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IEEE Conference on Computational Complexity (CCC)

Upper bounds for quantum interactive proofs with competing provers

Gus Gutoski

Published Jan 1, 2005• 13 citations
Publisher

Abstract

Refereed games are interactive proof systems with two competing provers: one that tries to convince the verifier to accept and another that tries to convince the verifier to reject. In quantum refereed games, the provers and verifier may perform quantum computations and exchange quantum messages. One may consider games with a bounded or unbounded number of rounds of messages between the verifier and provers. In this paper, we prove classical upper bounds on the power of both one-round and many-round quantum refereed games. In particular, we use semidefinite programming to show that many-round quantum refereed games are contained in NEXP. It then follows from the symmetric nature of these games that they are also contained in coNEXP. We also show that one-round quantum refereed games are contained in EXP by supplying a separation oracle for use with the ellipsoid method for convex feasibility.

DOI
10.1109/ccc.2005.37

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Refereed games are interactive proof systems with two competing provers: one that tries to convince the verifier to accept and another that tries to convince the verifier to reject. In quantum refereed games, the provers and verifier may perform quantum computations and exchange quantum messages. One may consider games with a bounded or unbounded number of rounds of messages between the verifier and provers. In this paper, we prove classical upper bounds on the power of both one-round and many-round quantum refereed games. In particular, we use semidefinite programming to show that many-round quantum refereed games are contained in NEXP. It then follows from the symmetric nature of these games that they are also contained in coNEXP. We also show that one-round quantum refereed games are contained in EXP by supplying a separation oracle for use with the ellipsoid method for convex feasibility.
Abstract. This paper studies quantum refereed games, which are quantum interactive proof systems with two competing provers: one that tries to convince the verifier to accept and the other that tries to convince the verifier to reject. We prove that every language having an ordinary quantum interactive proof system also has a quantum refereed game in which the verifier exchanges just one round of messages with each prover. A key part of our proof is the fact that there exists a single quantum measurement that reliably distinguishes between mixed states chosen arbitrarily from disjoint convex sets having large minimal trace distance from one another. We also show how to reduce the probability of error for some classes of quantum refereed games. 1
In this thesis we introduce quantum refereed games, which are quantum interactive proof systems with two competing provers. We focus on a restriction of this model that we call "short quantum games" and we prove an upper bound and a lower bound on the expressive power of these games. For the lower bound, we prove that every language having an ordinary quantum interactive proof system also has a short quantum game. An important part of this proof is the establishment of a quantum measurement that reliably distinguishes between quantum states chosen from disjoint convex sets. For the upper bound, we show that certain types of quantum refereed games, including short quantum games, are decidable in deterministic exponential time by supplying a separation oracle for use with the ellipsoid method for convex feasibility.
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) a quantum verifier and two entangled provers or (ii) a classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation of entangled-prover games to within a constant. Using our techniques we also show that every language in PSPACE has a two-prover one-round interactive proof system with perfect completeness and soundness 1−1/ poly1-1/\,\mathrm{poly}1−1/poly even against entangled provers. We start our proof by describing two ways to modify classical multiprover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be “rounded” to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP\mathrm{P}=\mathrm{NP}P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games.
In this paper we consider quantum interactive proof systems, i.e., interactive proof systems in which the prover and verifier may perform quantum computations and exchange quantum messages. It is proved that every language in PSPACE has a quantum interactive proof system that requires only two rounds of communication between the prover and verifier, while having exponentially small (one-sided) probability of error. It follows that quantum interactive proof systems are strictly more powerful than classical interactive proof systems in the constant-round case unless the polynomial time hierarchy collapses to the second level.
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum rounding technique', showing how to take a solution to an SDP and transform it to a strategy for entangled provers. Using our approximation by a semidefinite program we also show a parallel repetition theorem for unique entangled games.
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum verifier and two entangled provers or (ii) classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant. We start our proof by describing two ways to modify classical multi-prover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be ``rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games.