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arXiv:2208.03082 · Physical Review Applied

Conflict-Free Joint Sampling for Preference Satisfaction through Quantum Interference

Hiroaki Shinkawa, Nicolas Chauvet, André Röhm, Takatomo Mihana, Ryoichi Horisaki, Guillaume Bachelier, Makoto Naruse

Published Dec 7, 2022• 5 citations
arXivHTMLPDF

Abstract

Collective decision making is vital for recent information and communications technologies. In our previous research, we mathematically derived conflict-free joint decision making that optimally satisfies players' probabilistic preference profiles. However, two problems exist regarding the optimal joint decision-making method. First, as the number of choices increases, the computational cost of calculating the optimal joint selection probability matrix explodes. Second, to derive the optimal joint selection probability matrix, all players must disclose their probabilistic preferences. Now, it is noteworthy that explicit calculation of the joint probability distribution is not necessarily needed; what is necessary for collective decisions is sampling. This study examines several sampling methods that converge to heuristic joint selection probability matrices that satisfy players' preferences. We show that they can significantly reduce the above problems of computational cost and confidentiality. We analyze the probability distribution each of the sampling methods converges to, as well as the computational cost required and the confidentiality secured. In particular, we introduce two conflict-free joint sampling methods through the quantum interference of photons. The first system allows the players to hide their choices while satisfying the players' preferences almost perfectly when they have the same preferences. The second system, where the physical nature of light replaces the expensive computational cost, also conceals their choices under the assumption that they have a trusted third party.

DOI
10.1103/physrevapplied.18.064018

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Collective decision making is vital for recent information and communications technologies. In our previous research, we mathematically derived conflict-free joint decision making that optimally satisfies players' probabilistic preference profiles. However, two problems exist regarding the optimal joint decision-making method. First, as the number of choices increases, the computational cost of calculating the optimal joint selection probability matrix explodes. Second, to derive the optimal joint selection probability matrix, all players must disclose their probabilistic preferences. Now, it is noteworthy that explicit calculation of the joint probability distribution is not necessarily needed; what is necessary for collective decisions is sampling. This study examines several sampling methods that converge to heuristic joint selection probability matrices that satisfy players' preferences. We show that they can significantly reduce the above problems of computational cost and confidentiality. We analyze the probability distribution each of the sampling methods converges to, as well as the computational cost required and the confidentiality secured. In particular, we introduce two conflict-free joint sampling methods through the quantum interference of photons. The first system allows the players to hide their choices while satisfying the players' preferences almost perfectly when they have the same preferences. The second system, where the physical nature of light replaces the expensive computational cost, also conceals their choices under the assumption that they have a trusted third party.
In recent cross-disciplinary studies involving both optics and computing, single-photon-based decision-making has been demonstrated by utilizing the wave-particle duality of light to solve multi-armed bandit problems. Furthermore, entangled-photon-based decision-making has managed to solve a competitive multi-armed bandit problem in such a way that conflicts of decisions among players are avoided while ensuring equality. However, as these studies are based on the polarization of light, the number of available choices is limited to two, corresponding to two orthogonal polarization states. Here we propose a scalable principle to solve competitive decision-making situations by using the orbital angular momentum of photons based on its high dimensionality, which theoretically allows an unlimited number of arms. Moreover, by extending the Hong-Ou-Mandel effect to more than two states, we theoretically establish an experimental configuration able to generate multi-photon states with orbital angular momentum and conditions that provide conflict-free selections at every turn. We numerically examine total rewards regarding three-armed bandit problems, for which the proposed strategy accomplishes almost the theoretical maximum, which is greater than a conventional mixed strategy intending to realize Nash equilibrium. This is thanks to the quantum interference effect that achieves no-conflict selections, even in the exploring phase to find the best arms.
Collective decision-making plays a crucial role in information and communication systems. However, decision conflicts among agents often impede the maximization of potential utilities within the system. Quantum processes have shown promise in achieving conflict-free joint decisions between two agents through the entanglement of photons or the quantum interference of orbital angular momentum (OAM). Nonetheless, previous studies have shown symmetric resultant joint decisions, which, while preserving equality, fail to address disparities. In light of global challenges such as ethics and equity, it is imperative for decision-making systems to not only maintain existing equality but also address and resolve disparities. In this study, we investigate asymmetric collective decision-making theoretically and numerically using quantum interference of photons carrying OAM or entangled photons. We successfully demonstrate the realization of asymmetry; however, it should be noted that a certain degree of photon loss is inevitable in the proposed models. We also provide an analytical formulation for determining the available range of asymmetry and describe a method for obtaining the desired degree of asymmetry.
In recent cross-disciplinary studies involving both optics and computing, single-photon-based decision-making has been demonstrated by utilizing the wave-particle duality of light to solve multi-armed bandit problems. Furthermore, entangled-photon-based decision-making has managed to solve a competitive multi-armed bandit problem in such a way that conflicts of decisions among players are avoided while ensuring equality. However, as these studies are based on the polarization of light, the number of available choices is limited to two, corresponding to two orthogonal polarization states. Here we propose a scalable principle to solve competitive decision-making situations by using the orbital angular momentum as the tunable degree of freedom of photons, which theoretically allows an unlimited number of arms. Moreover, by extending the Hong-Ou-Mandel effect to more than two states, we theoretically establish an experimental configuration able to generate entangled photon states with orbital angular momentum and conditions that provide conflict-free selections at every turn. We numerically examine total rewards regarding three-armed bandit problems, for which the proposed strategy accomplishes almost the theoretical maximum, which is greater than a conventional mixed strategy intending to realize Nash equilibrium. This is thanks to the entanglement property that achieves no-conflict selections, even in the exploring phase to find the best arms.
Recently, extensive studies on photonic reinforcement learning to accelerate the process of calculation by exploiting the physical nature of light have been conducted. Previous studies utilized quantum interference of photons to achieve collective decision-making without choice conflicts when solving the competitive multi-armed bandit problem, a fundamental example in reinforcement learning. However, the bandit problem deals with a static environment where the agent’s actions do not influence the reward probabilities. This study aims to extend the conventional approach to a more general type of parallel reinforcement learning targeting the grid world problem. Unlike the conventional approach, the proposed scheme deals with a dynamic environment where the reward changes because of the agent’s actions. A successful photonic reinforcement learning scheme requires both a photonic system that contributes to the quality of learning and a suitable algorithm. This study proposes a novel learning algorithm, a modified bandit Q-learning method, in view of a potential photonic implementation. Here, state–action pairs in the environment are regarded as slot machines in the context of the bandit problem and a change in Q -value is regarded as the reward of the bandit problem. We perform numerical simulations to validate the effectiveness of the bandit algorithm. In addition, we propose a parallel architecture in which multiple agents are indirectly connected through quantum interference of light and quantum principles ensure the conflict-free property of state–action pair selections among agents. We demonstrate that parallel reinforcement learning can be accelerated owing to conflict avoidance among multiple agents.
Recently, extensive studies on photonic reinforcement learning to accelerate the process of calculation by exploiting the physical nature of light have been conducted. Previous studies utilized quantum interference of photons to achieve collective decision-making without choice conflicts when solving the competitive multi-armed bandit problem, a fundamental example of reinforcement learning. However, the bandit problem deals with a static environment where the agent's action does not influence the reward probabilities. This study aims to extend the conventional approach to a more general multi-agent reinforcement learning targeting the grid world problem. Unlike the conventional approach, the proposed scheme deals with a dynamic environment where the reward changes because of agents' actions. A successful photonic reinforcement learning scheme requires both a photonic system that contributes to the quality of learning and a suitable algorithm. This study proposes a novel learning algorithm, discontinuous bandit Q-learning, in view of a potential photonic implementation. Here, state-action pairs in the environment are regarded as slot machines in the context of the bandit problem and an updated amount of Q-value is regarded as the reward of the bandit problem. We perform numerical simulations to validate the effectiveness of the bandit algorithm. In addition, we propose a multi-agent architecture in which agents are indirectly connected through quantum interference of light and quantum principles ensure the conflict-free property of state-action pair selections among agents. We demonstrate that multi-agent reinforcement learning can be accelerated owing to conflict avoidance among multiple agents.
Quantum computing has the potential to solve complex problems faster and more efficiently than classical computing. It can achieve speedups by leveraging quantum phenomena like superposition, entanglement, and tunneling. Quantum walks (QWs) form the foundation for many quantum algorithms. Unlike classical random walks, QWs exhibit quantum interference, leading to unique behaviors such as linear spreading and localization. These properties make QWs valuable for various applications, including universal computation, time series prediction, encryption, and quantum hash functions. One emerging application of QWs is decision-making. Previous research has used QWs to model human decision processes and solve multiarmed bandit problems. This paper extends QWs to collective decision-making, focusing on minimizing decision conflicts, cases where multiple agents choose the same option, leading to inefficiencies like traffic congestion or overloaded servers. Prior research using quantum interference has addressed two-player conflict avoidance but struggled with three-player scenarios. This paper proposes a method using QWs to entirely eliminate decision conflicts in three-player cases, demonstrating its effectiveness in collective decision-making.