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arXiv:2207.08900 · New Journal of Physics

A quantum simulator based on locally controlled logical systems

Ferran Riera-Sàbat, Pavel Sekatski, Wolfgang Dür

Published Jan 24, 2023• 3 citations
arXivHTMLPDF

Abstract

Abstract In a digital quantum simulator, basic two-qubit interactions are manipulated by means of fast local control operations to establish a desired target Hamiltonian. Here we consider a quantum simulator based on logical systems, i.e. where several physical qubits are used to represent a single logical two-level system to obtain enhanced and simple control over effective interactions between logical systems. Fixed, distance-dependent pairwise interactions between the physical qubits lead to effective interactions between the logical systems, which can be fully controlled solely by the choice of their internal state. This allows one to directly manipulate the topology and strength of effective interactions between logical systems. We show how to choose and generate the required states of logical systems for any desired interaction pattern and topology, how to perform arbitrary logical measurements, and how to obtain full control over single logical systems using only the intrinsic two-body interactions and control of individual physical qubits. This leads to a universal quantum simulator based on logical systems. We discuss the advantages of such a logical quantum simulator over standard ones, including the possibility to reach target topologies that are only accessible with large overheads otherwise. We provide several examples of how to obtain different target interaction patterns and topologies from initial long-ranged or short-ranged qubit-qubit interactions with a specific distance dependence.

DOI
10.1088/1367-2630/acb5ba

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Abstract In a digital quantum simulator, basic two-qubit interactions are manipulated by means of fast local control operations to establish a desired target Hamiltonian. Here we consider a quantum simulator based on logical systems, i.e. where several physical qubits are used to represent a single logical two-level system to obtain enhanced and simple control over effective interactions between logical systems. Fixed, distance-dependent pairwise interactions between the physical qubits lead to effective interactions between the logical systems, which can be fully controlled solely by the choice of their internal state. This allows one to directly manipulate the topology and strength of effective interactions between logical systems. We show how to choose and generate the required states of logical systems for any desired interaction pattern and topology, how to perform arbitrary logical measurements, and how to obtain full control over single logical systems using only the intrinsic two-body interactions and control of individual physical qubits. This leads to a universal quantum simulator based on logical systems. We discuss the advantages of such a logical quantum simulator over standard ones, including the possibility to reach target topologies that are only accessible with large overheads otherwise. We provide several examples of how to obtain different target interaction patterns and topologies from initial long-ranged or short-ranged qubit-qubit interactions with a specific distance dependence.
A quantum computer is similar to an ordinary computer, except that instead of bits it uses two-level quantum systems (qubits), and the usual logical operations on bits are replaced with noiseless quantum dynamics in the form of unitary gates or Hamiltonian interactions. Many sets of resources that are universal for quantum computation (that is, capable of implementing any quantum computation) have been found, but general conditions for universality are still only partially understood. Improving our understanding of these conditions contributes to two broad goals. On the one hand, understanding what class of physical systems is suitable for quantum computation allows us choose the systems that are most easily controlled or built in the laboratory. On the other hand, identifying the unifying characteristics of such a class provides insight into the fundamental physics responsible for the much greater computational power of quantum computers.        The original results presented in this thesis are a contribution to our understanding of the physical requirements for universal quantum computation. These results lead to the identification of a new, large class of universal dynamics. More specifically, the main problem that is addressed is the following: consider a physical system that is made up of a finite number of qubits that are subject to a natural, fixed interaction described by a two-body Hamiltonian. Suppose we have the ability to control the system only by applying fast one-qubit operations. Under what conditions is this system capable of universal quantum computation? The first original result of the thesis is to prove that universal quantum computation is possible under these conditions given the single extra constraint that the Hamiltonian must entangle, or connect, all of the qubits. In other words, since a two-body Hamiltonian is expressible as a sum of coupling terms each of which acts nontrivially on a pair of qubits, consider the graph whose vertices correspond to qubits and whose edges connect qubits that are coupled by a term in the Hamiltonian. Then this Hamiltonian, together with fast one-qubit unitaries, is universal for quantum computation precisely when the corresponding graph is connected.       This result suggests many potential generalizations, three of which are explored in this thesis. The first generalization is to show that the same result holds for a two-body Hamiltonian that acts on D-dimensional quantum systems (qudits), given fast one-qudit unitaries. A second extension is to the case of a many-body Hamiltonian, that is, a Hamiltonian that has coupling terms that act on more than two qubits. Again, we find that under mild restrictions, such Hamiltonians are universal provided they are connected and that arbitrary one-qubit unitaries are available. We also discover and explore some surprising structure in many-body Hamiltonians that is associated with the parity of the couplings. A third related problem that is addressed is the question of what two-qubit unitaries are universal for quantum computation. This problem was originally solved by J.-L. and R. Brylinski [BB02], who gave a technical proof of the universality of any two-qudit gate that is not the swap gate or a product of one-qudit unitaries, given one-qudit unitaries as a free resource. We develop an elementary and constructive proof for the case of qubits, and prove that our construction is very close to optimal in the number of uses of the two-qubit gate.       Given a qualitative understanding of what dynamical resources are universal for quantum computation, it is natural to consider developing a quantitative measure of the usefulness of quantum dynamics for quantum information processing. This is done in the final chapter of the thesis, in which the beginnings of a quantitative theory of quantum dynamics are developed.
Resolving quantum many-body problems represents one of the greatest challenges in physics and physical chemistry, due to the prohibitively large computational resources that would be required by using classical computers. A solution has been foreseen by directly simulating the time evolution through sequences of quantum gates applied to arrays of qubits, i.e. by implementing a digital quantum simulator. Superconducting circuits and resonators are emerging as an extremely promising platform for quantum computation architectures, but a digital quantum simulator proposal that is straightforwardly scalable, universal, and realizable with state-of-the-art technology is presently lacking. Here we propose a viable scheme to implement a universal quantum simulator with hybrid spin-photon qubits in an array of superconducting resonators, which is intrinsically scalable and allows for local control. As representative examples we consider the transverse-field Ising model, a spin-1 Hamiltonian, and the two-dimensional Hubbard model and we numerically simulate the scheme by including the main sources of decoherence.
Abstract The past few years have witnessed the concrete and fast spreading of quantum technologies for practical computation and simulation. In particular, quantum computing platforms based on either trapped ions or superconducting qubits have become available for simulations and benchmarking, with up to few tens of qubits that can be reliably initialized, controlled, and measured. The present Review aims at giving a comprehensive outlook on the state‐of‐the‐art capabilities offered from these near‐term noisy devices as universal quantum simulators, that is, programmable quantum computers potentially able to calculate the time evolution of many physical models. First, a pedagogic overview on the basic theoretical background pertaining digital quantum simulations is given, with a focus on hardware‐dependent mapping of spin‐type Hamiltonians into the corresponding quantum circuit as a key initial step toward simulating more complex models. Then, the main experimental achievements obtained in the last decade are reviewed, focusing on the digital quantum simulation of such spin models by employing two leading quantum architectures. Their performances are compared, and future challenges are outlined, also in view of prospective hybrid technologies, towards the ultimate goal of reaching the long‐sought quantum advantage for the simulation of complex many‐body models in the physical sciences.
Quantum computing and quantum information science are two recently discovered and rapidly growing fields of physics that show substantial promise in providing new and valuable technologies in the foreseeable future. Large-scale quantum computers, if ever realized experimentally, are likely to outperform their classical counterparts in a number of important computational tasks, the most important of which may be the accurate simulation of many-body quantum systems such as the ones encountered in physics, chemistry and life sciences. This thesis investigates the problem of controlling quantum systems for the purpose of performing quantum information processing tasks. The problem is approached from a theoretical and simulational viewpoint. The work contained here encompasses a range of levels of abstraction. Firstly, we discuss the decomposition of abstract multiqubit logic gates into sequences of simple elementary gates. Secondly, we study the local commutational properties of two-qubit gates using local gate invariants. Thirdly, we develop methods for the physical implementation of the elementary gates through the control of specific quantum systems, possibly in the presence of noise and decoherence. We present a new, almost optimal n-qubit gate decomposition based on the cosine-sine decomposition, which utilizes a likewise new intermediate quantum circuit structure we call a uniformly controlled gate. We then show how they can be used in constructing a general state transformation circuit. Both of the resulting circuits can be efficiently implemented using nearest-neighbor gates which makes their physical realization simpler. A local gate invariant is introduced which can be used to assess the suitability of two-qubit gates for serving as the entangling gate in elementary gate libraries. Finally, we develop numerical optimization methods for finding near-optimal control sequences for generating oneand two-qubit gates, both in closed quantum systems and in the presence of Markovian noise.
Abstract This study proposes a logical qubit behavior model (LQBM) that calculates the state of the logical qubit based on a surface code after a logical qubit operation. LQBM can simulate the surface code whose distance exceeds 5, which is impossible with conventional quantum simulators. A complex error syndrome measurement must not be executed in this model. LQBM works at the mixed level of a logical and physical qubit. Probability amplitudes and the number of state vectors are designed at the physical qubit level. The state vectors of physical qubits constituting a logical qubit are abstracted to the value of the logical qubit level. LQBM converts all logical qubit operations, which include an initialization, a state injection, universal gates, and lattice surgery operations (e.g., a merge and a split) to simple calculations. LQBM provides a better computational complexity of O(log(distance)) than O(distance 2^22 2 ). Through simulation experiments, it was found that LQBM performs logical qubit operations up to 24 million times faster than existing quantum simulators in the case of distance = 5.
A digital quantum simulator is an envisioned quantum device that can be programmed to efficiently simulate any other local system. We demonstrate and investigate the digital approach to quantum simulation in a system of trapped ions. With sequences of up to 100 gates and 6 qubits, the full time dynamics of a range of spin systems are digitally simulated. Interactions beyond those naturally present in our simulator are accurately reproduced, and quantitative bounds are provided for the overall simulation quality. Our results demonstrate the key principles of digital quantum simulation and provide evidence that the level of control required for a full-scale device is within reach.