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arXiv:2011.03704 · Leibniz international proceedings in informatics

Quantum Combinatorial Games: Structures and Computational Complexity

Kyle W. Burke, Matthew Ferland, Shang‐Hua Teng

Published Nov 7, 2020• 2 citations
arXivHTMLPDF

Abstract

Recently, a standardized framework was proposed for introducing quantum-inspired moves in mathematical games with perfect information and no chance. The beauty of quantum games-succinct in representation, rich in structures, explosive in complexity, dazzling for visualization, and sophisticated for strategic reasoning-has drawn us to play concrete games full of subtleties and to characterize abstract properties pertinent to complexity consequence. Going beyond individual games, we explore the tractability of quantum combinatorial games as whole, and address fundamental questions including: Quantum Leap in Complexity: Are there polynomial-time solvable games whose quantum extensions are intractable? Quantum Collapses in Complexity: Are there PSPACE-complete games whose quantum extensions fall to the lower levels of the polynomial-time hierarchy? Quantumness Matters: How do outcome classes and strategies change under quantum moves? Under what conditions doesn't quantumness matter? PSPACE Barrier for Quantum Leap: Can quantum moves launch PSPACE games into outer polynomial space We show that quantum moves not only enrich the game structure, but also impact their computational complexity. In settling some of these basic questions, we characterize both the powers and limitations of quantum moves as well as the superposition of game configurations that they create. Our constructive proofs-both on the leap of complexity in concrete Quantum Nim and Quantum Undirected Geography and on the continuous collapses, in the quantum setting, of complexity in abstract PSPACE-complete games to each level of the polynomial-time hierarchy-illustrate the striking computational landscape over quantum games and highlight surprising turns with unexpected quantum impact. Our studies also enable us to identify several elegant open questions fundamental to quantum combinatorial game theory (QCGT).

DOI
10.4230/lipics.fun.2022.11

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The complexity class QMA(2), featuring two unentangled quantum provers, occupies a central yet poorly understood position in quantum complexity theory. While superficially a modest extension of QMA, unentanglement fundamentally changes both the algorithmic and complexitytheoretic landscape, connecting QMA(2) to deep questions in separability testing, polynomial optimization, and hardness of approximation. Over the past two decades, QMA(2) has inspired a rich body of work spanning restricted verification models, semidefinite and Sum-of-Squares hierarchies, and surprising links to classical problems such as the Unique Games Conjecture. This survey provides an overview of these developments, emphasizing structural insights, algorithmic techniques, and known barriers, while highlighting how progress on QMA(2) continues to illuminate the interplay between quantum information, convex optimization, and classical complexity theory.
This paper is concerned with complexity theoretic aspects of a general formulation of quantum game theory that models strategic interactions among rational agents that process and exchange quantum information. In particular, we prove that the computational problem of finding an approximate Nash equilibrium in a broad class of quantum games is, like the analogous problem for classical games, included in (and therefore complete for) the complexity class PPAD. Our main technical contribution, which facilitates this inclusion, is an extension of prior methods in computational game theory to strategy spaces that are characterized by semidefinite programs.
This paper develops and analyses a novel quantum combinatorial game: quantum checkers (named Cheqqers). The concepts of superposition, entanglement, measurements and interference from quantum mechanics are integrated into the game of checkers by adding new types of legal moves. The addition of these new rules is done gradually by introducing several levels of 'quantumness'. Quantum checkers provides a framework for interpolating between a known and solved classical game and a more complex quantum game, and serves as 1) a benchmark for AI players learning to play quantum games and 2) an interesting game for human players that allows them to build intuition for quantum phenomena. We provide the initial analysis on the complexity of this game using random agents and a Monte Carlo tree search agent.
In this paper, we propose a Quantum variation of combinatorial games, generalizing the Quantum Tic-Tac-Toe proposed by Allan Goff. A combinatorial game is a two-player game with no chance and no hidden information, such as Go or Chess. In this paper, we consider the possibility of playing superpositions of moves in such games. We propose different rulesets depending on when superposed moves should be played, and prove that all these rulesets may lead similar games to different outcomes. We then consider Quantum variations of the game of Nim. We conclude with some discussion on the relative interest of the different rulesets.
The strategic Go game, known for the tedious mathematical complexities, has been used as a theme in many fiction, movies, and books. Here, we introduce the Go game and provide a new version of quantum Go in which the boxes are initially in a superposition of quantum states |0> and |1> and the players have two kinds of moves (classical and quantum) to mark each box. The mark on each box depends on the state to which the qubit collapses after the measurement. All other rules remain the same, except for here, we capture only one stone and not chains. Due to the enormous power and exponential speed-up of quantum computers as compared to classical computers, we may think of quantum computing as the future. So, here we provide a tangible introduction to superposition, collapse, and entanglement via our version of quantum Go. Finally, we compare the classical complexity with the quantum complexity involved in playing the Go game.
A fundamental pursuit in complexity theory concerns reducing worst-case problems to average-case problems. There exist complexity classes such as PSPACE that admit worst-case to average-case reductions. However, for many other classes such as NP, the evidence so far is typically negative, in the sense that the existence of such reductions would cause collapses of the polynomial hierarchy(PH). Basing cryptographic primitives, e.g., the average-case hardness of inverting one-way permutations, on NP-completeness is a particularly intriguing instance. As there is evidence showing that classical reductions from NP-hard problems to breaking these primitives result in PH collapses, it seems unlikely to base cryptographic primitives on NP-hard problems. Nevertheless, these results do not rule out the possibilities of the existence of quantum reductions. In this work, we initiate a study of the quantum analogues of these questions. Aside from formalizing basic notions of quantum reductions and demonstrating powers of quantum reductions by examples of separations, our main result shows that if NP-complete problems reduce to inverting one-way permutations using certain types of quantum reductions, then coNP ⊆ QIP( 2 ) .