We present results of our investigations on radiation trapping in sodium vapour excited to 3.P level by weak laser pulses.The evolution of the fluorescence signal as well as the evolution of excited atoms distribution were studied using the Monte Carlo method.Some predictions of these investigations were checked experimentally.
We investigate radiation trapping in an atomic vapor which has been excited by a strong short laser pulse. Since the saturation of the vapor by the pulse leads to a decrease in the effective absorption coefficient, the radiation trapping becomes nonlinear. We derive approximate analytical expressions for the excited-state density in the directly excited region, the fluorescence-excited region, and the density averaged over the whole cell. Starting out from fairly simple approximate expressions based on a prescribed distribution of excited atoms, we then develop physically motivated correction factors that drastically improve the accuracy. All these expressions are given for three important cell geometries: the plane-parallel slab, the infinite cylinder, and the sphere. We compare our results to accurate numerical solutions, and find agreement within 5--10%. We then derive the decay time of the emergent radiation, and find that it can be smaller than the natural lifetime of the excited atoms, in agreement with recent experimental results obtained for sodium vapors.
We present experiments of a laser with variable pulse energy and beam width saturating sodium vapor near the D1-line transition. At high optical depth and in a buffer gas atmosphere of argon, the effect of nonlinear radiation trapping is shown to drastically change the spatial distribution and temporal evolution of the excited-state population and of the fluorescence light trapped by the nonlinear medium. Besides observing the transient behavior of the fluorescence light, a pump-probe beam experiment enables us to gain a tomographic view inside the atomic vapor. Nitrogen as a buffer gas is used to compare with the situation where radiation trapping effects are negligible. Finally, numerical simulations based upon equations of radiative transfer for a two-level atomic system elucidate the role of nonlinear radiation trapping and support given interpretations of the experiments.
We compute radiation trapping in a two-level atomic vapour excited by a laser beam, taking into account saturation effects and using a realistic vapour-cell geometry, the finite cylinder. By using an approximation for the angular distribution of the fluorescence radiation, CPU-time requirements are kept low. We then analyse various practical cases and present useful practical rules of thumb when certain simplifications are valid. When we consider the decay of an initial excitation, the decay at late times can be computed by using an equivalent one-dimensional geometry. For early times, it is usually important to include the three dimensionality of the problem. Finally, we present calculations how the `burn-through' effect of a strong laser affects the approximation of the geometry.