Quantum walks are a powerful framework for simulating complex quantum systems and designing quantum algorithms, particularly for spatial search on graphs, where the goal is to find a marked vertex efficiently. In this work, we present efficient quantum circuits that implement the evolution operator of continuous-time quantum-walk-based search algorithms for three graph families: complete graphs, complete bipartite graphs, and hypercubes. For complete and complete bipartite graphs, our circuits exactly implement the evolution operator. For hypercubes, we propose an approximate implementation that closely matches the exact evolution operator as the number of vertices increases. Our Qiskit simulations demonstrate that even for low-dimensional hypercubes, the algorithm effectively identifies the marked vertex. Furthermore, the approximate implementation developed for hypercubes can be extended to a broad class of graphs, enabling efficient quantum search in scenarios where exact implementations are impractical.
Abstract How to design deterministic spatial search algorithms is a difficult but important problem. This paper presents a deterministic search algorithm on complete bipartite graphs with optimal runtime scaling. Our algorithm adopts the simple form of alternating iterations of an oracle and a continuous-time quantum walk operator, which is a generalization of Grover's search algorithm. To address the case of the number of marked vertices being unknown, we construct a quantum counting algorithm based on the spectrum structure of the search operator. This is a non-trivial example of quantum counting for spatial search. To implement the continuous-time quantum walk operator, we perform Hamiltonian simulation in the quantum circuit model and simulate it on the IBM quantum computing platform Qiskit.
Searching via quantum walk is a topic that has been extensively studied. Most previous results provide approximate solutions, while in this paper we prove an algorithm that can find a marked vertex certainly. We adopt the coined discrete-time quantum walk (DTQW) model with adjusted operators and prove that, on complete bipartite graphs, when parameters are set properly, coined DTQW can deterministically find a marked vertex, i.e., the success probability is exactly 1. Before this paper there have been results of an alternating continuous-time quantum walk method that achieve deterministic spatial search, but this paper provides a deterministic quantum spatial search result via DTQW, while maintaining a quadratic speedup compared to classical algorithms. We also provide the quantum circuit implementation. Published by the American Physical Society 2024
Abstract In this paper, we investigate the simulation of continuous-time quantum walks on specific classes of graphs, for which it is possible to fast-forward the time-evolution operator to achieve constant-time simulation complexity and to perform the simulation exactly, i.e. ϵ = 0 , while maintaining p o l y ( l o g ( n ) ) efficiency. In particular, we discuss two classes of composite graphs, commuting graphs and Cartesian product of graphs, that contain classes of graphs which can be simulated in this fashion. This allows us to identify new families of graphs that we can efficiently simulate in a quantum circuit framework, providing practical and explicit means to explore quantum-walk based algorithms in laboratories.
Continuous-time quantum walks (CTQWs) play a crucial role in quantum computing, especially for designing quantum algorithms. However, how to efficiently implement CTQWs is a challenging issue. In this paper, we study the implementation of CTQWs on sparse graphs, i.e., constructing efficient quantum circuits for implementing the unitary operator ${e}^{\ensuremath{-}iHt}$, where $H=\ensuremath{\gamma}A$ ($\ensuremath{\gamma}$ is a constant and
A corresponds to the adjacency matrix of a graph). Our result is, for a
d-sparse graph with
N vertices and evolution time
t, we can approximate ${e}^{\ensuremath{-}iHt}$ by a quantum circuit with gate complexity $({d}^{3}\ensuremath{\parallel}H\ensuremath{\parallel}tN{log}_{2}{(N))}^{1+o(1)}$, compared to the general Pauli decomposition, which scales like $(\ensuremath{\parallel}H\ensuremath{\parallel}t{N}^{4}{log}_{2}{(N))}^{1+o(1)}$. For sparse graphs, for instance,
d=O(1), we obtain a noticeable improvement. Interestingly, our technique is related to graph decomposition. More specifically, we decompose the graph into a union of star graphs, and correspondingly, the Hamiltonian
H can be represented as the sum of some Hamiltonians
Hj, where each ${e}^{\ensuremath{-}i{H}_{j}t}$ is a CTQW on a star graph which can be implemented efficiently.
Many-body quantum systems with effective nonlinearities have been shown to speed up quantum search on the complete graph, \textit{i.e.}, the combinatorial version of Grover's algorithm, at the expense of the number of particles needed for the effective nonlinearity to hold. Physically, however, data may not be arranged in an all-to-all network, and the task of searching incomplete graphs is the spatial search problem. We explore spatial search using a continuous-time nonlinear quantum walk on a variety of graphs. First, we consider incomplete graphs that are ``sufficiently complete'' so as to asymptotically search like the complete graph under a continuous-time (linear) quantum walk, which includes strongly regular graphs such as Paley graphs, regular graphs such as hypercubes, and irregular graphs such as complete bipartite graphs. For these sufficiently complete graphs, we analytically prove nonlinear speedups for Paley graphs and for complete bipartite graphs whose two partite sets both have size
Θ(N), for suitable cubic and cubic-quintic nonlinearities, and we give numerical evidence for stronger nonlinearities and for hypercubes. Second, we explore arbitrary-dimensional cubic lattices, and we numerically show that certain nonlinearities speed up search on sufficiently high dimensional lattices. Thus, nonlinear quantum search can remain viable even when the underlying graph is incomplete.
In this work, we present a new algorithm for generating quantum circuits that efficiently implement continuous time quantum walks on arbitrary simple sparse graphs. The algorithm, called matching decomposition, works by decomposing a continuous-time quantum walk Hamiltonian into a collection of exactly implementable Hamiltonians corresponding to matchings in the underlying graph followed by a novel graph compression algorithm that merges edges in the graph. We develop a greedy matching heuristic and a compression-aware matching heuristic, both of which can be used in the quantum circuit algorithm. Lastly, we convert the walks to a circuit and Trotterize over these components. The dynamics of the walker on each edge in the matching can be implemented in the circuit model as sequences of CX and CRx gates. We do not use Pauli decomposition when implementing walks along each matching. Furthermore, we compare greedy (compression-aware) matching decomposition to a standard Pauli-based simulation pipeline and find that greedy (compression-aware) matching decomposition consistently yields substantial resource reductions, requiring up to 43
% (70\%) fewer controlled gates and up to 54
% (75\%) shallower circuits than Pauli decomposition across multiple graph families. Finally, we also present examples and theoretical results for when matching decomposition can exactly simulate a continuous-time quantum walk on a graph.