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European Quantum Electronics Conference (EQEC)

Cavity QED: Physics at the Quantum/Classical Border

J. M. Raimond

Published Jan 1, 1996• 0 citations
Publisher
DOI
10.1109/eqec.1996.561926

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Recent years, several ways of implementing quantum games in different physical systems have been presented. In this paper, we perform a theoretical analysis of an experimentally feasible way to implement a two player quantum game in cavity quantum electrodynamic(QED). In the scheme, the atoms interact simultaneously with a highly detuned cavity mode with the assistance of a classical field. So the scheme is insensitive to the influence from the cavity decay and the thermal field, and it does not require the cavity to remain in the vacuum state throughout the procedure.
We propose a way to realize a multiqubit controlled-phase gate with one qubit simultaneously controlling n target qubits using atoms in cavity QED. In this proposal, there is no need to use classical pulses during the entire gate operation. The gate operation time scales as |n\sqrt {n}n​| only and thus the gate can be performed faster when compared with sending atoms through the cavity one at a time. In addition, only three operational steps are required to realize this n-target-qubit controlled-phase gate. This proposal is quite general and can be applied to other physical systems, such as various superconducting qubits coupled to a resonator, NV centers coupled to a microsphere cavity, or quantum dots in cavity QED.