Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Log inSign up
Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Blog
Job Board
Q3AS

© 2026 Aqora Quantum S.A.S.

TermsPrivacyLegal Notice

arXiv:2609.07397 · IEEE Transactions on Quantum Engineering

Riemannian Optimization for Multi-Player Quantum Games on Product Unitary Manifolds

Alireza Habibi, Setareh Maghsudi

quant-phcs.AIcs.GTcs.LGcs.MASubmitted Sep 7, 2026• Announced Sep 8, 2026• 0 citations
arXivHTMLPDF

Abstract

Quantum game theory is an extension of classical game theory that uses quantum principles in game theory. The Eisert-Wilkens-Lewenstein (EWL) quantum game is an early example of the two-player classical Prisoner's Dilemma transformed into a quantum Prisoner's Dilemma. In the EWL game, the players choose pure quantum strategies represented by unitary matrices. This extension can resolve the classical dilemma by enabling cooperative equilibrium with higher payoff. In this paper, we first discuss the Extended EWL (EEWL) for multiplayer quantum games with mixed strategies. In EEWL, each player controls a set of unitary operators as quantum actions and uses a classical mixed strategy over these actions. The payoffs are defined as expectation values of Hermitian reward operators acting on a shared quantum state, which is generated and measured according to the EEWL protocol. We then propose the Unitary Strategy Matrix Exponential Algorithm (USMEA), a geometry-aware sequential algorithm for the EEWL mixed-strategy setting, in which each player jointly learns a trainable set of local unitary actions and the associated classical mixing probabilities. Thereby it acts as a learning-and-control layer for multi-agent quantum decision systems. We analyze the convergence properties of USMEA under standard smoothness and step-size conditions and validate the theory with numerical experiments. These results show how classical optimization methods can be systematically integrated into the design and analysis of engineered quantum strategic interactions.

Journal reference
IEEE Transactions on Quantum Engineering, Early Access, 2026
DOI
10.1109/TQE.2026.3735835
Comments
22 pages

Related papers

N-Player Quantum Games in an EPR Setting

James M. Chappell, Azhar Iqbal, Derek Abbott

The N-player quantum games are analyzed that use an Einstein-Podolsky-Rosen (EPR) experiment, as the underlying physical setup. In this setup, a player's strategies are not unitary transformations as in alternate quantum game-theoretic frameworks, but a classical choice between two directions along which spin or polarization measurements are made. The players' strategies thus remain identical to their strategies in the mixed-strategy version of the classical game. In the EPR setting the quantum game reduces itself to the corresponding classical game when the shared quantum state reaches zero entanglement. We find the relations for the probability distribution for N-qubit GHZ and W-type states, subject to general measurement directions, from which the expressions for the players' payoffs and mixed Nash equilibrium are determined. Players' N x N payoff matrices are then defined using linear functions so that common two-player games can be easily extended to the N-player case and permit analytic expressions for the Nash equilibrium. As a specific example, we solve the Prisoners' Dilemma game for general N ≥ 2. We find a new property for the game that for an even number of players the payoffs at the Nash equilibrium are equal, whereas for an odd number of players the cooperating players receive higher payoffs. By dispensing with the standard unitary transformations on state vectors in Hilbert space and using instead rotors and multivectors, based on Clifford's geometric algebra (GA), it is shown how the N-player case becomes tractable. The new mathematical approach presented here has wide implications in the areas of quantum information and quantum complexity, as it opens up a powerful way to tractably analyze N-partite qubit interactions.

arXiv:1202.5111•PLoS ONE•May 11, 2012•23 citations

Quantum game theory for 2 2 games: a mathematical framework

Gloria Ferraris, Veronica Umanità

We develop a rigorous mathematical framework for quantum game theory applied to static 2x2 games, extending classical concepts to the quantum setting where players may employ arbitrary unitary operations (pure strategies) or probability measures over the continuous group SU(2) (mixed strategies). The Eisert-Wilkens-Lewenstein protocol is introduced as the standard implementation of quantum 2x2 games. We prove the existence of Nash equilibria for continuous quantum mixed strategies via a fixed-point argument, generalising the classical Nash theorem to the quantum case.

quant-pharXiv:2605.15747•May 18, 2026•0 citations

Guiding Agents of Quantum Games to Equilibrium using Matrix Exponential Fixed-Point Iteration

Alireza Habibi, Luis F. Abanto Leon, Setareh Maghsudi

In recent years, quantum game theory has gained significant attention as a framework for studying decision-making in multi-agent systems using quantum principles. However, computing equilibrium strategies is challenging because the dimension of the joint Hilbert space grows as the product of the players' local dimensions. In this paper, we consider an extended Gutoski-Watrous (EGW) game in which each player's quantum strategy is represented by a local density matrix. We derive tensor-contraction expressions for the payoff functions and their gradients, thereby avoiding the explicit construction of the full joint density matrix and its computationally expensive multiplication by the payoff operators. Building on the resulting effective Hamiltonians, we propose the Matrix Exponential Fixed-Point Iteration with Annealing (MEFPIA) algorithm to search for equilibrium points in EGW games. We compare MEFPIA with the Matrix Multiplicative Weights Update (MMWU) algorithm in terms of convergence. For the tested instances and parameter settings, both algorithms approach the same strategy profiles and payoffs, while MEFPIA achieves lower relative error in fewer iterations. These results indicate that MEFPIA is a promising numerical method for equilibrium search in multi-agent quantum games. Our findings provide important insights into the quantum game theory's potential for addressing complex decision-making processes, as well as opening up new paths for future research and exploration in multi-agent quantum systems.

quant-pharXiv:2609.21944•Sep 21, 2026•0 citations

Quantum Nash Equilibria for Games with Unitary Strategies: Existence in Mixed Strategies, an Entanglement Threshold, and a Stylized Interbank Liquidity Game

Kim Khanh Nguyen

We study non-cooperative games in which each player chooses a unitary operator on a separable Hilbert space, possibly infinite-dimensional. We first show that no non-trivial subset of the unitary group is convex in the linear sense, so equilibrium existence cannot be obtained by applying a fixed-point theorem to convex sets of unitaries. We then prove existence of a Nash equilibrium in mixed strategies, i.e. Borel probability measures on strong-operator-topology (SOT) compact sets of unitaries, using the Fan-Glicksberg theorem. For the two-player Eisert-Wilkens-Lewenstein (EWL) quantum Prisoner's Dilemma we derive the payoff function in closed form and prove that the quantum profile (Q, Q) is a Nash equilibrium if and only if the entanglement parameter satisfies γ ≥ γ * = arcsin (t − r)/(t − s). Finally, we interpret the game as a reduced-form interbank liquidity game and show that, under an explicit payoff condition, the payoff of the Pareto-best pure equilibrium drops discontinuously from r to p as γ falls below γ *. The financial interpretation is stylized; its limits are stated explicitly.

•Sep 29, 2026•0 citations

Nash Equilibrium Improvement in Quantum Extensions of Symmetric Games

Anna Gorczyca–Goraj, Krzysztof Grzegorz Grzanka, Piotr Frąckiewicz +2 more

Abstract Quantum strategies can alter the equilibrium structure of classical games, but apparent improvements may depend on arbitrary strategy labels or on the particular quantum operations admitted. Here, we characterize payoff improvement across all permissible three-strategy extensions of renaming-symmetric \(2 \times 2\) games within the Eisert-Wilkens-Lewenstein framework. We preserve the classical game as a subgame and add one fixed unitary strategy, restricting attention to the three extension classes that remain invariant under isomorphic transformations of the classical game. Across six canonical payoff orderings, including coordination, anti-coordination, and dominant-strategy dilemmas, we derive the conditions under which the extended games admit pure Nash equilibria whose payoffs are no lower than those of the corresponding symmetric classical equilibrium. The classical-type \(A_0\) extension produces no strict improvement, while \(B_0\) does so only in restricted regions and generally asymmetrically. By contrast, the genuinely quantum \(C_0\) extension supports non-inferior equilibria across all six classes and yields strict, mutually beneficial improvements in identifiable payoff regions. These results move beyond isolated game examples by showing precisely when representation-invariant quantum extensions can improve equilibrium payoffs and when they cannot. These conditions provide a design map for quantum-enabled multi-agent protocols by identifying the payoff structures under which an added quantum strategy can improve equilibrium outcomes without altering the players' underlying preferences.

•Aug 6, 2026•0 citations

Bayesian rational agents in iterated quantum games

John B. DeBrota, Peter J. Love

We apply a Bayesian agent-based framework inspired by QBism to iterations of two quantum games, the CHSH game and the quantum prisoners' dilemma. In each two-player game, players hold beliefs about an amount of shared entanglement and about the actions or beliefs of the other player. Each takes actions which maximize their expected utility and revises their beliefs with the classical Bayes rule between rounds. We simulate iterated play to see if and how players can learn about the presence of shared entanglement and to explore how their performance, their beliefs, and the game's structure interrelate. In the CHSH game, we find that players can learn that entanglement is present and use this to achieve quantum advantage. We find that they can only do so if they also believe the other player will act correctly to exploit the entanglement. In the case of low or zero entanglement in the CHSH game, the players cannot achieve quantum advantage, even in the case where they believe the entanglement is higher than it is. For the prisoners dilemma, we show that assuming 1-fold rational players (rational players who believe the other player is also rational) reduces the quantum extension [Eisert, Wilkens, and Lewenstein, Phys. Rev. Lett. 83, 3077 (1999)] of the prisoners dilemma to a game with only two strategies, one of which (defect) is dominant for low entanglement, and the other (the quantum strategy Q) is dominant for high entanglement. For intermediate entanglement, neither strategy is dominant. We again show that players can learn entanglement in iterated play. We also show that strong belief in entanglement causes optimal play even in the absence of entanglement -- showing that belief in entanglement is acting as a proxy for the players trusting each other. Our work points to possible future applications in resource detection and quantum algorithm design.

arXiv:2408.02058•Physical Review A•Apr 10, 2026•0 citations
Quantum game theory is an extension of classical game theory that uses quantum principles in game theory. The Eisert-Wilkens-Lewenstein (EWL) quantum game is an early example of the two-player classical Prisoner's Dilemma transformed into a quantum Prisoner's Dilemma. In the EWL game, the players choose pure quantum strategies represented by unitary matrices. This extension can resolve the classical dilemma by enabling cooperative equilibrium with higher payoff. In this paper, we first discuss the Extended EWL (EEWL) for multiplayer quantum games with mixed strategies. In EEWL, each player controls a set of unitary operators as quantum actions and uses a classical mixed strategy over these actions. The payoffs are defined as expectation values of Hermitian reward operators acting on a shared quantum state, which is generated and measured according to the EEWL protocol. We then propose the Unitary Strategy Matrix Exponential Algorithm (USMEA), a geometry-aware sequential algorithm for the EEWL mixed-strategy setting, in which each player jointly learns a trainable set of local unitary actions and the associated classical mixing probabilities. Thereby it acts as a learning-and-control layer for multi-agent quantum decision systems. We analyze the convergence properties of USMEA under standard smoothness and step-size conditions and validate the theory with numerical experiments. These results show how classical optimization methods can be systematically integrated into the design and analysis of engineered quantum strategic interactions.
The N-player quantum games are analyzed that use an Einstein-Podolsky-Rosen (EPR) experiment, as the underlying physical setup. In this setup, a player's strategies are not unitary transformations as in alternate quantum game-theoretic frameworks, but a classical choice between two directions along which spin or polarization measurements are made. The players' strategies thus remain identical to their strategies in the mixed-strategy version of the classical game. In the EPR setting the quantum game reduces itself to the corresponding classical game when the shared quantum state reaches zero entanglement. We find the relations for the probability distribution for N-qubit GHZ and W-type states, subject to general measurement directions, from which the expressions for the players' payoffs and mixed Nash equilibrium are determined. Players' N x N payoff matrices are then defined using linear functions so that common two-player games can be easily extended to the N-player case and permit analytic expressions for the Nash equilibrium. As a specific example, we solve the Prisoners' Dilemma game for general N ≥ 2. We find a new property for the game that for an even number of players the payoffs at the Nash equilibrium are equal, whereas for an odd number of players the cooperating players receive higher payoffs. By dispensing with the standard unitary transformations on state vectors in Hilbert space and using instead rotors and multivectors, based on Clifford's geometric algebra (GA), it is shown how the N-player case becomes tractable. The new mathematical approach presented here has wide implications in the areas of quantum information and quantum complexity, as it opens up a powerful way to tractably analyze N-partite qubit interactions.
We develop a rigorous mathematical framework for quantum game theory applied to static 2x2 games, extending classical concepts to the quantum setting where players may employ arbitrary unitary operations (pure strategies) or probability measures over the continuous group SU(2) (mixed strategies). The Eisert-Wilkens-Lewenstein protocol is introduced as the standard implementation of quantum 2x2 games. We prove the existence of Nash equilibria for continuous quantum mixed strategies via a fixed-point argument, generalising the classical Nash theorem to the quantum case.
In recent years, quantum game theory has gained significant attention as a framework for studying decision-making in multi-agent systems using quantum principles. However, computing equilibrium strategies is challenging because the dimension of the joint Hilbert space grows as the product of the players' local dimensions. In this paper, we consider an extended Gutoski-Watrous (EGW) game in which each player's quantum strategy is represented by a local density matrix. We derive tensor-contraction expressions for the payoff functions and their gradients, thereby avoiding the explicit construction of the full joint density matrix and its computationally expensive multiplication by the payoff operators. Building on the resulting effective Hamiltonians, we propose the Matrix Exponential Fixed-Point Iteration with Annealing (MEFPIA) algorithm to search for equilibrium points in EGW games. We compare MEFPIA with the Matrix Multiplicative Weights Update (MMWU) algorithm in terms of convergence. For the tested instances and parameter settings, both algorithms approach the same strategy profiles and payoffs, while MEFPIA achieves lower relative error in fewer iterations. These results indicate that MEFPIA is a promising numerical method for equilibrium search in multi-agent quantum games. Our findings provide important insights into the quantum game theory's potential for addressing complex decision-making processes, as well as opening up new paths for future research and exploration in multi-agent quantum systems.
We study non-cooperative games in which each player chooses a unitary operator on a separable Hilbert space, possibly infinite-dimensional. We first show that no non-trivial subset of the unitary group is convex in the linear sense, so equilibrium existence cannot be obtained by applying a fixed-point theorem to convex sets of unitaries. We then prove existence of a Nash equilibrium in mixed strategies, i.e. Borel probability measures on strong-operator-topology (SOT) compact sets of unitaries, using the Fan-Glicksberg theorem. For the two-player Eisert-Wilkens-Lewenstein (EWL) quantum Prisoner's Dilemma we derive the payoff function in closed form and prove that the quantum profile (Q, Q) is a Nash equilibrium if and only if the entanglement parameter satisfies γ ≥ γ * = arcsin (t − r)/(t − s). Finally, we interpret the game as a reduced-form interbank liquidity game and show that, under an explicit payoff condition, the payoff of the Pareto-best pure equilibrium drops discontinuously from r to p as γ falls below γ *. The financial interpretation is stylized; its limits are stated explicitly.
Abstract Quantum strategies can alter the equilibrium structure of classical games, but apparent improvements may depend on arbitrary strategy labels or on the particular quantum operations admitted. Here, we characterize payoff improvement across all permissible three-strategy extensions of renaming-symmetric 2×22 \times 22×2 games within the Eisert-Wilkens-Lewenstein framework. We preserve the classical game as a subgame and add one fixed unitary strategy, restricting attention to the three extension classes that remain invariant under isomorphic transformations of the classical game. Across six canonical payoff orderings, including coordination, anti-coordination, and dominant-strategy dilemmas, we derive the conditions under which the extended games admit pure Nash equilibria whose payoffs are no lower than those of the corresponding symmetric classical equilibrium. The classical-type A0A_0A0​ extension produces no strict improvement, while B0B_0B0​ does so only in restricted regions and generally asymmetrically. By contrast, the genuinely quantum C0C_0C0​ extension supports non-inferior equilibria across all six classes and yields strict, mutually beneficial improvements in identifiable payoff regions. These results move beyond isolated game examples by showing precisely when representation-invariant quantum extensions can improve equilibrium payoffs and when they cannot. These conditions provide a design map for quantum-enabled multi-agent protocols by identifying the payoff structures under which an added quantum strategy can improve equilibrium outcomes without altering the players' underlying preferences.
We apply a Bayesian agent-based framework inspired by QBism to iterations of two quantum games, the CHSH game and the quantum prisoners' dilemma. In each two-player game, players hold beliefs about an amount of shared entanglement and about the actions or beliefs of the other player. Each takes actions which maximize their expected utility and revises their beliefs with the classical Bayes rule between rounds. We simulate iterated play to see if and how players can learn about the presence of shared entanglement and to explore how their performance, their beliefs, and the game's structure interrelate. In the CHSH game, we find that players can learn that entanglement is present and use this to achieve quantum advantage. We find that they can only do so if they also believe the other player will act correctly to exploit the entanglement. In the case of low or zero entanglement in the CHSH game, the players cannot achieve quantum advantage, even in the case where they believe the entanglement is higher than it is. For the prisoners dilemma, we show that assuming 1-fold rational players (rational players who believe the other player is also rational) reduces the quantum extension [Eisert, Wilkens, and Lewenstein, Phys. Rev. Lett. 83, 3077 (1999)] of the prisoners dilemma to a game with only two strategies, one of which (defect) is dominant for low entanglement, and the other (the quantum strategy Q) is dominant for high entanglement. For intermediate entanglement, neither strategy is dominant. We again show that players can learn entanglement in iterated play. We also show that strong belief in entanglement causes optimal play even in the absence of entanglement -- showing that belief in entanglement is acting as a proxy for the players trusting each other. Our work points to possible future applications in resource detection and quantum algorithm design.