We study an elementary Markov process on graphs based on electric flow sampling (elfs). The elfs process repeatedly samples from an electric flow on a graph. While the sinks of the flow are fixed, the source is updated using the electric flow sample, and the process ends when it hits a sink vertex. We argue that this process naturally connects to many key quantities of interest. E.g., we describe a random walk coupling which implies that the elfs process has the same arrival distribution as a random walk. We also analyze the electric hitting time, which is the expected time before the process hits a sink vertex. As our main technical contribution, we show that the electric hitting time on trees is logarithmic in the graph size and weights. The initial motivation behind the elfs process is that quantum walks can sample from electric flows, and they can hence implement this process very naturally. This yields a quantum walk algorithm for sampling from the random walk arrival distribution, which has widespread applications. It complements the existing line of quantum walk search algorithms which only return an element from the sink, but yield no insight in the distribution of the returned element. By our bound on the electric hitting time on trees, the quantum walk algorithm on trees requires quadratically fewer steps than the random walk hitting time, up to polylog factors.
We study an elementary Markov process on graphs based on electric flow sampling (elfs). The elfs process repeatedly samples from an electric flow on a graph. While the sinks of the flow are fixed, the source is updated using the electric flow sample, and the process ends when it hits a sink vertex. We argue that this process naturally connects to many key quantities of interest. E.g., we describe a random walk coupling which implies that the elfs process has the same arrival distribution as a random walk. We also analyze the electric hitting time, which is the expected time before the process hits a sink vertex. As our main technical contribution, we show that the electric hitting time on trees is logarithmic in the graph size and weights. The initial motivation behind the elfs process is that quantum walks can sample from electric flows, and they can hence implement this process very naturally. This yields a quantum walk algorithm for sampling from the random walk arrival distribution, which has widespread applications. It complements the existing line of quantum walk search algorithms which only return an element from the sink, but yield no insight in the distribution of the returned element. By our bound on the electric hitting time on trees, the quantum walk algorithm on trees requires quadratically fewer steps than the random walk hitting time, up to polylog factors.
Electric flow sampling (elfs) is a new tool in the quantum walk toolbox and a useful primitive for solving search, sampling and optimization problems on graphs. We refine this tool by showing that there exists a zero-error transducer for implementing elfs. More broadly, we establish a zero-error transducer for reflecting about the intersection of two subspaces, yielding an errorfree transducer version of the effective gap lemma. Building on this result, we obtain improved quantum walk algorithms for estimating effective resistances and span program witness sizes with an optimal error scaling, and for sampling from the random walk arrival distribution, via the composition of many elfs. Using this last algorithm, we obtain an up-to-quadratic quantum speedup for semi-supervised learning on expander graphs.
Many quantum algorithms critically rely on quantum walk search, or the use of quantum walks to speed up search problems on graphs. However, the main results on quantum walk search are scattered over different, incomparable frameworks, such as the hitting time framework, the MNRS framework, and the electric network framework. As a consequence, a number of pieces are currently missing. For example, recent work by Ambainis et al. (STOC'20) shows how quantum walks starting from the stationary distribution can always find elements quadratically faster. In contrast, the electric network framework allows quantum walks to start from an arbitrary initial state, but it only detects marked elements. We present a new quantum walk search framework that unifies and strengthens these frameworks, leading to a number of new results. For example, the new framework effectively finds marked elements in the electric network setting. The new framework also allows to interpolate between the hitting time framework, minimizing the number of walk steps, and the MNRS framework, minimizing the number of times elements are checked for being marked. This allows for a more natural tradeoff between resources. In addition to quantum walks and phase estimation, our new algorithm makes use of quantum fast-forwarding, similar to the recent results by Ambainis et al. This perspective also enables us to derive more general complexity bounds on the quantum walk algorithms, e.g., based on Monte Carlo type bounds of the corresponding classical walk. As a final result, we show how in certain cases we can avoid the use of phase estimation and quantum fast-forwarding, answering an open question of Ambainis et al.
We give a new quantum algorithm to sample from probability distributions over graph vertices quadratically faster than the optimal classical algorithm, which uses random walks with stopping rules. Efficient sampling is an important computational task used in simulations based on stochastic processes. This is the first quantum algorithm that achieves a quadratic speed-up for sampling from general probability distributions over graph vertices. Our algorithm generalizes the controlled quantum walk algorithm proposed by Dohotaru and Høyer in 2015. Our main technical innovation is to allow for multiple distinct controlled reflections. This allows us to generate the quantum state analogous to the target probability distribution over vertices. This quantum state, when measured, gives a corresponding classical sample from the target distribution. We also give a second classical algorithm for sampling from probability distributions over graph vertices. This algorithm adds different self-loops to each vertex of the random walk. We show how to construct the quantum analogue of this algorithm. Finally, we show that we can embed this quantum analogue into our controlled quantum walk.
Quantum mixing is a category of processes of reaching a stationary state when starting from a single initial vertex via quantum walks. In this thesis, we introduce the quantum mixing processes based on the framework of controlled quantum walks in [DH17a]. We first discuss why Szegedy's walks are not well-suited for the quantum mixing processes. We then show that the controlled quantum walk is a suitable framework for achieving a quadratic speed-up in the quantum mixing processes, because of its relationship with interpolated walks [KMOR16] and the phase estimation algorithm [CEMM98]. Accordingly, we give two definitions of quantum mixing times via controlled quantum walks: instant quantum mixing time and average quantum mixing time. We later prove the bounds of these two quantum mixing times on complete graphs. We also prove the upper bound of the average quantum mixing times on cycle graphs. To have clearer views on the bounds of instant and average quantum mixing times, we then discuss and present the simulations of quantum mixing processes, with four types of graphs (complete graphs, cycle graphs, 2-dimensional tori and dumbbell graphs) as examples. The simulations include the quantum mixing processes with the same ~θ (an important parameter in the controlled quantum walk operator) as in [DH17a], and the suitable range of ~θ that achieves the quadratic speed-up for different types of graphs. Inspired by the quantum search algorithm via controlled quantum walks in [DH17a], we adapt this algorithm to a new algorithm of quantum mixing, which generates samples from the stationary distribution of the Markov chain, with its runtime upper bounded by the quantum hitting time, which is quadratically faster than the classical hitting process.
We present a quantum algorithm that generates a uniform superposition over the spanning trees of a graph -- also known as a q-sample -- using only a sub-linear number of queries to the graph. This goes beyond previous work that focuses on generating classical samples, including a recent quantum algorithm by Apers, Gao, Ji, and Liu [ICALP 2025]. For an n-vertex, m-edge graph, our algorithm admits a pre-processing step of O~(mn+m1−δ), after which each q-sample can be generated in O~(n1+2δ) for any δ. Alternatively, k independent q-samples can be generated at a total cost of O~(kmn). We also prove a matching lower bound up to logarithmic factors, showing that our algorithm is essentially optimal. Further tradeoffs are given in the paper. In comparison, the optimal classical algorithms (Anari, Liu and Vuong [FOCS 2022]) need an O~(m) pre-processing step, after which each sample costs O~(n) operations. These results yield faster quantum walk-based algorithms for counting spanning trees or finding a marked one.
Our result is obtained via quantum walk sampling over a sequence of slowly-changing Markov chains. Each chain is an isotropized up-down walk that mixes rapidly to the spanning tree distribution of the input graph. A key ingredient is an amortized data structure supporting fast implementation of the associated quantum walk operators throughout the sequence. This data structure maintains access to a spectral sparsifier and a leverage score sampler that evolve with the underlying graph.
Let χ be a function that maps the vertices of a graph to zero or one. We want to find a vertex m, called a marked vertex, such that χ(m) = 1. Random walk is an algorithm for finding such a vertex. The measure of complexity for random walk is hitting time. There is a quantum algorithm that finds a marked vertex, and runs in the square root of the extended hitting time. For some configurations of marked vertices on certain graphs, the extended hitting time is asymptotically larger than the hitting time. This might cause the quantum algorithm for finding to be less efficient than a random walk. Two-dimensional torus and grid are canonical examples of such graphs. This thesis is about efficient quantum algorithms for finding a marked vertex on a two-dimensional torus. We prove the convexity of the extended hitting time, and provide a new upper bound on it. We show that, with a probability that is more than a constant, random walk on a torus is localized, and it is restricted to a sub-graph of the torus. From these observations, we introduce two algorithms that find a marked vertex on a torus. The complexity of these algorithms is in the order of the square root of the hitting time, up to logarithmic factors. They both start by finding an estimate to the hitting time. Using that, they estimate the size of a sub-graph that contains a marked vertex with more than a constant probability, and sample such a sub-graph. Our first algorithm finds a marked vertex on this sub-graph by using a quantum algorithm that runs in extended hitting time, and finds a marked vertex with probability at least a constant. Our second algorithm recursively runs the detection algorithm on cuts of the sub-graph, until reaching a constant sized sub-graph that contains a marked vertex. These algorithms are the first quantum algorithms that achieve close-to-quadratic speed-up in quantum walk on a two-dimensional torus, for all configurations of marked vertices.