The fundamental flaws of qubit concept for general-purpose quantum computing are elaborated here. We show that from implementing of the addition operation of two bits, only four symbolic substitution rules are needed. Superposition of four states from the two qub its is then irrelevant for the addition operation of two bits. The fundamental quantum processor needed is further described here against the quib it concept. The quantum Turing Machine is thus settled in the cellular automata architecture. Therefore, quantum computing must be rule-based, rather than logic-gate based.
Nonlocal Quantum Computing Theory offers a fresh perspective on quantum computing, moving beyond the traditional qubit-based approach to a physics-driven interpretation of computation. This book highlights the limitations and logical flaws in mainstream quantum computing theories and introduces a rule-based, nonlocal quantum computing framework. Covering general-purpose quantum computing, biological applications, and atomic chains in full superposition and entanglement, this book presents a bold new theoretical foundation for the field. Key Features: Provides a comprehensive introduction to quantum computing from a nonlocal perspective. Critically examines the limitations of the standard qubit-based approach. Explores applications in biological systems and atomic chain computations. Introduces rule-based nonlocal quantum computing theory as an alternative framework. Includes a historical overview and discussion of quantum parallelism. This book is an essential resource for graduate students in physics and computer science, as well as researchers and professionals engaged in quantum information theory and quantum computing. Its innovative approach contributes to ongoing discussions in the field, making it valuable for those seeking a deeper understanding of the foundations and future of quantum computation.
Education is vital to perpetuating knowledge, assisting in the discovery of innovations that will result in new technologies. As these technologies become more prevalent, so has, and will, the presence of games with the purpose of teaching important concepts, such as STEM, or even technologically, focused ones. In this paper,
Q′Game, a game developed to teach quantum computing basics, encourages learning in a fun and engaging way. Through the introduction of qubits and superposition, as well as the basic essential quantum gates,
Q′Game covers the fundamentals of quantum computing. From this base knowledge, players can explore more complex concepts in the field. Furthermore, this paper describes how
Q′Game can be used as a unique learning tool and experience to create interest in the young generation towards quantum computing.