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arXiv:2010.13552 · IEEE Transactions on Education

A Computer Science-Oriented Approach to Introduce Quantum Computing to a New Audience

Özlem Salehi, Zeki Can Seskir, Ilknur Tepe

Published May 21, 2021• 59 citations
arXivHTMLPDF

Abstract

Contribution:In this study, an alternative educational approach for introducing quantum computing to a wider audience is highlighted. The proposed methodology considers quantum computing as a generalized probability theory rather than a field emanating from physics and utilizes quantum programming as an educational tool to reinforce the learning process.Background:Quantum computing is a topic mainly rooted in physics, and it has been gaining rapid popularity in recent years. A need for extending the educational reach to groups outside of physics has also been becoming a necessity.Intended Outcomes:This study aims to inform academics and organizations interested in introducing quantum computing to a diverse group of participants on an educational approach. It is intended that the proposed methodology would facilitate people from diverse backgrounds to enter the field.Application Design:The introductory quantum physics content is bypassed and the quantum computing concepts are introduced through linear algebra instead. Quantum programming tasks are prepared in line with the content. Pre/post-test design method and Likert scale satisfaction surveys are utilized to measure knowledge acquisition and to evaluate the perception of the learning process by the participants.Findings:Conducted pre/post-test design survey shows that there is a statistically significant increase in the basic knowledge levels of the participants on quantum computing concepts. Furthermore, no significant difference in the gain scores is observed between the participants from different STEM-related educational backgrounds. The majority of the participants were satisfied and provided positive feedback.

DOI
10.1109/te.2021.3078552

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Contribution:In this study, an alternative educational approach for introducing quantum computing to a wider audience is highlighted. The proposed methodology considers quantum computing as a generalized probability theory rather than a field emanating from physics and utilizes quantum programming as an educational tool to reinforce the learning process.Background:Quantum computing is a topic mainly rooted in physics, and it has been gaining rapid popularity in recent years. A need for extending the educational reach to groups outside of physics has also been becoming a necessity.Intended Outcomes:This study aims to inform academics and organizations interested in introducing quantum computing to a diverse group of participants on an educational approach. It is intended that the proposed methodology would facilitate people from diverse backgrounds to enter the field.Application Design:The introductory quantum physics content is bypassed and the quantum computing concepts are introduced through linear algebra instead. Quantum programming tasks are prepared in line with the content. Pre/post-test design method and Likert scale satisfaction surveys are utilized to measure knowledge acquisition and to evaluate the perception of the learning process by the participants.Findings:Conducted pre/post-test design survey shows that there is a statistically significant increase in the basic knowledge levels of the participants on quantum computing concepts. Furthermore, no significant difference in the gain scores is observed between the participants from different STEM-related educational backgrounds. The majority of the participants were satisfied and provided positive feedback.
This study aims to design and implement a quantum computing education program suitable for high school students, given the growing significance of quantum computing in diverse scientific and industrial fields. While quantum computing is rapidly gaining attention for its potential to revolutionize computational speed and address complex problems, the gap in early education for pre-university students remains notable, especially in South Korea. This research examined international and domestic trends in quantum computing education, developed an activity-based curriculum integrating simulation tools and collaborative problem solving, and applied it to a group of high school students. Through pre- and post-program surveys, activity sheets, and qualitative feedback, the results show a significant increase in students’ understanding and interest in quantum computing concepts such as superposition, entanglement, and quantum gates. The study highlights that an experiential, STEAM-integrated approach using visual and hands-on resources effectively lowers conceptual barriers and enhances engagement. However, challenges such as a lack of prior knowledge and limited educational materials persist. The research suggests policy and curriculum improvements as well as extended teacher training are required to bridge the global educational gap in quantum computing, and indicates that systematic integration of quantum concepts at the high school level is both feasible and impactful.
Investments in quantum technologies, which are based on the effects of quantum mechanics, have escalated in recent years, with big players such as IBM, Google, and Microsoft engaging in the race for quantum supremacy. Some potential benefits of this cutting-edge technology include developing new drugs and materials through accurate molecule simulation, establishing more secure and reliable communication channels, and finding faster solutions for complex optimization problems. As quantum technologies evolve, however, the demand for new software, interfaces, and end-to-end systems to properly program and explore the advantages of quantum mechanics becomes paramount. This requires engineers, especially software engineers, and computer scientists, to have multidisciplinary knowledge and skills. Unfortunately, introductory quantum computing and technologies courses are mostly available in physics, and most engineering and computer science courses do not have modules on quantum physics, leading to a talent gap in the current job market. Therefore, this paper proposes a short teaching plan for introducing quantum computing to students with a more technology-based background, such as computer science and engineering students. This plan uses active learning methodologies, such as Challege-Based Teaching, to better engage these students and contextualize the many applications of this new technology. The initial teaching plan consists of a 3-hour seminar introducing the main quantum mechanics concepts and the technology applications, a 3-hour introduction to the math fundamentals and quantum logic gates, and a 3-hour handson workshop using the IBM Qiskit platform. Two versions of this plan were executed in two different moments: (1) a one-day event open to undergraduate students from different institutions and backgrounds, and (2) a 3-day internal training course for computer science and information technology management undergraduate students from our higher education institution. Data was collected during both events through online forms and interviews to measure the learning outcomes of the produced material and better understand the public interest in the field. The results identified key elements for better teaching quantum computing for computer scientists and engineers, providing guidelines for developing a more extensive and term-long teaching plan for undergraduate technology courses.
Quantum computing is an emerging field with growing implications across science and industry, making early educational exposure increasingly important. This paper examines how quantum computing concepts can be introduced into high-school STEM curricula within existing structures to enhance foundational learning in mathematics, computer science, and physics. We outline a modular integration strategy introducing key quantum ideas into standard courses, leveraging open-source educational resources to ensure global accessibility. Emphasis is placed on educational opportunity and equity: the approach is designed to be inclusive and to bridge current curricular gaps so that students worldwide can develop basic quantum literacy. Our analysis demonstrates that integrating quantum topics at the secondary level is feasible and can enrich STEM learning.
Quantum Computing is an exciting field that draws from information theory, computer science, mathematics, and quantum physics to process information in fundamentally new ways. There is an ongoing race to develop practical/reliable quantum computers and increase the quantum workforce. This needs to be accompanied by the development of quantum computing programs, courses and curricula coupled with the development and adoption of evidence-based materials and pedagogies to support the education of the next generation of quantum information scientists and workforce. At our university, we introduced an introductory course in Quantum Computing to undergraduate students and conducted a case study to investigate the strengths and difficulties of these students in quantum computing after taking the introductory course. Our goal is to contribute to the improvement of quantum computing education while understanding the topics that the students find easy to comprehend and topics that are difficult to comprehend. We conducted a series of interviews to identify these strengths and difficulties. This investigation is essential to help train the next generation of quantum scientists and researchers because it gives information and direction to quantum computing education, and it also helps us to develop research-based teaching and learning materials. We report on the results of these interviews and our initial work on the development of evidence-based materials for teaching an introductory course in Quantum Computing.
This paper outlines an alternative approach to teaching quantum computing at the high school level, tailored for students with limited prior knowledge in advanced mathematics and physics. This approach diverges from traditional methods by building upon foundational concepts in classical computing before gradually introducing quantum mechanics, thereby simplifying the entry into this complex field. The course was initially implemented in a program for gifted high school students under the Hong Kong Education Bureau and received encouraging feedback, indicating its potential effectiveness for a broader student audience. A key element of this approach is the practical application through portable NMR quantum computers, which provides students with hands-on experience. The paper describes the structure of the course, including the organization of the lectures, the integration of the hardware of the portable nuclear magnetic resonance (NMR) quantum computers, the Gemini/Triangulum series, and detailed lecture notes in Additional file 1 . The initial success in the specialized program and ongoing discussions to expand the course to regular high schools in Hong Kong and Shenzhen suggest the viability of this approach for wider educational application. By focusing on accessibility and student engagement, this approach presents a valuable perspective on introducing quantum computing concepts at the high school level, aiming to enhance student understanding and interest in the field.
This paper analyzes extant studies on the teaching of quantum computing within the K-12 education levels.This analysis was necessitated by the limited information on the incorporation of quantum computing in the K-12 curriculum, including the pedagogical approaches, resources utilized, and how quantum computing can be promoted in schools.A systematic literature review approach was adopted to provide answers to the research questions using four reputable academic databases.The databases include ACM, Scopus, IEEE, and Web of Science where articles published between 2012 and March 2023 were retrieved.Fifty articles were found eligible for review from the numerous papers the search yielded.The analysis of the papers indicates that the main teaching methods adopted by researchers were direct instruction, hands-on activity, collaborative learning, inquiry-based learning, participatory learning, game-based learning, project-based learning, and design-oriented learning.The result further showed that the key assessment methods adopted mostly to evaluate the teaching of quantum computing include self-report evaluation, process observation, and knowledge and acquisition questions.The findings were discussed in relation to their implication for promoting quantum computing education in schools.This study offers insight for educators, computing and educational researchers, and education policymakers.