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arXiv:2509.18033 · Journal of Physics A Mathematical and Theoretical

Quantitative comparison of quantum pseudo-telepathy games and Bell inequalities

Gábor Homa, András Bodor, József Zsolt Bernád

Published Jan 27, 2026• 1 citation
arXivHTMLPDF

Abstract

Abstract Quantum pseudo-telepathy games, such as the Mermin–Peres magic square and the doily game (DG), theoretically allow players to win with unit probability when using entangled quantum strategies. We quantitatively characterize the quantum advantage in these games and compare it with violations of two Bell inequalities: the Clauser–Horne–Shimony–Holt and the Collins–Gisin inequalities. The analysis is restricted to two families of two-qubit states: modified Werner states and Bell-diagonal states. For each case, we identify and quantify the regions of quantum state space that exhibit either a quantum advantage or a Bell inequality violation, relative to the set of all entangled states. Within these families, the DG encompasses a larger fraction of entangled states than the Mermin–Peres magic square game, although both cover significantly smaller regions of entangled states compared to those where Bell inequalities are violated. Although both approaches are fundamentally linked to quantum contextuality, our analysis of the examined two-qubit state families suggests that Bell inequalities are more effective at revealing entanglement, even if pseudo-telepathy games offer a more intuitive and conceptually appealing perspective.

DOI
10.1088/1751-8121/ae3e45

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Abstract Quantum pseudo-telepathy games, such as the Mermin–Peres magic square and the doily game (DG), theoretically allow players to win with unit probability when using entangled quantum strategies. We quantitatively characterize the quantum advantage in these games and compare it with violations of two Bell inequalities: the Clauser–Horne–Shimony–Holt and the Collins–Gisin inequalities. The analysis is restricted to two families of two-qubit states: modified Werner states and Bell-diagonal states. For each case, we identify and quantify the regions of quantum state space that exhibit either a quantum advantage or a Bell inequality violation, relative to the set of all entangled states. Within these families, the DG encompasses a larger fraction of entangled states than the Mermin–Peres magic square game, although both cover significantly smaller regions of entangled states compared to those where Bell inequalities are violated. Although both approaches are fundamentally linked to quantum contextuality, our analysis of the examined two-qubit state families suggests that Bell inequalities are more effective at revealing entanglement, even if pseudo-telepathy games offer a more intuitive and conceptually appealing perspective.
Abstract It is known that Mermin-Peres like proofs of quantum contextuality can furnish non-local games with a guaranteed quantum strategy, when classically no such guarantee can exist. This phenomenon, also called quantum pseudo-telepathy, has been studied in the case of the so-called Mermin Magic square game. In this paper we review in detail two different ways of implementing on a quantum computer such a game and propose a new Doily game based on the geometry of 2-qubit Pauli group. We show that the quantumness of these games are almost revealed when we play them on the IBM Quantum Experience, however the inherent noise in the available quantum machines prevents a full demonstration of the non-classical aspects.
It is known that Mermin-Peres like proofs of quantum contextuality can furnish non-local games with a guaranteed quantum strategy, when classically no such guarantee can exist. This phenomenon, also called quantum pseudo-telepathy, has been studied in the case of the so-called Mermin Magic square game. In this paper we review in detail two different ways of implementing on a quantum computer such a game and propose a new Doily game based on the geometry of 2-qubit Pauli group. We show that the quantumness of these games are almost revealed when we play them on the IBM Quantum Experience, however the inherent noise in the available quantum machines prevents a full demonstration of the non-classical aspects.
Nonlocal games provide a unified framework for studying the distinction between classical, quantum, and more general no-signaling correlations. In this work, we develop this perspective by connecting the Bell-locality framework to several complementary mathematical representations of nonlocal games and quantum strategies. We begin with local hidden-variable models, the CHSH inequality, and the role of Bell nonlocality as a device-independent witness of entanglement, and then introduce nonlocal games through the standard predicate/verifier formalism. We next examine a set of representative examples, including XOR games, the GHZ game, graph-based coloring games, the Mermin-Peres magic square game, and Hardy's paradox as a related logical manifestation of nonlocality. Building on this foundation, we compare four closely related representation frameworks: conditional-probability and correlation descriptions, Bell-functional formulations, entangled-value optimization, and the quantum-operator approach together with the Navascues-Pironio-Acin (NPA) hierarchy. These viewpoints are then instantiated for the CHSH, magic square, and GHZ games, showing how each representation emphasizes a different aspect of the same underlying task. Taken together, these examples show that nonlocal games can be studied simultaneously as geometric objects in correlation space, optimization problems over entangled resources, and operator-theoretic constructions. This multi-representation viewpoint clarifies the relation between Bell inequality violations, perfect quantum strategies, pseudo-telepathy, and semidefinite relaxations of quantum correlations.
Nonlocal games provide a unified framework for studying the distinction between classical, quantum, and more general no-signaling correlations. This review connects the Bell-locality framework to several complementary mathematical representations of nonlocal games and quantum strategies. We begin with local hidden-variable models, the CHSH inequality, and the role of Bell nonlocality as a device-independent witness of entanglement. We then introduce nonlocal games through the standard predicate/verifier formalism and discuss representative examples, including XOR games, the GHZgame, graph-based colouring games, the Mermin–Peres magic square game, and Hardy’s paradox as a related logical manifestation of nonlocality. The central contribution of the article is a comparative organisation of four closely related representation frameworks: conditional-probability andcorrelation descriptions, Bell-functional formulations, entangled-value optimisation, and the quantum-operator approach together with the Navascu´es–Pironio–Ac´ın hierarchy. These viewpoints are instantiated for the CHSH, magic square, and GHZ games, showing how each representation emphasises a different aspect of the same underlying task. The resulting synthesis clarifies the relation between Bell inequality violations, perfect quantum strategies, pseudo-telepathy, and semidefinite relaxations of quantum correlations.
Prior to this work, the largest known gap between the entangled value and the classical value for a one-round two-player nonlocal game with a perfect entangled strategy using two Bell states of entanglement was 19\frac{1}{9}91​, achieved by the Mermin-Peres magic square game. A larger gap of 215\frac{2}{15}152​ has been claimed for the related doily game of Kelleher, Roomy, and Holweck (Quant. Inf. Proc., 2024). However, this value assumes that the classical players use identical local strategies, and we show that dropping this assumption reduces the gap back to 19\frac{1}{9}91​. We then demonstrate that 19\frac{1}{9}91​ is not optimal by explicitly constructing a new nonlocal game with gap 435\frac{4}{35}354​.
Quantum pseudotelepathy is a strong form of nonlocality. Different from the conventional nonlocal games where quantum strategies win statistically, e.g., the Clauser-Horne-Shimony-Holt game, quantum pseudotelepathy in principle allows quantum players to with probability 1. In this Letter, we report a faithful experimental demonstration of quantum pseudotelepathy via playing the nonlocal version of Mermin-Peres magic square game, where Alice and Bob cooperatively fill in a 3×3 magic square. We adopt the hyperentanglement scheme and prepare photon pairs entangled in both the polarization and the orbital angular momentum degrees of freedom, such that the experiment is carried out in a resource-efficient manner. Under the locality and fair-sampling assumption, our results show that quantum players can simultaneously win all the queries over any classical strategy.