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arXiv:2403.17183 · Physical Review A

Boson sampling from non-Gaussian states

Craig S. Hamilton, Igor Jex

Published May 15, 2024• 2 citations
arXivHTMLPDF

Abstract

Boson sampling has emerged as an important tool to demonstrate the difference between quantum and classical computers and has attracted the interest of experimentalists and theoreticians. In this work we study boson sampling from general, single-mode states using a scheme that can generate any such state by combining Gaussian states and photon number measurements. We derive a formula that can be used to calculate the output photon number probabilities of these states after they travel through a linear interferometer. This extends the Boson sampling protocol to the widest array of possible single-mode states and from this we show that the complexity scaling of all such states is similar and hence there is no complexity advantage of using complex input states over simpler ones.

DOI
10.1103/physreva.109.052427

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•Jan 1, 2021•0 citations
Boson sampling has emerged as an important tool to demonstrate the difference between quantum and classical computers and has attracted the interest of experimentalists and theoreticians. In this work we study boson sampling from general, single-mode states using a scheme that can generate any such state by combining Gaussian states and photon number measurements. We derive a formula that can be used to calculate the output photon number probabilities of these states after they travel through a linear interferometer. This extends the Boson sampling protocol to the widest array of possible single-mode states and from this we show that the complexity scaling of all such states is similar and hence there is no complexity advantage of using complex input states over simpler ones.
Boson sampling has emerged as a tool to explore the advantages of quantum over classical computers as it does not require universal control over the quantum system, which favors current photonic experimental platforms. Here, we introduce Gaussian Boson sampling, a classically hard-to-solve problem that uses squeezed states as a nonclassical resource. We relate the probability to measure specific photon patterns from a general Gaussian state in the Fock basis to a matrix function called the Hafnian, which answers the last remaining question of sampling from Gaussian states. Based on this result, we design Gaussian Boson sampling, a #P hard problem, using squeezed states. This demonstrates that Boson sampling from Gaussian states is possible, with significant advantages in the photon generation probability, compared to existing protocols.
Since the development of boson sampling, there has been a quest to construct more efficient and experimentally feasible protocols to test the computational complexity of sampling from photonic states. In this paper, we interpret and extend the results presented previously [Phys. Rev. Lett. 119, 170501 (2017)]. We derive an expression that relates the probability to measure a specific photon output pattern from a Gaussian state to the Hafnian matrix function and use it to design a Gaussian boson sampling protocol. Then, we discuss the advantages that this protocol has relative to other photonic protocols and the experimental requirements for Gaussian boson sampling. Finally, we relate it to the previously most general protocol, scattershot boson sampling [Phys. Rev. Lett. 113, 100502 (2014)].
Multiphoton interference is at the very heart of quantum foundations and applications in quantum sensing and information processing. In particular, boson-sampling experiments have the potential to demonstrate quantum computational supremacy while relying on only multiphoton interference in linear optical interferometers. However, even when photonic losses are negligible, scalable experiments are challenged by the rapid decrease of the probability of the success of current schemes with probabilistic sources for a large number of single photons in each experimental sample. Remarkably, we show a boson sampling scheme in which the probability of success increases instead of decreasing with the number of input photons, eventually approaching a unit value even with nondeterministic sources. It is achieved by sampling measurements not only at the interferometer output but also over all the possible numbers of photons at each input port and, different from scattershot boson sampling, allowing a random number of occupied input ports from one experimental run to another. Therefore, these results provide an exciting route toward future demonstrations of quantum computational supremacy with scalable experimental resources.
Abstract Boson Sampling is a task that is conjectured to be computationally hard for a classical computer, but which can be efficiently solved by linear-optical interferometers with Fock state inputs. Significant advances have been reported in the last few years, with demonstrations of small- and medium-scale devices, as well as implementations of variants such as Gaussian Boson Sampling. Besides the relevance of this class of computational models in the quest for unambiguous experimental demonstrations of quantum advantage, recent results have also proposed the first applications for hybrid quantum computing. Here, we introduce the adoption of non-linear photon–photon interactions in the Boson Sampling framework, and analyze the enhancement in complexity via an explicit linear-optical simulation scheme. By extending the computational expressivity of Boson Sampling, the introduction of non-linearities promises to disclose novel functionalities for this class of quantum devices. Hence, our results are expected to lead to new applications of near-term, restricted photonic quantum computers.
Quantum computing experiments are moving into a new realm of increasing size and complexity, with the short-term goal of demonstrating an advantage over classical computers. Boson sampling is a promising platform for such a goal; however, the number of detected single photons is up to five so far, limiting these small-scale implementations to a proof-of-principle stage. Here, we develop solid-state sources of highly efficient, pure, and indistinguishable single photons and 3D integration of ultralow-loss optical circuits. We perform experiments with 20 pure single photons fed into a 60-mode interferometer. In the output, we detect up to 14 photons and sample over Hilbert spaces with a size up to 3.7×10^{14}, over 10 orders of magnitude larger than all previous experiments, which for the first time enters into a genuine sampling regime where it becomes impossible to exhaust all possible output combinations. The results are validated against distinguishable samplers and uniform samplers with a confidence level of 99.9%.
It remains questionable whether all physically realizable computational model can be simulated by currently available digital computer in an efficient manner. The theory of Quantum Mechanics offers an answer to this question through one of its branches that intersects with Computer Science, known as Quantum Computing. It claims that current computers, which is operating based on classical mechanics cannot efficiently simulate quantum mechanical process. Under this claim, a computer that is operating based on quantum mechanics holds more computational power than classical computers, promising a possibility to computationally solve problems that are classically intractable. To show that this claim holds, numerous quantum computational models have been proposed and analyzed through the lens of Computational Complexity Theory, providing a rigorous notion of efficiency. Models that are more feasible experimentally, although not necessarily universal, have also been of a particular interests given the numerous complicated challenges surrounding the experimental implementation of a universal quantum computer. One of this non-universal models is called Gaussian Boson Sampling (GBS), which embraces the methods of Quantum Optics by sampling the number of photon outputs from a linear optical network as a means to process quantum information. Compared to its prototype model, Boson Sampling, GBS is more experimentally feasible due to its method of generating photon that is based on the Continuous Variable (CV) paradigm of Quantum Information. Nevertheless as with Boson Sampling, it was also shown that classical simulation of GBS cannot be performed efficiently under some highly plausible conjectures. In the work presented in this thesis, we probe the complexity of classically constructing the probability distribution induced by GBS using the method of Quantum Homodyne Tomography. Instead of photon number measurement, this method further embraces the CV paradigm in the measurement of GBS by using Homodyne measurements that outputs real numbers. Sample data obtained from the measurement outcomes is then classically processed using Pattern Functions, which we use to approximate the probability distribution of GBS. A series of computer simulations that approximates some probability values of GBS are presented here, which shows that the number of samples needed to decrease the error of the approximation increases rapidly for more accurate approximation. We have derived a bound for the approximation error which can be achieved given that the sampled data satisfies a certain statistical property. This statistical property can eventually be satisfied as the number of Homodyne samples increases. Having shown another evidence for the complexity of approximating GBS using Homodyne Tomography, we further investigate the nature of the complexity of GBS by analyzing its classical-quantum computational boundary in the spectrum of amount of noise present in a GBS setup. In doing this, we built our discussions on the measure of non-classicality using the presence of negative values in the Quasi-probability distribution (QPD) representation of states of a quantum system. We then discuss existing results that shows the possibility of efficient classical simulation of a quantum computational model given a sufficient amount of noise. These results impose a necessary criteria of the minimum amount of noise that an experiment has to surpass in order for it to be impossible to simulate classically in an efficient manner. We extend this idea for GBS, where we propose a modified GBS where we consider noise in its measurements that opens a way for a possible formulation of a noise condition that a GBS experiment has to fulfill to rule out possible efficient classical simulation. To further probe the classical-quantum computational boundary, we also propose a different quantum computational model called the Photon-added Thermal State CV-Sampling (PATS CVS), which can be formulated similarly to our noisy GBS model. We then discuss existing results that analyzes the negativity of the QPD representation of a noisy Photon-added Thermal state (PATS), which constitutes the inputs for PATS CVS. Using the result that shows the quantum-classical transition in terms of the QPD negativity for a PATS state when the amount of noise changes, we discuss the potential of PATS CVS model as a possible avenue to further probe the transition between efficiently simulable and non-efficiently simulable quantum mechanical experiment.