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Parallel quantum computer simulation on the GPU

Andrei Amariutei, Simona Caraiman

Published Nov 28, 2011• 16 citations
OpenAlex

Abstract

Simulation of quantum computers using classical computers is a hard problem with high memory and computational requirements. Parallelization can alleviate this problem, allowing the simulation of more qubits at the same time or the same number of qubits to be simulated in less time. A promising approach is to exploit the high performance computing capabilities provided by the latest graphical processing units. In this paper we present a parallel implementation of the QC-lib quantum computer simulator on the GPU using the CUDA programming model. The proposed scheme for partitioning the terms that describe the state of a quantum register takes advantage of the specific characteristics of the CUDA memory spaces and allows for an efficient parallelization of the general singe qubit operator. Experimental results indicate that very good speed-ups can be obtained in contrast with the sequential implementation.

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Simulation of quantum computers using classical computers is a hard problem with high memory and computational requirements. Parallelization can alleviate this problem, allowing the simulation of more qubits at the same time or the same number of qubits to be simulated in less time. A promising approach is to exploit the high performance computing capabilities provided by the latest graphical processing units. In this paper we present a parallel implementation of the QC-lib quantum computer simulator on the GPU using the CUDA programming model. The proposed scheme for partitioning the terms that describe the state of a quantum register takes advantage of the specific characteristics of the CUDA memory spaces and allows for an efficient parallelization of the general singe qubit operator. Experimental results indicate that very good speed-ups can be obtained in contrast with the sequential implementation.
Simulation of quantum computers using classical computers is a computationally hard problem, requiring a huge amount of operations and storage. Parallelization can alleviate this problem, allowing the simulation of more qubits at the same time or the same number of qubits to be simulated in less time. A promising approach is represented by executing these simulators in Grid systems that can provide access to high performance resources. In this paper we present a parallel implementation of the QC-lib quantum computer simulator deployed as a Grid service. Using a specific scheme for partitioning the terms describing quantum states and efficient parallelization of the general singe qubit operator and of the controlled operators, very good speed-ups were obtained for the simulation of the quantum search problem.
Quantum computing simulation on a classical computer is difficult due to the exponential runtime and memory overhead. Previous work addresses the difficulty by utilizing multiple Graphical Processing Units (GPUs) and multi-node computers. GPUs are efficient for handling runtime issues but have limited total accessible memory space. Meanwhile, the memory of a multi-node computer can be scaled to the petabytes order, but its bandwidth for access from host computers (CPUs) is narrow. To simultaneously accelerate simulation and enlarge the total memory space, we propose a heterogeneous parallelization approach by combining GPUs and CPUs. Our simulator allocates memory to the GPUs first, and then to the CPUs. It thus accelerates simulation by using the full capabilities of the GPUs if memory for the simulation fits in the GPUs on a cluster. Allocating memory to the CPUs reduces benefits of the GPUs but enlarges the capacity of qubits in the simulation. In such case, it can exploit the memory of the GPUs to add one more qubit in the simulation if the size of memory in a node is the power of two (such as 512GB). We show empirical performance evaluations of our simulator in a distributed environment of POWER9.
Abstract: Quantum computers aim to achieve a huge reduction of the time required for solving problems with an exponential complexity, but their simulation in conventional computers results itself on a problem with a similar complexity. As this limits considerably the dimensions of the quantum computer we can simulate, multiprocessor architectures are an almost obliged tool when tackling with such simulations. In this paper we explore the application of the new graphical processor architectures in the simulation of the elementary operators that constitute the basic building blocks of quantum computers. Recently, these GPUs are being used as general purpose multiprocessors, as they demonstrate to possess a floating point computing power larger than classic CPUs. In particular our implementation makes use of the new CUDA software/hardware architecture developed recently by NVIDIA. Key–Words: Quantum computing simulation, Graphics Processing Unit (GPU), parallel processing 1
Quantum computers are becoming practical for computing numerous applications. However, simulating quantum computing on classical computers is still demanding yet useful because current quantum computers are limited because of computer resources, hardware limits, instability, and noises. Improving quantum computing simulation performance in classical computers will contribute to the development of quantum computers and their algorithms. Quantum computing simulations on classical computers require long performance times, especially for quantum circuits with a large number of qubits or when simulating a large number of shots for noise simulations or circuits with intermediate measures. Graphical processing units (GPU) are suitable to accelerate quantum computer simulations by exploiting their computational power and high bandwidth memory and they have a large advantage in simulating relatively larger qubits circuits. However, GPUs are inefficient at simulating multi-shots runs with noises because the randomness prevents highly parallelization. In addition, GPUs have a disadvantage in simulating circuits with a small number of qubits because of the large overheads in GPU kernel execution. In this paper, we introduce optimization techniques for multi-shot simulations on GPUs. We gather multiple shots of simulations into a single GPU kernel execution to reduce overheads by scheduling randomness caused by noises. In addition, we introduce shot-branching that reduces calculations and memory usage for multi-shot simulations. By using these techniques, we speed up x10 from previous implementations.
Due to the increasing computing power of the graphics processing units (GPU), they are becoming more and more popular when solving general purpose algorithms. As the simulation of quantum computers results on a problem with exponential complexity, it is advisable to perform a parallel computation, such as the one provided by the SIMD multiprocessors present in recent GPUs. In this paper, we focus on an important quantum algorithm, the quantum Fourier transform (QTF), in order to evaluate different parallelization strategies on a novel GPU architecture. Our implementation makes use of the new CUDA software/hardware architecture developed recently by NVIDIA.
Quantum computing proposes quantum algorithms exponentially faster than their clas- sical analogues when executed by a quantum computer. As quantum computers are currently unavailable for general use, one approach for analyzing the behavior and re- sults of such algorithms is the simulation using classical computers. As this simulation is inefficient due to the exponential growth of the temporal and spatial complexities, solutions for these two problems are essential in order to increase the simulation capa- bilities of any simulator. This work proposes the development of a methodology defined by two main steps: the first consists of the sequential implementation of the abstractions corresponding to the Quantum Processes and Quantum Partial Processes defined in the qGM model for reduction in memory consumption related to multidimensional quantum transformations; the second is the parallel implementation of such abstractions allowing its execution on GPUs. The results obtained by this work embrace the sequential simu- lation of controlled transformations up to 24 qubits. In the parallel simulation approach, Hadamard gates up to 20 qubits were simulated with a speedup of ? 50× over an 8-core parallel simulation, which is a significant performance improvement in the VPE-qGM environment when compared with its previous limitations.