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arXiv:2402.03524 · IEEE International Conference on Quantum Computing and Engineering (QCE)

Gaussian Boson Sampling to Accelerate NP-Complete Vertex-Minor Graph Classification

Mushkan Sureka, Saikat Guha

Published Sep 15, 2024• 0 citations
arXivHTMLPDF

Abstract

Gaussian Boson Sampling (GBS) generates random samples of photon-click patterns from a class of probability distributions that are hard for a classical computer to sample from. Despite heroic demonstrations of quantum supremacy using GBS, Boson Sampling, and instantaneous quantum polynomial (IQP) algorithms, systematic evaluations of the power of these quantum-enhanced random samplers when applied to provably hard problems, and performance comparisons with best-known classical algorithms have been lacking. We propose a hybrid quantum-classical algorithm using the GBS for the NP-complete problem of determining if two graphs are a vertex minor of one another. The graphs are encoded in GBS and the generated random samples serve as feature vectors in a support vector machine (SVM) classifier. We find a graph embedding that allows trading between the one-shot classification accuracy and the amount of input squeezing, a hard-to-produce quantum resource, followed by repeated trials and a majority vote to reach an overall desired accuracy. We introduce a new classical algorithm based on graph spectra, which we show outperforms various well-known graph-similarity algorithms. We compare the performance of our algorithm with this classical algorithm and analyze their time versus problem-size scaling, to yield a desired classification accuracy. Our simulation results suggest that with a near-term realizable GBS device—5 dB pulsed squeezers, 12-mode unitary, and reasonable assumptions on coupling efficiency, on-chip losses, and detection efficiency of photon number resolving detectors—we can solve 12-node vertex-minor instances with about 103fold lower time compared to a powerful desktop computer.

DOI
10.1109/qce60285.2024.00032

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Gaussian Boson Sampling (GBS) generates random samples of photon-click patterns from a class of probability distributions that are hard for a classical computer to sample from. Despite heroic demonstrations of quantum supremacy using GBS, Boson Sampling, and instantaneous quantum polynomial (IQP) algorithms, systematic evaluations of the power of these quantum-enhanced random samplers when applied to provably hard problems, and performance comparisons with best-known classical algorithms have been lacking. We propose a hybrid quantum-classical algorithm using the GBS for the NP-complete problem of determining if two graphs are a vertex minor of one another. The graphs are encoded in GBS and the generated random samples serve as feature vectors in a support vector machine (SVM) classifier. We find a graph embedding that allows trading between the one-shot classification accuracy and the amount of input squeezing, a hard-to-produce quantum resource, followed by repeated trials and a majority vote to reach an overall desired accuracy. We introduce a new classical algorithm based on graph spectra, which we show outperforms various well-known graph-similarity algorithms. We compare the performance of our algorithm with this classical algorithm and analyze their time versus problem-size scaling, to yield a desired classification accuracy. Our simulation results suggest that with a near-term realizable GBS device—5 dB pulsed squeezers, 12-mode unitary, and reasonable assumptions on coupling efficiency, on-chip losses, and detection efficiency of photon number resolving detectors—we can solve 12-node vertex-minor instances with about 103fold lower time compared to a powerful desktop computer.
Abstract Gaussian Boson Sampling (GBS) is a non-universal model for quantum computing inspired by the original formulation of the Boson Sampling (BS) problem. Nowadays, it represents a paradigmatic quantum platform to reach the quantum advantage regime in a specific computational model. Indeed, thanks to the implementation in photonics-based processors, the latest GBS experiments have reached a level of complexity where the quantum apparatus has solved the task faster than currently up-to-date classical strategies. In addition, recent studies have identified possible applications beyond the inherent sampling task. In particular, a direct connection between photon counting of a genuine GBS device and the number of perfect matchings in a graph has been established. In this work, we propose to exploit such a connection to benchmark GBS experiments. We interpret the properties of the feature vectors of the graph encoded in the device as a signature of correct sampling from the true input state. Within this framework, two approaches are presented. The first method exploits the distributions of graph feature vectors and classification via neural networks. The second approach investigates the distributions of graph kernels. Our results provide a novel approach to the actual need for tailored algorithms to benchmark large-scale Gaussian Boson Samplers.
Gaussian boson sampling (GBS) is not only a feasible protocol for demonstrating quantum computational advantage, but also mathematically associated with certain graph-related and quantum chemistry problems. In particular, it is proposed that the generated samples from the GBS could be harnessed to enhance the classical stochastic algorithms in searching some graph features. Here, we use Jiǔzhāng, a noisy intermediate-scale quantum computer, to solve graph problems. The samples are generated from a 144-mode fully connected photonic processor, with photon click up to 80 in the quantum computational advantage regime. We investigate the open question of whether the GBS enhancement over the classical stochastic algorithms persists-and how it scales-with an increasing system size on noisy quantum devices in the computationally interesting regime. We experimentally observe the presence of GBS enhancement with a large photon-click number and a robustness of the enhancement under certain noise. Our work is a step toward testing real-world problems using the existing noisy intermediate-scale quantum computers and hopes to stimulate the development of more efficient classical and quantum-inspired algorithms.
Boson sampling devices are a prime candidate for exhibiting quantum supremacy, yet their application for solving problems of practical interest is less well understood. Here we show that Gaussian boson sampling (GBS) can be used for dense subgraph identification. Focusing on the NP-hard densest k-subgraph problem, we find that stochastic algorithms are enhanced through GBS, which selects dense subgraphs with high probability. These findings rely on a link between graph density and the number of perfect matchings-enumerated by the Hafnian-which is the relevant quantity determining sampling probabilities in GBS. We test our findings by constructing GBS-enhanced versions of the random search and simulated annealing algorithms and apply them through numerical simulations of GBS to identify the densest subgraph of a 30 vertex graph.
We present a variation of a quantum algorithm for the machine learning task of classification with graph-structured data. The algorithm implements a feature extraction strategy that is based on Gaussian boson sampling (GBS), a near-term model of quantum computing. However, unlike the currently proposed algorithms for this problem, our GBS setup requires only binary (light or no light) detectors, as opposed to photon-number-resolving detectors. Binary detectors are technologically simpler and can operate near room temperature, making our algorithm much less complex and costly to implement physically. We also investigate the connection between graph theory and the Torontonian matrix function which characterizes the probabilities of binary GBS detection events.
Gaussian Boson Sampling (GBS) is capable of solving certain classes of graph problems owing to the samples produced by such a device having a connection to the hafnian matrix function. In particular, a GBS device has been shown to provide an enhancement in the search of cliques -- or complete subgraphs -- in undirected weighted graphs over classical algorithms. A graph can be mapped to a GBS experiment by configuring the squeezing parameters of the input states and programming the linear optical network. In practice, limited squeezing and photon loss degrade the performance of the GBS device for max-clique search. In comparison, coherent states -- often considered a classical resource due to their Poissonian statistics -- can be readily prepared across many modes using an attenuated laser. In this paper, we report an enhancement of the success rate of GBS in finding maximum weighted cliques by adding displacements under lossy conditions or when a limited amount of squeezing is available. Moreover, we report that this enhancement can be scaled up to large graphs with limited resource overheads.
Gaussian Boson Sampling (GBS) is a promising candidate for demonstrating quantum computational advantage and can be applied to solving graph-related problems. In this work, we propose Markov chain Monte Carlo-based algorithms to sample from GBS distributions on undirected, unweighted graphs. Our main contribution is a double-loop variant of Glauber dynamics, whose stationary distribution matches the GBS distribution. We further prove that it mixes in polynomial time for dense graphs using a refined canonical path argument. Numerically, we conduct experiments on unweighted graphs with 256 vertices, larger than the scales in former GBS experiments as well as classical simulations. In particular, we show that both the single-loop and double-loop Glauber dynamics improve the performance of original random search and simulated annealing algorithms for the max-Hafnian and densest k-subgraph problems up to 10 ×. Overall, our approach offers both theoretical guarantees and practical advantages for efficient classical sampling from GBS distributions on unweighted graphs. The authors propose Markov chain Monte Carlo algorithms to sample from GBS distributions on unweighted graphs, and prove that it mixes in polynomial time for dense graphs. Numerical experiments on 256-vertex graphs are conducted, demonstrating that the algorithm improves the performance up to 10x.