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Quantum Computation and Many Body Physics

Adam G. D’Souza

Published Jan 17, 2014• 0 citations
Publisher
DOI
10.5072/prism/27510

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Quantum computing is an emerging area between computer science and physics. Numerous problems in quantum computing involve quantum many-body interactions. This dissertation concerns the problem of simulating arbitrary quantum many-body interactions using realistic two-body interactions. To address this issue, a general class of techniques called perturbative reductions (or perturbative gadgets) is adopted from quantum complexity theory and in this dissertation these techniques are improved for experimental considerations. The idea of perturbative reduction is based on the mathematical machinery of perturbation theory in quantum physics. A central theme of this dissertation is then to analyze the combinatorial structure of the perturbation theory as it is used for perturbative reductions.
Simulating complex many-body quantum phenomena is a major scientific impetus behind the development of quantum computing, and a range of technologies are being explored to address such systems. We present the results of the largest photonics-based simulation to date, applied in the context of subatomic physics. Using an all-optical quantum frequency processor, the ground-state energies of light nuclei including the triton (3H^{3}\mathrm{H}3H), 3He^{3}\mathrm{He}3He, and the alpha particle (4He^{4}\mathrm{He}4He) are computed. Complementing these calculations and utilizing a 68-dimensional Hilbert space, our photonic simulator is used to perform subnucleon calculations of the two- and three-body forces between heavy mesons in the Schwinger model. This work is a first step in simulating subatomic many-body physics on quantum frequency processors---augmenting classical computations that bridge scales from quarks to nuclei.
Quantum computing is an exciting field that uses quantum principles, such as quantum superposition and entanglement, to tackle complex computational problems. Superconducting quantum circuits, based on Josephson junctions, is one of the most promising physical realizations to achieve the long-term goal of building fault-tolerant quantum computers. The past decade has witnessed the rapid development of this field, where many intermediate-scale multi-qubit experiments emerged to simulate nonequilibrium quantum many-body dynamics that are challenging for classical computers. Here, we review the basic concepts of superconducting quantum simulation and their recent experimental progress in exploring exotic nonequilibrium quantum phenomena emerging in strongly interacting many-body systems, e.g., many-body localization, quantum many-body scars, and discrete time crystals. We further discuss the prospects of quantum simulation experiments to truly solve open problems in nonequilibrium many-body systems.