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arXiv:2204.09076

Spatial Search via Memoryless Walk with Selfloop

Peter Høyer, Leahy, Janet

Published Apr 19, 2022• 0 citations
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Abstract

The defining feature of memoryless quantum walks is that they operate on the vertex space of a graph, and therefore can be used to produce search algorithms with minimal memory. We present a memoryless walk that can find a unique marked vertex on a two-dimensional grid. Our walk is based on the construction proposed by Falk, which tessellates the grid with squares of size $2 \times 2$. Our walk uses minimal memory, $O(\sqrt{N \log N})$ applications of the walk operator, and outputs the marked vertex with vanishing error probability. To accomplish this, we apply a selfloop to the marked vertex - a technique we adapt from interpolated walks. We prove that with our explicit choice of selfloop weight, this forces the action of the walk asymptotically into a single rotational space. We characterize this space and as a result, show that our memoryless walk produces the marked vertex with a success probability asymptotically approaching one.

DOI
10.48550/arxiv.2204.09076

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The defining feature of memoryless quantum walks is that they operate on the vertex space of a graph, and therefore can be used to produce search algorithms with minimal memory. We present a memoryless walk that can find a unique marked vertex on a two-dimensional grid. Our walk is based on the construction proposed by Falk, which tessellates the grid with squares of size 2×22 \times 22×2. Our walk uses minimal memory, O(Nlog⁡N)O(\sqrt{N \log N})O(NlogN​) applications of the walk operator, and outputs the marked vertex with vanishing error probability. To accomplish this, we apply a selfloop to the marked vertex - a technique we adapt from interpolated walks. We prove that with our explicit choice of selfloop weight, this forces the action of the walk asymptotically into a single rotational space. We characterize this space and as a result, show that our memoryless walk produces the marked vertex with a success probability asymptotically approaching one.
The defining feature of memoryless quantum walks is that they operate on the vertex space of a graph and therefore can be used to produce search algorithms with minimal memory. We present a memoryless walk that can find a unique marked vertex on a two-dimensional lattice. Our walk is based on the construction proposed by Falk, which tessellates the lattice with squares of size $2\ifmmode\times\else\texttimes\fi{}2$. Our walk uses minimal memory, O(NlogN)O(\sqrt{NlogN})O(NlogN​) applications of the walk operator, and outputs the marked vertex with vanishing error probability. To accomplish this, we apply a self-loop to the marked vertex---a technique we adapt from interpolated walks. We prove that with our explicit choice of self-loop weight, this forces the action of the walk asymptotically into a single rotational space. We characterize this space and as a result show that our memoryless walk produces the marked vertex with a success probability asymptotically approaching one.
Abstract The spatial search problem aims to find a marked vertex of a finite graph using a dynamic with two constraints: (1) the walker has no compass and (2) the walker can check whether a vertex is marked only after reaching it. This problem is a generalization of unsorted database search and has many applications to algorithms. Classical algorithms that solve the spatial search problem are based on random walks and the computational complexity is determined by the hitting time. On the other hand, quantum algorithms are based on quantum walks and the computational complexity is determined not only by the number of steps to reach a marked vertex, but also by the success probability, since we need to perform a measurement at the end of the algorithm to determine the walker’s position. In this work, we address the spatial search problem on Johnson graphs using the coined quantum walk model. Since Johnson graphs are vertex- and distance-transitive, we have found an invariant subspace of the Hilbert space, which aids in the calculation of the computational complexity. We have shown that, for every fixed diameter, the asymptotic success probability is 1/2 after taking π N / ( 2 2 ) steps, where N is the number of vertices of the Johnson graph.
We study quantum algorithms for spatial search on finite dimensional grids. Patel et al. and Falk have proposed algorithms based on a quantum walk without a coin, with different operators applied at even and odd steps. Until now, such algorithms have been studied only using numerical simulations. In this paper, we present the first rigorous analysis for an algorithm of this type, showing that the optimal number of steps is O(Nlog⁡N)O(\sqrt{N\log N})O(NlogN​) and the success probability is O(1/log⁡N)O(1/\log N)O(1/logN), where NNN is the number of vertices. This matches the performance achieved by algorithms that use other forms of quantum walks.
Spatial search is an important problem in quantum computation, which aims to find a marked vertex on a graph. We propose a novel approach for designing deterministic quantum search algorithms on a variety of graphs via alternating quantum walks. Our approach is universal because it does not require an instance-specific analysis for different graphs. We highlight the flexibility of our approach by proving that for Johnson graphs, rook graphs, complete-square graphs and complete bipartite graphs, our quantum algorithms can find the marked vertex with 100%100\%100% success probability and achieve quadratic speedups over classical algorithms. This not only gives an alternative succinct way to prove the existing results, but also leads to new interesting findings on more general graphs.
We study quantum algorithms for spatial search on finite dimensional grids. Patel \textit{et al.}~and Falk have proposed algorithms based on a quantum walk without a coin, with different operators applied at even and odd steps. Until now, such algorithms have been studied only using numerical simulations. In this paper, we present the first rigorous analysis for an algorithm of this type, showing that the optimal number of steps is O(Nlog⁡N)O(\sqrt{N\log N})O(NlogN​) and the success probability is O(1/log⁡N)O(1/\log N)O(1/logN), where NNN is the number of vertices. This matches the performance achieved by algorithms that use other forms of quantum walks.
Let χ be a function that maps the vertices of a graph to zero or one. We want to find a vertex m, called a marked vertex, such that χ(m) = 1. Random walk is an algorithm for finding such a vertex. The measure of complexity for random walk is hitting time. There is a quantum algorithm that finds a marked vertex, and runs in the square root of the extended hitting time. For some configurations of marked vertices on certain graphs, the extended hitting time is asymptotically larger than the hitting time. This might cause the quantum algorithm for finding to be less efficient than a random walk. Two-dimensional torus and grid are canonical examples of such graphs. This thesis is about efficient quantum algorithms for finding a marked vertex on a two-dimensional torus. We prove the convexity of the extended hitting time, and provide a new upper bound on it. We show that, with a probability that is more than a constant, random walk on a torus is localized, and it is restricted to a sub-graph of the torus. From these observations, we introduce two algorithms that find a marked vertex on a torus. The complexity of these algorithms is in the order of the square root of the hitting time, up to logarithmic factors. They both start by finding an estimate to the hitting time. Using that, they estimate the size of a sub-graph that contains a marked vertex with more than a constant probability, and sample such a sub-graph. Our first algorithm finds a marked vertex on this sub-graph by using a quantum algorithm that runs in extended hitting time, and finds a marked vertex with probability at least a constant. Our second algorithm recursively runs the detection algorithm on cuts of the sub-graph, until reaching a constant sized sub-graph that contains a marked vertex. These algorithms are the first quantum algorithms that achieve close-to-quadratic speed-up in quantum walk on a two-dimensional torus, for all configurations of marked vertices.