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Mathematical Structures in Computer Science

Quantum algorithmic methods for computational geometry

Marco O. Lanzagorta, Jeffrey K. Uhlmann

Published Nov 8, 2010• 19 citations
Publisher

Abstract

In this paper we develop novel quantum algorithms based on Quantum Multi-Object Search (QMOS) for convex hulls and general object intersection reporting, with applications to computer graphics. These algorithms are developed and described using standard concepts from computer science by encapsulating the physics of quantum computation within black-box subroutines.

DOI
10.1017/s0960129510000411

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In this paper we develop novel quantum algorithms based on Quantum Multi-Object Search (QMOS) for convex hulls and general object intersection reporting, with applications to computer graphics. These algorithms are developed and described using standard concepts from computer science by encapsulating the physics of quantum computation within black-box subroutines.
The prospects for practical quantum computing have improved significantly over the past few years, and there is an increasing motivation for developing quantum algorithms to address problems that are presently impractical to solve using classical computing. In previous work we have indentified such problems in the areas of computer graphics applications, and we have derived quantum-based solutions. In this paper we examine quantum-based solutions to problems arising in the area of computational geometry. These types of problems are important in a variety of scientific, industrial and military applications such as large scale multi-object simulation, virtual reality systems, and multi-target tracking. In particular, we present quantum algorithms for multidimensional searches, convex hull construction, and collision detection.
We discuss applications of quantum computation to geometric data processing. These applications include problems on convex hulls, minimum enclosing balls, linear programming, and intersection problems. Technically, we apply well-known Grover’s algorithm (and its variants) combined with geometric algorithms, and no further knowledge of quantum computing is required. However, revealing these applications and emphasizing potential usefulness of quantum computation in geometric data processing will promote research and development of quantum computers and algorithms.
Abstract Despite the rapid development of quantum research in recent years, there is very little research in computational geometry. In this paper, to achieve the convex hull of a point set in a quantum system, a quantum convex hull algorithm based on the quantum maximum or minimum searching algorithm (QUSSMA) is proposed. Firstly, the novel enhanced quantum representation of digital images is employed to represent a group of point set, and then the QUSSMA algorithm and vector operation are used to search the convex hull of the point set. In addition, the algorithm is simulated and compared with the classical algorithm. It is concluded that the quantum algorithm accelerates the classical algorithm when the M p value of the convex hull point is under a certain condition.
Quantum-inspired geometry, a novel approach to computer graphics, leverages the principles of quantum mechanics, specifically superposition and entanglement, to enhance the realism and efficiency of rendering algorithms. This paper explores the application of these concepts to the rendering process, proposing a framework that addresses limitations inherent in traditional methods. We demonstrate the potential of this methodology through the development of a new rendering technique that incorporates quantum-inspired transformations and optimizes the representation of complex scenes, leading to visually stunning results and improved computational performance. The research focuses on creating more nuanced and detailed representations of objects, reducing the need for excessive geometric detail and increasing rendering speed.
In recent years, computer graphics has emerged as a critical component of the scientific and engineering process, and it is recognized as an important computer science research area. Computer graphics are extensively used for a variety of aerospace and defense training systems and by Hollywood's special effects companies. All these applications require the computer graphics systems to produce high quality renderings of extremely large data sets in short periods of time. Much research has been done in "classical computing" toward the development of efficient methods and techniques to reduce the rendering time required for large datasets. Quantum Computing's unique algorithmic features offer the possibility of speeding up some of the known rendering algorithms currently used in computer graphics. In this paper we discuss possible implementations of quantum rendering algorithms. In particular, we concentrate on the implementation of Grover's quantum search algorithm for Z-buffering, ray-tracing, radiosity, and scene management techniques. We also compare the theoretical performance between the classical and quantum versions of the algorithms.
This article surveys the state of the art in quantum computer algorithms, including both black-box and non-black-box results. It is infeasible to detail all the known quantum algorithms, so a representative sample is given. This includes a summary of the early quantum algorithms, a description of the Abelian Hidden Subgroup algorithms (including Shor's factoring and discrete logarithm algorithms), quantum searching and amplitude amplification, quantum algorithms for simulating quantum mechanical systems, several non-trivial generalizations of the Abelian Hidden Subgroup Problem (and related techniques), the quantum walk paradigm for quantum algorithms, the paradigm of adiabatic algorithms, a family of ``topological'' algorithms, and algorithms for quantum tasks which cannot be done by a classical computer, followed by a discussion.