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arXiv:2610.14411

The GHZ Game in Black and White

Terry Rudolph, Tony Newton, Dan-Adrian German

quant-phSubmitted Oct 10, 2026• Announced Oct 13, 2026• 0 citations
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Abstract

We show that it is possible for three people to win the GHZ game with just the standard real valued misty state formalism, but each party will need to have two balls instead of one. That is, there will be six balls involved, rather than three. In fact, as a general rule, instead of using complex numbers in a quantum computer you can always add a qubit to "tag" complex numbers. But for proofs of non-locality, like the GHZ game, we cannot have a single universal tagging qubit, because all three parties would need access to it and therefore they could potentially transfer information via it. That's where we need to replace the one ball with three that each only need to be accessed locally.

Comments
8 pages, 6 drawings, numerous diagrams and misty states

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We show that it is possible for three people to win the GHZ game with just the standard real valued misty state formalism, but each party will need to have two balls instead of one. That is, there will be six balls involved, rather than three. In fact, as a general rule, instead of using complex numbers in a quantum computer you can always add a qubit to "tag" complex numbers. But for proofs of non-locality, like the GHZ game, we cannot have a single universal tagging qubit, because all three parties would need access to it and therefore they could potentially transfer information via it. That's where we need to replace the one ball with three that each only need to be accessed locally.
The Greenberger-Horne-Zeilinger (GHZ) paradox, involving quantum systems with three or more subsystems, offers an 'all-vs-nothing' test of quantum nonlocality. Unlike Bell tests for bipartite systems, which reveal statistical contradictions, the GHZ paradox demonstrates a definitive (i.e. 100%) conflict between local hidden variable theories and quantum mechanics. Given this, how can the claim made in the title be justified? The key lies in recognising that GHZ games are typically played under a predefined promise condition for input distribution. By altering this promise, different GHZ games can be constructed. Here, we introduce a randomized variant of GHZ game, where the promise condition is randomly selected from multiple possibilities and revealed to only one of the parties chosen randomly. We demonstrate that this randomized GHZ paradox can also be perfectly resolved using a GHZ state, revealing a potentially stronger form of nonlocality than the original paradox. The claim of enhanced nonlocality is supported by its operational implications: correlations yielding perfect success in the randomized game offer a greater communication advantage than traditional GHZ correlations in a distributed multi-party communication complexity task.
We give a new proof of the fact that the parallel repetition of the (3-player) GHZ game reduces the value of the game to zero polynomially quickly. That is, we show that the value of the nnn-fold GHZ game is at most n−Ω(1)n^{-Ω(1)}n−Ω(1). This was first established by Holmgren and Raz [HR20]. We present a new proof of this theorem that we believe to be simpler and more direct. Unlike most previous works on parallel repetition, our proof makes no use of information theory, and relies on the use of Fourier analysis. The GHZ game [GHZ89] has played a foundational role in the understanding of quantum information theory, due in part to the fact that quantum strategies can win the GHZ game with probability 1. It is possible that improved parallel repetition bounds may find applications in this setting. Recently, Dinur, Harsha, Venkat, and Yuen [DHVY17] highlighted the GHZ game as a simple three-player game, which is in some sense maximally far from the class of multi-player games whose behavior under parallel repetition is well understood. Dinur et al. conjectured that parallel repetition decreases the value of the GHZ game exponentially quickly, and speculated that progress on proving this would shed light on parallel repetition for general multi-player (multi-prover) games.
We give a new proof of the fact that the parallel repetition of the (3-player) GHZ game reduces the value of the game to zero polynomially quickly. That is, we show that the value of the n-fold GHZ game is at most n^{-Ω(1)}. This was first established by Holmgren and Raz [Holmgren and Raz, 2020]. We present a new proof of this theorem that we believe to be simpler and more direct. Unlike most previous works on parallel repetition, our proof makes no use of information theory, and relies on the use of Fourier analysis. The GHZ game [Greenberger et al., 1989] has played a foundational role in the understanding of quantum information theory, due in part to the fact that quantum strategies can win the GHZ game with probability 1. It is possible that improved parallel repetition bounds may find applications in this setting. Recently, Dinur, Harsha, Venkat, and Yuen [Dinur et al., 2017] highlighted the GHZ game as a simple three-player game, which is in some sense maximally far from the class of multi-player games whose behavior under parallel repetition is well understood. Dinur et al. conjectured that parallel repetition decreases the value of the GHZ game exponentially quickly, and speculated that progress on proving this would shed light on parallel repetition for general multi-player (multi-prover) games.
Standard quantum mechanics has been formulated with complex-valued Schrodinger equations, wave functions, operators, and Hilbert spaces. However, previous work has shown possible to simulate quantum systems using only real numbers by adding extra qubits and exploiting an enlarged Hilbert space. A fundamental question arises: are the complex numbers really necessary for the quantum mechanical description of nature? To answer this question, a non-local game has been developed to reveal a contradiction between a multiqubit quantum experiment and a player using only real numbers. Here, based on deterministic and high-fidelity entanglement swapping with superconducting qubits, we experimentally implement the Bell-like game and observe a quantum score of 8.09(1), which beats the real number bound of 7.66 by 43 standard deviations. Our results disprove the real-number description of nature and establish the indispensable role of complex numbers in quantum mechanics.
Standard quantum theory was formulated with complex-valued Schrödinger equations, wave functions, operators, and Hilbert spaces. Previous work attempted to simulate quantum systems using only real numbers by exploiting an enlarged Hilbert space. A fundamental question arises: are the complex numbers really necessary in the standard formalism of quantum theory? To answer this question, a quantum game has been developed to distinguish standard quantum theory from its real-number analog, by revealing a contradiction between a high-fidelity multiqubit quantum experiment and players using only real-number quantum theory. Here, using superconducting qubits, we faithfully realize the quantum game based on deterministic entanglement swapping with a state-of-the-art fidelity of 0.952. Our experimental results violate the real-number bound of 7.66 by 43 standard deviations. Our results disprove the real-number formulation and establish the indispensable role of complex numbers in the standard quantum theory.
Complex amplitudes can be simulated over real Hilbert spaces by adjoining a two-dimensional real/imaginary degree of freedom. In a multipartite program, however, one globally shared phase tag is not a locality-preserving program transformation: every party would have to act on the same auxiliary system. We recast the distributed real simulation of multipartite quantum mechanics as a syntax-directed compiler into a real misty-state intermediate language. For nnn parties we give explicit phase-reference codewords ∣0⟩Pn|0\rangle_{P_n}∣0⟩Pn​​ and ∣1⟩Pn|1\rangle_{P_n}∣1⟩Pn​​ on nnn local tags and prove that the same real operator J=XZJ=XZJ=XZ on any single tag realizes the logical action of multiplication by iii. If a complex party-local gate is A=AR+iAIA=A_R+iA_IA=AR​+iAI​, its real translation is A^j=AR⊗I+AI⊗Jj, \widehat A_j=A_R\otimes I+A_I\otimes J_j, Aj​=AR​⊗I+AI​⊗Jj​, which acts only on party jjj's data and local phase tag. We prove an intertwining theorem for arbitrary finite party-local pure-state circuits, exact preservation of computational-basis measurement probabilities, preservation of the run-time interaction graph, and one-rebit-per-party overhead. For the canonical three-party GHZ program, the translation lies entirely inside the ordinary black-and-white misty gate fragment: controlled-JJJ replaces the complex phase operation, while the invariant JjJk∣0⟩P=−∣0⟩PJ_jJ_k|0\rangle_P=-|0\rangle_PJj​Jk​∣0⟩P​=−∣0⟩P​ transfers the required branch sign. This yields a short correctness proof for all four promised GHZ inputs and explains the earlier 64-path cancellation calculation at a single logical phase-code boundary. We distinguish this program realification problem from the weaker task of finding any real strategy with the same correlations, and state precisely which parts are known real-Hilbert-space simulation and which parts belong to the misty-language compilation layer developed here.