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Journal for General Philosophy of Science

Light as a Solution to Puzzles AboutLight

David A. Grandy

Published Dec 1, 2002• 1 citation
Publisher
DOI
10.1023/a:1022441501773

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The 15-puzzle is a puzzle game played with 15 square tiles numbered from 1 to 15 on a 4 × 4 board. It has been popular for generations because of its simplicity and challenge. The (w × h)-puzzle is a generalization of the 15-puzzle, which is played with wh − 1 square tiles numbered from 1 to wh − 1 on a w × h board. Solving the (w × h)-puzzle is NP-hard, and hence it is valuable to know its solution. In this paper, we apply the concept of zero-knowledge proof to the (w × h)-puzzle. We propose a physical zero-knowledge proof protocol, in which a prover who knows a solution to the (w × h)-puzzle can convince a verifier that the prover knows the solution without revealing any information about it. We also design physical zero-knowledge proof protocols of two token swapping problems closely related to the (w × h)-puzzle.
I present a method for optical computing based on white-light interferometry. The problem to be solved is coded by optical path lengths and the superposition of all possible paths that a photon can travel is used for computing the solution. The solution itself is chosen by interference with the reference light. Several gedankenexperiments demonstrate how this method can be used for solving computational hard problems. Especially, I will introduce the basic principle with two maze-type puzzles and then concentrate on how the method can be employed for performing ultra-fast (sub-ps) digital-optical arithmetic with arbitrary precision.