Grover's algorithm? The problem is that, instead of taking the large-N limit, quantum supremacy requires us to determine the actual number of qubits and gates that can no longer be simulated by classical computers within a reasonable time. To elaborate further, we remark that there can be two notions of classical simulation, namely ‘strong simulation' versus ‘weak simulation'. Strong simulation refers to the cases of calculating the transition probabilities, or expectation values of observables, to a high accuracy in polynomial time. Weak simulation requires the probability distributions to be accurately reproduced, which involves ‘sampling' the different outcomes of the quantum devices. Some quantum circuits that cannot be strongly simulated with an efficient classical means may have efficient classical methods for weak simulation [3]. However, we should be careful about the accuracy requirement in the simulation tasks. For example, for many decision problems, it may be sufficient to determine the transition amplitudes to within an additive error, instead of multiplicative error. In other words, the classical simulability of quantum computational problems depends on the accuracy requirement. Currently, there are three popular approaches for achieving quantum supremacy (see Fig. 1), namely (i) boson sampling [4], (ii) sampling IQP (instantaneous quantum polynomial) circuits [5], and (iii) sampling chaotic quantum circuits [6]. In all of these approaches, distributions of different bit strings or photon numbers are sampled from the quantum devices. Furthermore, they all involve the assumption that classical computers are unable to efficiently determine the transition amplitudes, and/or reproduce (or approximate) the distributions of quantum devices performing these tasks, in the sense of both strong and weak simulations. Three different approaches for achieving quantum supremacy: (a) boson sampling; (b) IQP circuits; (c) chaotic quantum circuits. In boson sampling, single photons are injected into different modes of a linear optical network. The task is to determine the photon distributions at the output ports. The key feature of boson sampling is that the transition amplitudes are related to the permanents of complex matrices, which are in general very difficult to calculate exactly, or approximate to within an multiplicative error; these problems belong to the #P-hard complexity class. Moreover, efficient weak simulation of boson sampling is believed to be impossible, unless the polynomial hierarchy collapses to its third level. However, a recent numerical study suggests that, in order to achieve quantum supremacy with boson sampling, one needs to simultaneously generate at least 50 or more single photons, which is still highly technologically challenging. An interesting question is whether linear optics, in the setting of boson sampling, can be applied to solve decision problems. In this case, the transition amplitudes may need to be determined to an additive error. However, we found that a large class of decision problems associated with boson sampling can be simulated by a classical computer [7], settling an open problem [8] by Aaronson and Hance. IQP circuits represent a simplified quantum-circuit model. The initial state starts from the all-zero state, |000…0〉, followed by applying Hadamard gates to each qubit. Then, diagonal gates are applied to the qubits, followed by applying Hadamard gates to each qubit again. The argument of showing the complexity in simulating IQP circuits is similar to that of boson sampling. In fact, the complexity of boson sampling was inspired by the complexity results of IQP circuits. However, when subject to noise, IQP circuits may become classically simulable [9]. Lastly, chaotic quantum circuits refer to the class of quantum circuits where two-qubit gates are applied regularly, while single-qubit gates are applied randomly from a gate set. The output distributions of these circuits approach the so-called Porter–Thomas distribution, which is a characteristic feature of quantum chaos. Recently, there have been several numerical investigations aiming to explore the ultimate limit of classical computing in simulating low-depth quantum circuits. For the ideal cases, one needs to consider both the qubit number and circuit depth for benchmarking quantum supremacy. However, in the presence of noise, these chaotic circuits may also become classically simulable for high-depth circuits [10]. Finally, other than these three approaches, one should expect that quantum supremacy can be achieved for many practical applications, e.g. simulation of quantum chemistry or quantum machine learning. When will it happen? Only time will tell!
Quantum computing is a rapidly developing field with the potential to revolutionize our ability to solve certain computational problems . While classical computers operate using classical bits, quantum computers use quantum bits (qubits), which can exist in a superposition of states, allowing for parallel computations. The existence of quantum algorithms, which can solve certain problems exponentially faster than classical algorithms, is one of the most exciting aspects of quantum computing. These exotic algorithms are designed to take advantage of quantum mechanical properties such as entanglement and interference, and have the potential to transform a range of fields, including cryptography, optimization, and machine learning.
Quantum computing is a rapidly developing field with the potential to revolutionize our ability to solve certain computational problems . While classical computers operate using classical bits, quantum computers use quantum bits (qubits), which can exist in a superposition of states, allowing for parallel computations. The existence of quantum algorithms, which can solve certain problems exponentially faster than classical algorithms, is one of the most exciting aspects of quantum computing. These exotic algorithms are designed to take advantage of quantum mechanical properties such as entanglement and interference, and have the potential to transform a range of fields, including cryptography, optimization, and machine learning.
The recently emerged field called quantum computing uses the ideas of quantum physics to execute computations substantially faster than they could be done on a conventional computer. This chapter provides a detailed discussion, highlighting its evolution, recent advancements, future opportunities, and challenges for future generations. Rapid advancements have been made in quantum computing, driven by breakthroughs in quantum algorithms, hardware technologies, and theoretical understanding. The essential components that constitute quantum computers, known as qubits, or quantum bits, can exist in superposition and entanglement states, enabling parallel computation and complex information processing. Also, recent advancements in quantum computing have demonstrated the feasibility of quantum algorithms for solving certain problems more efficiently than classical algorithms. Quantum supremacy experiments have showcased the ability of quantum computers to outperform classical systems in specific tasks. Additionally, efforts in developing scalable qubit architectures have advanced the practicality of quantum computers.
In the twentieth century, quantum physics is one of the most successful approaches in scientific progress. To theorize the concept of quantum computing Max Planck's idea of the existence of energy in individual units like matter was used. Since then, the idea of manufacturing quantum computers for everyday use is becoming more plausible with technological advances in quantum theory. A classical computer carries out logical operations using a bit which is either 1 or 0. In contrast to a classical computer, a quantum computer works with a quantum bit or qubit, which is not limited to two states only. Qubits can exist in a superposition of the two states creating parallelism. Qubit represents the state of atoms, ions, photons or electrons. These qubits which work together with a control device act as a computer memory.Quantum computers have the potential to become million times more potent than present-day supercomputers due to the presence of these multiple states simultaneously. Concepts and ideas of quantum computing have been demonstrated by different methods like Ion Trap, Quantum Dot methods etc. However, the actual realization of such a superior system is still in the future. A strategy must be formulated to maintain decoherence and other potential sources of error at a permissible level.Astonishingly, quantum computing took a long time to take off, even though the physicists have known about the world of subatomic particles. Even so, it took computer scientists another half-century to consider harnessing quantum effects for computation. Also, it was later discovered that quantum computers could solve quantum mechanical many-body problems that are impractical to solve on a classical computer. The foundations of the subject of quantum computation may have become well-published, but the knowledge is still growing. Hence here is a research paper based on the study of quantum computation.