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arXiv:2112.05175 · Journal of Physics Communications

General quantum Chinos games

Daniel Centeno, Germán Sierra

Published Jul 1, 2022• 1 citation
arXivHTMLPDF

Abstract

Abstract The Chinos game is a non-cooperative game between players who try to guess the total sum of coins drawn collectively. Semiclassical and quantum versions of this game were proposed by F. Guinea and M. A. Martin-Delgado, in J. Phys. A: Math. Gen. 36 L197 (2003), where the coins are replaced by a boson whose number occupancy is the aim of the player’s guesses. Here, we propose other versions of the Chinos game using a hard-core boson, one qubit, and two qubits. In the latter case, using entangled states the second player has a stable winning strategy that becomes symmetric for non-entangled states. Finally, we use the IBM Quantum Experience to compute the basic quantities involved in the two-qubit version of the game.

DOI
10.1088/2399-6528/ac7434

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Abstract The Chinos game is a non-cooperative game between players who try to guess the total sum of coins drawn collectively. Semiclassical and quantum versions of this game were proposed by F. Guinea and M. A. Martin-Delgado, in J. Phys. A: Math. Gen. 36 L197 (2003), where the coins are replaced by a boson whose number occupancy is the aim of the player’s guesses. Here, we propose other versions of the Chinos game using a hard-core boson, one qubit, and two qubits. In the latter case, using entangled states the second player has a stable winning strategy that becomes symmetric for non-entangled states. Finally, we use the IBM Quantum Experience to compute the basic quantities involved in the two-qubit version of the game.
We apply several quantization schemes to simple versions of the Chinos game. Classically, for two players with one coin each, there is a symmetric stable strategy that allows each player to win half of the times on average. A partial quantization of the game (semiclassical) allows us to find a winning strategy for the second player, but it is unstable w.r.t. the classical strategy. However, in a fully quantum version of the game we find a winning strategy for the first player that is optimal: the symmetric classical situation is broken at the quantum level.
In this paper, we formulate and analyze generalizations of the quantum penny flip game. In the penny flip game, one coin has two states, heads or tails, and two players apply alternating operations on the coin. In the original Meyer game, the first player is allowed to use quantum (i.e., non-commutative) operations, but the second player is still only allowed to use classical (i.e., commutative) operations. In our generalized games, both players are allowed to use non-commutative operations, with the second player being partially restricted in what operators they use. We show that even if the second player is allowed to use “phase-variable” operations, which are non-Abelian in general, the first player still has winning strategies. Furthermore, we show that even when the second player is allowed to choose one from two or more elements of the group |U(2)U(2)U(2)|⁠, the second player has winning strategies under certain conditions. These results suggest that there is often a method for restoring the quantum state disturbed by another agent.
Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player two-strategy (2 × 2) dilemma containing classical games into the quantum realm, dilemmas can be resolved in quantum pure strategies if entanglement is distributed between the players who use quantum operations. Moreover, players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2 × 2 games, it became generally accepted that quantum versions can be easily extended to N -player situations by simply allowing N -partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in the quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.
The Quantum Penny Flip is a classic thought experiment in quantum mechanics that demonstrates the weird and counterintuitive nature of the quantum world. To solve the “PQ” problem, we proposed a quantum strategy selection and optimization algorithm, and designed a quantum algorithm for this problem. In terms of practical applications and Case study, this paper reviews the classic two player game – “PQ coin flipping” problem, and shows that when one of the participants adopts quantum strategies, he can defeat his classic opponent and obtain higher returns. By using quantitative methods, the entire “PQ” problem is placed under a more general and fair condition, and it is promoted and studied again from multiple aspects and perspectives. At the same time, this article provides the definitions of “incomplete fair game” and “complete fair game”, modifies the quantum coin flipping game [Meyer, Phys. Rev. lett. 82 (1999) 1052] to make the game fair, and studies the multi round versions of quantum coin flipping. We have drawn some basic conclusions about fair quantum games and explained the meaning of completely fair games in practice. We discussed the limitations and scalability of the “PQ” problem and looked forward to the future development direction of quantum game research.
Quantum games offer situations where quantum information theory may help in solving or improving games with lack of information. For example, one may rely upon properties of entanglement for showing the superiority of a quantum player who is allowed to use quantum operations against a classical player (penny flipover [5]). Quantum communication properties enter into play in cooperative games (prisoners game, [3], guessing number [10]). An introduction to this field and an overview of important results are proposed in [7, 8]. But games may also help to make notions easier to understand, and new ways of reasoning to apprehend. The objective of this paper is to formalize and study a simple game with qubits using quantum notions of measurement and superposition, while keeping a simple formalism so that knowing quantum mechanics is not necessary to play the game. We generalize Conway's classical octal games to quantum octal games, and we solve the quantum combinatorial game QO.07 by giving a winning strategy for it. A playable version of the studied qubit game is available at the address .