Nonlocal games are a foundational tool for understanding entanglement and constructing quantum protocols in settings with multiple spatially separated quantum devices. In this work, we continue the study initiated by Kalai et al. (STOC '23) of compiled nonlocal games, played between a classical verifier and a single cryptographically limited quantum device. Our main result is that the compiler proposed by Kalai et al. is sound for any two-player XOR game. A celebrated theorem of Tsirelson shows that for XOR games, the quantum value is exactly given by a semidefinite program, and we obtain our result by showing that the SDP upper bound holds for the compiled game up to a negligible error arising from the compilation. This answers a question raised by Natarajan and Zhang (FOCS '23), who showed soundness for the specific case of the CHSH game. Using our techniques, we obtain several additional results, including (1) tight bounds on the compiled value of parallel-repeated XOR games, (2) operator self-testing statements for any compiled XOR game, and (3) a “nice'' sum-of-squares certificate for any XOR game, from which operator rigidity is manifest.
Nonlocal games are a foundational tool for understanding entanglement and constructing quantum protocols in settings with multiple spatially separated quantum devices. In this work, we continue the study initiated by Kalai et al. (STOC '23) of compiled nonlocal games, played between a classical verifier and a single cryptographically limited quantum device. Our main result is that the compiler proposed by Kalai et al. is sound for any two-player XOR game. A celebrated theorem of Tsirelson shows that for XOR games, the quantum value is exactly given by a semidefinite program, and we obtain our result by showing that the SDP upper bound holds for the compiled game up to a negligible error arising from the compilation. This answers a question raised by Natarajan and Zhang (FOCS '23), who showed soundness for the specific case of the CHSH game. Using our techniques, we obtain several additional results, including (1) tight bounds on the compiled value of parallel-repeated XOR games, (2) operator self-testing statements for any compiled XOR game, and (3) a “nice'' sum-of-squares certificate for any XOR game, from which operator rigidity is manifest.
We present a step towards the goal of producing a general cryptographic ’compilation’ procedure which can translate any entangled nonlocal game into a single-prover interactive protocol while preserving quantum completeness and soundness, using cryptography to simulate the separation between the provers. A candidate for such a procedure was introduced by Kalai et al. (STOC ’23), who defined a black-box cryptographic compilation procedure that applies to any nonlocal game and showed that it preserves classical value. In this work, we make progress towards a full understanding of the quantum value of the single-prover protocols that result from applying the Kalai et al. compilation procedure to entangled games. For the special case of CHSH, we prove that the Tsirelson bound holds under the compilation procedure introduced by Kalai et al., and we also recover a strong version of the ’rigidity’ property that makes CHSH so useful. As an application, we give a single-prover cryptographically sound classical verification protocol for BQP, and we prove its soundness using our CHSH rigidity analysis. Our protocol replicates the functionality of Mahadev’s protocol (FOCS ’18) but with two advantages: (1) the protocol is conceptually intuitive and requires fewer bespoke ingredients, and the soundness analysis is simpler and directly follows the analysis of the nonlocal case, and (2) the soundness analysis does not explicitly use the assumption of a TCF or an adaptive hardcore bit, and only requires QFHE as a black box (though currently the only known constructions of QFHE use TCFs).
Nonlocal games play a crucial role in quantum information theory and have numerous applications in certification and cryptographic protocols. Kalai et al. (STOC 2023) introduced a procedure to compile a nonlocal game into a single-prover interactive proof, using a quantum homomorphic encryption scheme, and showed that their compilation method preserves the classical bound of the game. Natarajan and Zhang (FOCS 2023) then showed that the quantum bound is preserved for the specific case of the CHSH game. Extending the proof techniques of Natarajan and Zhang, we show that the compilation procedure of Kalai et al. preserves the quantum bound for two classes of games: bipartite XOR games and a higher dimensional generalization of CHSH (the SATWAP inequality), that we refer to as d-outcome CHSH games. We also establish that, for any pair of qubit measurements, there exists a compiled XOR game such that its near-optimal winning probability serves as a robust selftest for that particular pair of measurements. Finally, we derive computational self-testing of three anticommuting qubit observables, based on the compilation of the nonlocal game corresponding to the so-called elegant Bell inequality.
We continue the line of work initiated by Kalai et al. (STOC '23), studying "compiled" nonlocal games played between a classical verifier and a single quantum prover, with cryptography simulating the spatial separation between the players. The central open question in this area is to understand the soundness of this compiler against quantum strategies, and apart from results for specific games, all that is known is the recent "qualitative" result of Kulpe et al. (STOC '25) showing that the success probability of a quantum prover in the compiled game is bounded by the game's quantum commuting-operator value in the limit as the cryptographic security parameter goes to infinity. In this work, we make progress towards a quantitative understanding of quantum soundness for general games, by giving a concrete framework to bound the quantum value of compiled nonlocal games. Building on the result of Kulpe et al. together with the notion of "nice" sum-of-squares certificates, introduced by Natarajan and Zhang (FOCS '23) to bound the value of the compiled CHSH game, we extend the niceness framework and construct a hierarchy of semidefinite programs that searches exclusively over nice certificates. We show that this hierarchy converges to the optimal quantum value of the game. Additionally, we present a transformation to make any degree-1 sum-of-squares certificate nice. This approach provides a systematic method to reproduce all known bounds for special classes of games together with Kulpe et al.'s bound for general games from the same framework.
A cryptographic compiler introduced by Kalai et al. (STOC'23) converts any nonlocal game into an interactive protocol with a single computationally bounded prover. Although the compiler is known to be sound in the case of classical provers and complete in the quantum case, quantum soundness has so far only been established for special classes of games. In this work, we establish a quantum soundness result for all compiled two-player nonlocal games. In particular, we prove that the quantum commuting operator value of the underlying nonlocal game is an upper bound on the quantum value of the compiled game. Our result employs techniques from operator algebras in a computational and cryptographic setting to establish information-theoretic objects in the asymptotic limit of the security parameter. It further relies on a sequential characterization of quantum commuting operator correlations which may be of independent interest.
Non-local games are a powerful tool to distinguish between correlations possible in classical and quantum worlds. Kalai et al. (STOC’23) proposed a compiler that converts multipartite non-local games into interactive protocols with a single prover, relying on cryptographic tools to remove the assumption of physical separation of the players. While quantum completeness and classical soundness of the construction have been established for all multipartite games, quantum soundness is known only in the special case of bipartite games.
We bound separations between the entangled and classical values for several classes of nonlocal t-player games. Our motivating question is whether there is a family of t-player XOR games for which the entangled bias is 1 but for which the classical bias goes down to 0, for fixed t. Answering this question would have important consequences in the study of multi-party communication complexity, as a positive answer would imply an unbounded separation between randomized communication complexity with and without entanglement. Our contribution to answering the question is identifying several general classes of games for which the classical bias can not go to zero when the entangled bias stays above a constant threshold. This rules out the possibility of using these games to answer our motivating question. A previously studied set of XOR games, known not to give a positive answer to the question, are those for which there is a quantum strategy that attains value 1 using a so-called Schmidt state. We generalize this class to mod-m games and show that their classical value is always at least m1+mm−1t1−t. Secondly, for free XOR games, in which the input distribution is of product form, we show β(G)≥β∗(G)2t where β(G) and β∗(G) are the classical and entangled biases of the game respectively. We also introduce so-called line games, an example of which is a slight modification of the Magic Square game, and show that they can not give a positive answer to the question either. Finally we look at two-player unique games and show that if the entangled value is 1−ε then the classical value is at least 1−O(εlogk) where k is the number of outputs in the game. Our proofs use semidefinite-programming techniques, the Gowers inverse theorem and hypergraph norms.