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High-performance, low-complexity decoding of generalized low-density parity-check codes

T. Zhang, Keshab K. Parhi

Published Nov 13, 2002• 10 citations
Publisher

Abstract

A class of pseudo-random compound error-correcting codes, called generalized low-density (GLD) parity-check codes, has been proposed recently. As a generalization of Gallager's low-density parity-check (LDPC) codes, GLD codes are also asymptotically good in the sense of minimum distance criterion and can be effectively decoded based on iterative soft-input soft-output (SISO) decoding of individual constituent codes. The code performance and decoding complexity of GLD codes are heavily dependent on the employed SISO decoding algorithm. In this paper, we show that Max-Log-MAP is an attractive SISO decoding algorithm for GLD coding scheme, considering the trade-off between performance and complexity in the practical implementations. A normalized Max-Log-MAP is presented to improve the GLD code performance significantly compared with using conventional Max-Log-MAP. Moreover, we propose two techniques, decoding task scheduling and reduced search Max-Log-MAP, to effectively reduce the decoding complexity without any performance degradation.

DOI
10.1109/glocom.2001.965103

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A class of pseudo-random compound error-correcting codes, called generalized low-density (GLD) parity-check codes, has been proposed recently. As a generalization of Gallager's low-density parity-check (LDPC) codes, GLD codes are also asymptotically good in the sense of minimum distance criterion and can be effectively decoded based on iterative soft-input soft-output (SISO) decoding of individual constituent codes. The code performance and decoding complexity of GLD codes are heavily dependent on the employed SISO decoding algorithm. In this paper, we show that Max-Log-MAP is an attractive SISO decoding algorithm for GLD coding scheme, considering the trade-off between performance and complexity in the practical implementations. A normalized Max-Log-MAP is presented to improve the GLD code performance significantly compared with using conventional Max-Log-MAP. Moreover, we propose two techniques, decoding task scheduling and reduced search Max-Log-MAP, to effectively reduce the decoding complexity without any performance degradation.
A class of pseudo-random compound error-correcting codes, called generalized low density (GLD) parity-check codes, has been proposed recently. As a generalization of Gallager's low-density parity check (LPDC) codes, GLD codes are also asymptotically good in the sense of minimum distance criterion and can be effectively decoded based on iterative soft-input soft-output (SISO) decoding of individual constituent codes. The code performance and decoding complexity of GLD codes are heavily dependent on the employed SISO decoding algorithm. In this paper, we present an efficient SISO decoding algorithm for GLD codes. The proposed algorithm utilizes Kaneko's decoding algorithm for soft-input hard-output decoding. These hard outputs are converted to soft-decision using reliability calculations. The algorithm proposed here presents a major advantage over existing decoding algorithms for GLD codes by being applicable even when long and powerful component codes are used. The complexity of the proposed algorithm is less than that of trellis-based decoding algorithms with a performance degradation of only 0.3 dB.
Low-density parity-check (LDPC) codes form a Shannon limit approaching class of linear block codes. With iterative decoding based on their Tanner graphs, they can achieve outstanding performance. Since their rediscovery in late 1990's, the design, construction, and decoding of LDPC codes as well as their generalization have become one of the focal research points. This thesis takes a few more steps in these directions. The first significant contribution of this thesis is the introduction of a new class of codes called Generalized Irregular Low-Density (GILD) parity-check codes, which are adapted from the previously known class of Generalized Low-Density (GLD) codes. GILD codes are generalization of irregular LDPC codes, and are shown to outperform GLD codes. In addition, GILD codes have a significant advantage over GLD codes in terms of encoding and decoding complexity. They are also able to match and even beat LDPC codes for small block lengths. The second significant contribution of this thesis is the proposition of several decoding algorithms. Two new decoding algolithms for LDPC codes are introduced. In principle and complexity these algorithms can be grouped with bit flipping algorithms. Two soft-input soft-output (SISO) decoding algorithms for linear block codes are also proposed. The first algorithm is based on Maximum a Posteriori Probability (MAP) decoding of low-weight subtrellis centered around a generated candidate codeword. The second algorithm modifies and utilizes the improved Kaneko's decoding algorithm for soft-input hard-output decoding. These hard outputs are converted to soft-decisions using reliability calculations. Simulation results indicate that the proposed algorithms provide a significant improvement in error performance over Chase-based algorithm and achieve practically optimal performance with a significant reduction in decoding complexity. An analytical expression for the union bound on the bit error probability of linear codes on the Gilbert-Elliott (GE) channel model is also derived. This analytical result is shown to be accurate in establishing the decoder performance in the range where obtaining sufficient data from simulation is impractical.
This paper presents a lowered complexity version of a reliability-based iterative decoding algorithm for Generalized Low Density Parity Check (GLDPC) codes with BCH constituent codes using Soft-Input Soft-Output (SISO) Chase-II algorithm. Applied to Gallager-based global LDPC code, it shows that the proposed algorithm, when employed on GLDPC with the multi-error correction BCH subcodes, reduces the complexity of the conventional Soft-Decision Decoding (SDD) with Chase algorithm at a cost of slight degradation in the error performance. The approach is built on eliminating the employment of the Chase SISO decoder at the Generalized Check Nodes (GCNs) where the expected number of errors is within the correction capability of the Hard-Decision Decoder (HDD). As a case study, the decoder is considered under AWGN channel and Simulation results are presented showing the complexity and performance of the conventional and proposed algorithms.
We build a class of pseudo-random error correcting codes, called generalized low density codes (GLD), from the intersection of two interleaved block codes. GLD code performance approaches the channel capacity limit and the GLD decoder is based on simple and fast SISO (soft input-soft output) decoders of smaller block codes. GLD codes are a special case of Tanner codes and a generalization of Gallager's LDPC codes. It is also proved by an ensemble performance argument that these codes are asymptotically good in the sense of the minimum distance criterion. The flexibility in selecting the parameters of GLD codes makes them suitable for small and large block length forward error correcting schemes.
Iterative decoding techniques have been receiving more and more attentions with the invention of turbo codes and the rediscovery of low-density parity-check (LDPC) codes. An important aspect in the study of iterative decoding is the tradeoff between decoding performance and complexities. For both LDPC codes and turbo codes, optimum decoding algorithms can provide very good performance. However, complicated operations are involved in the optimum decoding, and prohibit the wide applications of LDPC codes and turbo codes in the next generation digital communication and storage systems. Although there exist sub-optimum decoding algorithms for both LDPC codes and turbo codes, the decoding performance is degraded with the sub-optimum algorithms, and under some circumstances, the gap is very large. This research investigates the reduced complexity decoding algorithms of LDPC codes and turbo codes. For decoding LDPC codes, new algorithms, namely the normalized BP-based algorithm and the offset BP-based algorithm, are proposed. For these two reduced complexity algorithms, density evolution algorithms are derived, and are used to determine the best decoder parameters associated with each of the algorithms. Numerical results show that the new algorithms can achieve near optimum decoding performances for infinite code lengths, and simulation results reveal the same conclusion for short to medium code lengths. In addition to the advantage of low computational complexities, the two new algorithms are less subject to quantization errors and correlation effects than the optimum BP algorithm, and consequently are more suitable for hardware implementation. For a special kind of LDPC codes - the geometric LDPC codes, we propose the normalized APP-based algorithm, which is even more simplified yet still can achieve the near optimum performance. For decoding turbo codes, two new sub-optimum decoding algorithms are proposed. The first is the bi-directional soft-output Viterbi algorithm (bi-SOVA), which is based on utilizing a backward SOYA decoding in addition to the conventional forward one, and can achieve better performance than the uni-directional SOYA. The second is the normalized Max-Log-MAP algorithm, which improves the performance of the Max-Log-MAP decoding by scaling the soft outputs with some predetermined factors.
In this paper we investigate a generalization of Gallager's (1963) low-density (LD) parity-check codes, where as component codes single error correcting Hamming codes are used instead of single error detecting parity-check codes. It is proved that there exist such generalized low-density (GLD) codes for which the minimum distance is growing linearly with the block length, and a lower bound of the minimum distance is given. We also study iterative decoding of GLD codes for the communication over an additive white Gaussian noise channel. The performance in terms of the bit error rate, obtained by computer simulations, is presented for GLD codes of different lengths.