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arXiv:2506.06197 · Journal of Physics A Mathematical and Theoretical

Metainformation in quantum guessing games

Teiko Heinosaari, Hanwool Lee

Published Nov 20, 2025• 0 citations
arXivHTMLPDF

Abstract

Abstract Quantum guessing games offer a structured approach to analyzing quantum information processing, where information is encoded in quantum states and extracted through measurement. An additional aspect of this framework is the influence of partial knowledge about the input on the optimal measurement strategies. This kind of side information can significantly influence the guessing strategy and earlier work has shown that the timing of such side information, whether revealed before or after the measurement, can affect the success probabilities. In this work, we go beyond this established distinction by introducing the concept of metainformation. Metainformation is information about information, and in our context it is knowledge that additional side information of certain type will become later available, even if it is not yet provided. We show that this seemingly subtle difference between having no expectation of further information versus knowing it will arrive can have operational consequences for the guessing task. Our results demonstrate that metainformation can, in certain scenarios, enhance the achievable success probability up to the point that post-measurement side information becomes as useful as prior-measurement side information, while in others it offers no benefit. By formally distinguishing metainformation from actual side information, we uncover a finer structure in the interplay between timing, information, and strategy, offering new insights into the capabilities of quantum systems in information processing tasks.

DOI
10.1088/1751-8121/ae2244

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Abstract Quantum guessing games offer a structured approach to analyzing quantum information processing, where information is encoded in quantum states and extracted through measurement. An additional aspect of this framework is the influence of partial knowledge about the input on the optimal measurement strategies. This kind of side information can significantly influence the guessing strategy and earlier work has shown that the timing of such side information, whether revealed before or after the measurement, can affect the success probabilities. In this work, we go beyond this established distinction by introducing the concept of metainformation. Metainformation is information about information, and in our context it is knowledge that additional side information of certain type will become later available, even if it is not yet provided. We show that this seemingly subtle difference between having no expectation of further information versus knowing it will arrive can have operational consequences for the guessing task. Our results demonstrate that metainformation can, in certain scenarios, enhance the achievable success probability up to the point that post-measurement side information becomes as useful as prior-measurement side information, while in others it offers no benefit. By formally distinguishing metainformation from actual side information, we uncover a finer structure in the interplay between timing, information, and strategy, offering new insights into the capabilities of quantum systems in information processing tasks.
Quantum guessing games form a versatile framework for studying different tasks of information processing. A quantum guessing game with posterior information uses quantum systems to encode messages and classical communication to give partial information after a quantum measurement has been performed. We present a general framework for quantum guessing games with posterior information and derive structure and reduction theorems that enable to analyze any such game. We formalize symmetry of guessing games and characterize the optimal measurements in cases where the symmetry is related to an irreducible representation. The application of guessing games to incompatibility detection is reviewed and clarified. All the presented main concepts and results are demonstrated with examples.
We introduce a new state discrimination problem in which we are given additional information about the state after the measurement, or more generally, after a quantum memory bound applies. In particular, the following special case plays an important role in quantum cryptographic protocols in the bounded storage model: Given a string x encoded in an unknown basis chosen from a set of mutually unbiased bases, you may perform any measurement, but then store at most q qubits of quantum information. Later on, you learn which basis was used. How well can you compute a function f(x) of x, given the initial measurement outcome, the q qubits and the additional basis information? We first show a lower bound on the success probability for any balanced function, and any number of mutually unbiased bases, beating the naive strategy of simply guessing the basis. We then show that for two bases, any Boolean function f(x) can be computed perfectly if you are allowed to store just a single qubit, independent of the number of possible input strings x. We then investigate how much advantage the additional basis information can give for a Boolean function. To this end, we prove optimal bounds for the success probability for the AND and the XOR function for up to three mutually unbiased bases. Our result shows that the gap in success probability can be maximal: without the basis information, you can never do better than guessing the basis, but with this information, you can compute f(x) perfectly. We also exhibit an example where the extra information does not give any advantage at all. Interestingly, choosing the string x uniformly at random is not always the hardest distribution, even when f is balanced.
We consider a special form of state discrimination in which after the measurement we are given additional information that may help us identify the state. This task plays a central role in the analysis of quantum cryptographic protocols in the noisy-storage model, where the identity of the state corresponds to a certain bit string, and the additional information is typically a choice of encoding that is initially unknown to the cheating party. We first provide simple optimality conditions for measurements for any such problem, and show upper and lower bounds on the success probability. For a certain class of problems, we furthermore provide tight bounds on how useful post-measurement information can be. In particular, we show that for this class finding the optimal measurement for the task of state discrimination with post-measurement information does in fact reduce to solving a different problem of state discrimination without such information. However, we show that for the corresponding classical state discrimination problems with post-measurement information such a reduction is impossible, by relating the success probability to the violation of Bell inequalities. This suggests the usefulness of post-measurement information as another feature that distinguishes the classical from a quantum world.
We introduce a new state discrimination problem in which we are given additional information about the state after the measurement, or more generally, after a quantum memory bound applies. The following special case plays an important role in quantum cryptographic protocols in the bounded storage model: Given a string x encoded in an unknown basis chosen from a set of mutually unbiased bases (MUBs), you may perform any measurement, but then store at mostqqubits of quantum information, and an unlimited amount of classical information. Later on, you learn which basis was used. How well can you compute a function f(x) of x, given the initial measurement outcome, the q qubits, and the additional basis information? We first show a lower bound on the success probability for any balanced function, and any number of mutually unbiased bases, beating the naive strategy of simply guessing the basis. We then show that for two bases, any Boolean function f(x) can be computed perfectly if you are allowed to store just a single qubit, independent of the number of possible input strings x. However, we show how to construct three bases, such that you need to store all qubits in order to compute f(x) perfectly. We then investigate how much advantage the additional basis information can give for a Boolean function. To this end, we prove optimal bounds for the success probability for the AND and the XOR function for up to three mutually unbiased bases. Our result shows that the gap in success probability can be maximal: without the basis information, you can never do better than guessing the basis, but with this information, you can compute f(x) perfectly. We also give an example where the extra information does not give any advantage at all.
What is the minimum number of guesses needed on average to correctly guess a realization of a random variable? The answer to this question led to the introduction of the notion of a quantity called guesswork by Massey in 1994, which can be viewed as an alternate security criterion to entropy. In this paper, we consider guesswork in the presence of quantum side information, and show that a general sequential guessing strategy is equivalent to performing a single quantum measurement and choosing a guessing strategy based on the outcome. We use this result to deduce entropic one-shot and asymptotic bounds on the guesswork in the presence of quantum side information, and to formulate a semi-definite program (SDP) to calculate the quantity. We evaluate the guesswork for a simple example involving the BB84 states, and we prove a continuity result that certifies the security of slightly imperfect key states when the guesswork is used as the security criterion.
We present a guessing to be called secret-bit guessing game, where a player (say, Bob) guesses two secret bits enveloped by another player (say, Alice) based on a legitimate strategy. Here we introduce a notion of supplementary information, under the name of hint, available for Bob to guess the secret bits. In such setting, we investigate an intriguing question: What happens if the physical elements to realize Bob's strategy are quantum? On the basis of the analysis of payoff function, we here offer a new scenario, namely, of allowing Bob to make better use of a given hint with the quantum elements beyond their classical counterparts. We argue that this quantum advantage is possible due to the ability of the quantum elements to use the quality of a given hint, as well as its amount, faithfully dealing with the nature of quantum superposition.