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Annual Symposium on Foundations of Computer Science

On the Quantum Query Complexity of Local Search in Two and Three Dimensions

Xiaoming Sun, Andrew Chi-Chih Yao

Published Oct 1, 2006• 10 citations
Publisher

Abstract

The quantum query complexity of searching for local optima has been a subject of much interest in the recent literature. For the d-dimensional grid graphs, the complexity has been determined asymptotically for all fixed d ges 5, but the lower dimensional cases present special difficulties, and considerable gaps exist in our knowledge. In the present paper we present near-optimal lower bounds, showing that the quantum query complexity for the 2-dimensional grid [n]2is Omega(nfrac12 - delta), and that for the 3-dimensional grid [n]3is Omega(n1 - delta), for any fixed delta > 0. A general lower bound approach for this problem, initiated by Aaronson (2004) (based on Ambainis' adversary method (2003) for quantum lower bounds), uses random walks with low collision probabilities. This approach encounters obstacles in deriving tight lower bounds in low dimensions due to the lack of degrees of freedom in such spaces. We solve this problem by the novel construction and analysis of random walks with non-uniform step lengths. The proof employs in a nontrivial way sophisticated results of Sarkozy and Szemeridi (1965), Bose and Chowla (1962-63), and Halasz (1977) from combinatorial number theory, as well as less familiar probability tools like Esseen's inequality

DOI
10.1109/focs.2006.57

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We study the problem of \emph{local search} on a graph. Given a real-valued black-box function $f$ on the graph's vertices, this is the problem of determining a local minimum of $f$---a vertex $v$ for which $f(v)$ is no more than $f$ evaluated at any of $v$'s neighbors. In 1983, Aldous gave the first strong lower bounds for the problem, showing that any randomized algorithm requires $\Omega(2^{n/2 - o(n)} )$ queries to determine a local minima on the $n$-dimensional hypercube. The next major step forward was not until 2004 when Aaronson, introducing a new method for query complexity bounds, both strengthened this lower bound to $\Omega(2^{n/2}/n^2)$ and gave an analogous lower bound on the quantum query complexity. While these bounds are very strong, they are known only for narrow families of graphs (hypercubes and grids). We show how to generalize Aaronson's techniques in order to give randomized (and quantum) lower bounds on the query complexity of local search for the family of vertex-transitive graphs. In particular, we show that for any vertex-transitive graph $G$ of $N$ vertices and diameter $d$, the randomized and quantum query complexities for local search on $G$ are $\Omega\left({\sqrt{N}}/{d\log N}\right)$ and $\Omega\left({\sqrt[4]{N}}/{\sqrt{d\log N}}\right)$, respectively.

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The quantum query complexity of searching for local optima has been a subject of much interest in the recent literature. For the d-dimensional grid graphs, the complexity has been determined asymptotically for all fixed d ges 5, but the lower dimensional cases present special difficulties, and considerable gaps exist in our knowledge. In the present paper we present near-optimal lower bounds, showing that the quantum query complexity for the 2-dimensional grid [n]2is Omega(nfrac12 - delta), and that for the 3-dimensional grid [n]3is Omega(n1 - delta), for any fixed delta > 0. A general lower bound approach for this problem, initiated by Aaronson (2004) (based on Ambainis' adversary method (2003) for quantum lower bounds), uses random walks with low collision probabilities. This approach encounters obstacles in deriving tight lower bounds in low dimensions due to the lack of degrees of freedom in such spaces. We solve this problem by the novel construction and analysis of random walks with non-uniform step lengths. The proof employs in a nontrivial way sophisticated results of Sarkozy and Szemeridi (1965), Bose and Chowla (1962-63), and Halasz (1977) from combinatorial number theory, as well as less familiar probability tools like Esseen's inequality
Local Search problem, which finds a local minimum of a black-box function on a given graph, is of both practical and theoretical importance to combinatorial optimization, complexity theory and many other areas in theoretical computer science. In this paper, we study the problem in the randomized and quantum query models and give new lower and upper bound techniques in both models.The lower bound technique works for any graph that contains a product graph as a subgraph. Applying it to the Boolean hypercube (0, 1)n and the constant dimensional grids [n]d, two particular product graphs that recently drew much attention, we get the following tight results: RLS((0, 1)n) = Θ(2n/2n1/2), QLS((0, 1)n) = Θ(2n/3n1/6); RLS([n]d) = Θ(nd/2), ∀ d ≥ 4, QLS([n]d) = Θ(nd/3), ∀ d ≥ 6. Here RLS(G) and QLS(G) are the randomized and quantum query complexities of Local Search on G, respectively. These improve the previous results by Aaronson [2], Ambainis (unpublished) and Santha and Szegedy [20].Our new algorithms work well when the underlying graph expands slowly. As an application to [n]2, a new quantum algorithm using O(☂n(log log n)1.5) queries is given. This improves the previous best known upper bound of O(n2/3) (Aaronson, [2]), and implies that Local Search on grids exhibits different properties in low dimensions.
The problem Local Search, which finds a local minimum of a black-box function on a given graph, is of both practical and theoretical importance to combinatorial optimization, complexity theory, and many other areas in theoretical computer science. In this paper, we study the problem in both the randomized and the quantum query models and give new lower and upper bound techniques in both models. The lower bound technique works for any graph that contains a product graph as a subgraph. Applying it to the Boolean hypercube {0,1}n\{0,1\}^n{0,1}n and the constant-dimensional grids [n]d[n]^d[n]d, two particular product graphs that recently drew much attention, we get the following tight results: $\text{{\it RLS\/}}(\{0,1\}^n)=\Theta(2^{n/2}n^{1/2})$, $\text{{\it QLS\/}}(\{0,1\}^n)=\Theta(2^{n/3}n^{1/6})$, $\text{{\it RLS\/}}([n]^d)=\Theta(n^{d/2})$ for d≥4d\geq4d≥4, $\text{{\it QLS\/}}([n]^d)=\Theta(n^{d/3})$ for d≥6d\geq6d≥6. Here $\text{{\it RLS\/}}(G)$ and $\text{{\it QLS\/}}(G)$ are the randomized and quantum query complexities of Local Search on G, respectively. These improve the previous results by Aaronson [in Proceedings of the Thirty-Sixth Annual ACM Symposium on Theory of Computing, 2004, pp. 465–474], Ambainis (unpublished), and Santha and Szegedy [in Proceedings of the Thirty-Sixth Annual ACM Symposium on Theory of Computing, 2004, pp. 494–501]. Our new algorithms work well when the underlying graph expands slowly. As an application to [n]2[n]^2[n]2, a new quantum algorithm using O(n(log⁡log⁡n)1.5)O(\sqrt{n}(\log\log n)^{1.5})O(n​(loglogn)1.5) queries is given. This improves the previously best known upper bound of O(n2/3)O(n^{2/3})O(n2/3) (see Aaronson [in Proceedings of the Thirty-Sixth Annual ACM Symposium on Theory of Computing, 2004, pp. 465–474]), and implies that Local Search on grids exhibits different properties in low dimensions.
The problem of finding a local minimum of a black-box function is central for understanding local search as well as quantum adiabatic algorithms. For functions on the Boolean hypercube {0,1}n\left\{0,1\right\}^n{0,1}n, we show a lower bound of Ω(2n/4/n)\Omega\left(2^{n/4}/n\right)Ω(2n/4/n) on the number of queries needed by a quantum computer to solve this problem. More surprisingly, our approach, based on Ambainis's quantum adversary method, also yields a lower bound of Ω(2n/2/n2)\Omega\left(2^{n/2}/n^2\right)Ω(2n/2/n2) on the problem's classical randomized query complexity. This improves and simplifies a 1983 result of Aldous. Finally, in both the randomized and quantum cases, we give the first nontrivial lower bounds for finding local minima on grids of constant dimension d≥3d\geq3d≥3.
The Local Search problem, which finds a local minimum of a black-box function on a given graph, is of both practical and theoretical importance to many areas in computer science and natural sciences. In this paper, we show that for the Boolean hypercube $\B^n$, the randomized query complexity of Local Search is Θ(2n/2n1/2)Θ(2^{n/2}n^{1/2})Θ(2n/2n1/2) and the quantum query complexity is Θ(2n/3n1/6)Θ(2^{n/3}n^{1/6})Θ(2n/3n1/6). We also show that for the constant dimensional grid [N1/d]d[N^{1/d}]^d[N1/d]d, the randomized query complexity is Θ(N1/2)Θ(N^{1/2})Θ(N1/2) for d≥4d \geq 4d≥4 and the quantum query complexity is Θ(N1/3)Θ(N^{1/3})Θ(N1/3) for d≥6d \geq 6d≥6. New lower bounds for lower dimensional grids are also given. These improve the previous results by Aaronson [STOC'04], and Santha and Szegedy [STOC'04]. Finally we show for [N1/2]2[N^{1/2}]^2[N1/2]2 a new upper bound of O(N1/4(log⁡log⁡N)3/2)O(N^{1/4}(\log\log N)^{3/2})O(N1/4(loglogN)3/2) on the quantum query complexity, which implies that Local Search on grids exhibits different properties at low dimensions.
The Tarski fixed-point problem asks for a fixed point of a monotone map on a kkk-dimensional grid lattice of width nnn and has applications in game theory, economics, and verification. Substantial gaps remain between the known upper and lower bounds on its quantum query complexity. We prove two hardness bootstrapping theorems for quantum query lower bounds. Starting from a hard instance family whose instances have pair-wise incomparable unique fixed points, and a lower bound established by the nonnegative adversary method, we bootstrap this lower bound by (i) a factor of Ω(t)Ω(t)Ω(t) when the dimension is multiplied by ttt and the width remains unchanged, and (ii) a factor of Ω(log⁡m)Ω(\log m)Ω(logm) when the width is multiplied by mmm and the dimension is doubled. Applying these theorems, we obtain three consequences: (i) an Ω(klog⁡2n)Ω(k\log^2 n)Ω(klog2n) lower bound for k≥4k\geq 4k≥4, improving previously best-known classical and quantum lower bounds; (ii) for every fixed constant α>0α>0α>0, there exists a constant δ(α)>0δ(α)>0δ(α)>0 such that Qε(Tarski(n,k))=Ω(knδ(α))Q_ε(\text{Tarski}(n,k))=Ω(kn^{δ(α)})Qε​(Tarski(n,k))=Ω(knδ(α)) whenever k>nαk>n^αk>nα, and in particular, an Ω(kn0.0072)Ω(kn^{0.0072})Ω(kn0.0072) lower bound for k>n2/203k>n^{2/203}k>n2/203, the first lower bound with simultaneous linear dependence on the dimension and polynomial dependence on the width; and (iii) a superpolynomial lower bound of (k/log⁡k)Ω(log⁡k)(k/\log k)^{Ω(\log k)}(k/logk)Ω(logk) for exponentially wide grids, where n=2Θ(k)n=2^{Θ(k)}n=2Θ(k). The last result rules out a route to polynomial-time algorithms for simple stochastic games and ARRIVAL through generic polynomial-query black-box Tarski solvers.
We study the problem of \emph{local search} on a graph. Given a real-valued black-box function fff on the graph's vertices, this is the problem of determining a local minimum of fff---a vertex vvv for which f(v)f(v)f(v) is no more than fff evaluated at any of vvv's neighbors. In 1983, Aldous gave the first strong lower bounds for the problem, showing that any randomized algorithm requires Ω(2n/2−o(n))\Omega(2^{n/2 - o(n)} )Ω(2n/2−o(n)) queries to determine a local minima on the nnn-dimensional hypercube. The next major step forward was not until 2004 when Aaronson, introducing a new method for query complexity bounds, both strengthened this lower bound to Ω(2n/2/n2)\Omega(2^{n/2}/n^2)Ω(2n/2/n2) and gave an analogous lower bound on the quantum query complexity. While these bounds are very strong, they are known only for narrow families of graphs (hypercubes and grids). We show how to generalize Aaronson's techniques in order to give randomized (and quantum) lower bounds on the query complexity of local search for the family of vertex-transitive graphs. In particular, we show that for any vertex-transitive graph GGG of NNN vertices and diameter ddd, the randomized and quantum query complexities for local search on GGG are Ω(N/dlog⁡N)\Omega\left({\sqrt{N}}/{d\log N}\right)Ω(N​/dlogN) and Ω(N4/dlog⁡N)\Omega\left({\sqrt[4]{N}}/{\sqrt{d\log N}}\right)Ω(4N​/dlogN​), respectively.