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IEEE Symposium on Computers and Communications (ISCC)

Parallel decoding of LDPC convolutional codes using OpenMP and GPU

Chi Ho Chan, Francis C. M. Lau

Published Jul 1, 2012• 7 citations
Publisher

Abstract

Recently, there have been different applications, namely 10GBase-T Ethernet, video broadcasting and satellite communication, utilizing low-density parity-check (LDPC) codes as the forward-error-correction codes. The main reason is that the error performance of LDPC codes can be very close to the Shannon limit. LDPC codes can be further categorized into LDPC block codes (LDPC-BCs) and LDPC convolutional codes (LDPC-CCs). It has also been discovered that LDPC-CCs usually outperform LDPC-BCs. Simulation of LDPC-BCs and LDPC-CCs can take a lot of time because the decoding algorithms are relatively complex. Fortunately, the decoding steps can be performed in parallel. In this paper, we create three different platforms for simulating the error performance of LDPC-CCs. The first two platforms are run on a Central Processing Unit (CPU) while the third one involves the use of a Graphics Processing Unit (GPU). We show that using GPU can improve the simulation speed substantially.

DOI
10.1109/iscc.2012.6249298

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Recently, there have been different applications, namely 10GBase-T Ethernet, video broadcasting and satellite communication, utilizing low-density parity-check (LDPC) codes as the forward-error-correction codes. The main reason is that the error performance of LDPC codes can be very close to the Shannon limit. LDPC codes can be further categorized into LDPC block codes (LDPC-BCs) and LDPC convolutional codes (LDPC-CCs). It has also been discovered that LDPC-CCs usually outperform LDPC-BCs. Simulation of LDPC-BCs and LDPC-CCs can take a lot of time because the decoding algorithms are relatively complex. Fortunately, the decoding steps can be performed in parallel. In this paper, we create three different platforms for simulating the error performance of LDPC-CCs. The first two platforms are run on a Central Processing Unit (CPU) while the third one involves the use of a Graphics Processing Unit (GPU). We show that using GPU can improve the simulation speed substantially.
In this paper, the Sum Product Algorithm (SPA) and the Min-Sum Algorithm (MSA) are used for decoding low-density parity-check convolutional codes (LDPC-CCs). The two algorithms have been implemented and run on three different computing environments. The first environment is a single-threading Central Processing Unit (CPU); the second one is the multi-threading CPU based on OpenMP (Open Multi-Processing); and the third one is the multi-threading Graphics Processing Unit (GPU). The error performance of the LDPC-CCs and the simulation time taken under the three specific computing environments and the two decoding algorithms are evaluated and compared. It is found that the different computing environments produce very similar error results. It is also concluded that using the GPU computing platform can reduce the simulation time substantially.
Decoding low-density parity-check (LDPC) codes requires a lot of computation time, particularly when bit error rates as low as 10−9 are needed. In this paper, we improve the simulation speed by making use of an inexpensive graphics processing unit (GPU). A dedicated program is written to utilize the hardware resources in the GPU to decode LDPC codes in a parallel manner. Codes with rate 1/2 and length 2, 304 and 10, 008 are simulated by both GPU and central processing unit (CPU). We also show the average iteration time when LDPC codes with length 15, 000 and 20, 000 are simulated.
Low-Density Parity-Check (LDPC) codes are powerful error correcting codes. LDPC decoders have been implemented as efficient error correction codes on dedicated VLSI hardware architectures in recent years. This paper describes two strategies to parallelize min-sum decoding of irregular LDPC codes. The first implements min-sum LDPC decoders on multicore platforms using OpenMP, while the other uses the Compute Unified Device Architecture (CUDA) to parallelize LDPC decoding on Graphics Processing Units (GPUs). Empirical studies on data with various scales show that the performance of these decoding processes is improved by these parallel strategies and the GPUs provide more efficient, fast implementation decoder.
In this paper, efficient LDPC block-code decoders/simulators which run on graphics processing units (GPUs) are proposed. We also implement the decoder for the LDPC convolutional code (LDPCCC). The LDPCCC is derived from a predesigned quasi-cyclic LDPC block code with good error performance. Compared to the decoder based on the randomly constructed LDPCCC code, the complexity of the proposed LDPCCC decoder is reduced due to the periodicity of the derived LDPCCC and the properties of the quasicyclic structure. In our proposed decoder architecture, Γ (Γ is a multiple of a warp) codewords are decoded together, and hence, the messages of Γ codewords are also processed together. Since all the Γ codewords share the same Tanner graph, messages of the Γ distinct codewords corresponding to the same edge can be grouped into one package and stored linearly. By optimizing the data structures of the messages used in the decoding process, both the read and write processes can be performed in a highly parallel manner by the GPUs. In addition, a thread hierarchy minimizing the divergence of the threads is deployed, and it can maximize the efficiency of the parallel execution. With the use of a large number of cores in the GPU to perform the simple computations simultaneously, our GPU-based LDPC decoder can obtain hundreds of times speedup compared with a serial CPU-based simulator and over 40 times speedup compared with an eight-thread CPU-based simulator.
Digital mobile communication technologies, such as next generation mobile communication and mobile TV, are rapidly advancing. Hardware designs to provide baseband processing of new protocol standards are being actively attempted, because of concurrently emerging multiple standards and diverse needs on device functions, hardware-only implementation may have reached a limit. To overcome this challenge, digital communication system designs are adopting software solutions that use central processing units or graphics processing units (GPUs) to implement communication protocols. In this article we propose a parallel software implementation of low density parity check decoding algorithms, and we use a multi-core processor and a GPU to achieve both flexibility and high performance. Specifically, we use OpenMP for parallelizing software on a multi-core processor and Compute Unified Device Architecture (CUDA) for parallel software running on a GPU. We process information on H-matrices using OpenMP pragmas on a multi-core processor and execute decoding algorithms in parallel using CUDA on a GPU. We evaluated the performance of the proposed implementation with respect to two different code rates for the China Multimedia Mobile Broadcasting (CMMB) standard, and we verified that the proposed implementation satisfies the CMMB bandwidth requirement.