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arXiv:1910.12175 · Society for Industrial and Applied Mathematics eBooks

Small Memory Robust Simulation of Client-Server Interactive Protocols over Oblivious Noisy Channels

T-H. Hubert Chan, Zhibin Liang, Antigoni Polychroniadou, Elaine Shi

Published Dec 23, 2019• 1 citation
arXivHTMLPDF

Abstract

We revisit the problem of low-memory robust simulation of interactive protocols over noisy channels. Haeupler [FOCS 2014] considered robust simulation of two-party interactive protocols over oblivious, as well as adaptive, noisy channels. Since the simulation does not need to have fixed communication pattern, the achieved communication rates can circumvent the lower bound proved by Kol and Raz [STOC 2013]. However, a drawback of this approach is that each party needs to remember the whole history of the simulated transcript. In a subsequent manuscript, Haeupler and Resch considered low-memory simulation. The idea was to view the original protocol as a computational DAG and only the identities of the nodes are saved (as opposed to the whole transcript history) for backtracking to reduce memory usage. In this paper, we consider low-memory robust simulation of more general client-server interactive protocols, in which a leader communicates with other members/servers, who do not communicate among themselves; this setting can be applied to information-theoretic multi-server Private Information Retrieval (PIR) schemes. We propose an information-theoretic technique that converts any correct PIR protocol that assumes reliable channels, into a protocol which is both correct and private in the presence of a noisy channel while keeping the space complexity to a minimum. Despite the huge attention that PIR protocols have received in the literature, the existing works assume that the parties communicate using noiseless channels. Moreover, we observe that the approach of Haeupler and Resch to just save the nodes in the aforementioned DAG without taking the transcript history into account will lead to a correctness issue even for oblivious corruptions. We resolve this issue by saving hashes of prefixes of past transcripts. Departing from the DAG representation also allows us to accommodate scenarios where a party can simulate its part of the protocol without any extra knowledge (such as the DAG representation of the whole protocol). In the the two-party setting, our simulation has the same dependence on the error rate as in the work of Haeupler, and in the client-server setting it also depends on the number of servers. Furthermore, since our approach does not remember the complete transcript history, our current technique can defend only against oblivious corruptions.

DOI
10.1137/1.9781611975994.144

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We revisit the problem of low-memory robust simulation of interactive protocols over noisy channels. Haeupler [FOCS 2014] considered robust simulation of two-party interactive protocols over oblivious, as well as adaptive, noisy channels. Since the simulation does not need to have fixed communication pattern, the achieved communication rates can circumvent the lower bound proved by Kol and Raz [STOC 2013]. However, a drawback of this approach is that each party needs to remember the whole history of the simulated transcript. In a subsequent manuscript, Haeupler and Resch considered low-memory simulation. The idea was to view the original protocol as a computational DAG and only the identities of the nodes are saved (as opposed to the whole transcript history) for backtracking to reduce memory usage. In this paper, we consider low-memory robust simulation of more general client-server interactive protocols, in which a leader communicates with other members/servers, who do not communicate among themselves; this setting can be applied to information-theoretic multi-server Private Information Retrieval (PIR) schemes. We propose an information-theoretic technique that converts any correct PIR protocol that assumes reliable channels, into a protocol which is both correct and private in the presence of a noisy channel while keeping the space complexity to a minimum. Despite the huge attention that PIR protocols have received in the literature, the existing works assume that the parties communicate using noiseless channels. Moreover, we observe that the approach of Haeupler and Resch to just save the nodes in the aforementioned DAG without taking the transcript history into account will lead to a correctness issue even for oblivious corruptions. We resolve this issue by saving hashes of prefixes of past transcripts. Departing from the DAG representation also allows us to accommodate scenarios where a party can simulate its part of the protocol without any extra knowledge (such as the DAG representation of the whole protocol). In the the two-party setting, our simulation has the same dependence on the error rate as in the work of Haeupler, and in the client-server setting it also depends on the number of servers. Furthermore, since our approach does not remember the complete transcript history, our current technique can defend only against oblivious corruptions.
Abstract. Consider two parties Alice and Bob, who hold private inputs x and y, and wish to compute a function f(x, y) privately in the information theoretic sense; that is, each party should learn nothing beyond f(x, y). However, the communication channel available to them is noisy. This means that the channel can introduce errors in the transmission between the two parties. Moreover, the channel is adversarial in the sense that it knows the protocol that Alice and Bob are running, and maliciously introduces errors to disrupt the communication, subject to some bound on the total number of errors. A fundamental question in this setting is to design a protocol that remains private in the presence of large number of errors. If Alice and Bob are only interested in computing f(x, y) correctly, and not privately, then quite robust protocols are known that can tolerate a constant fraction of errors. However, none of these solutions is applicable in the setting of privacy, as they inherently leak information about the parties ’ inputs. This leads to the question whether we can simultaneously achieve privacy and error-resilience against a constant fraction of errors. We show that privacy and error-resilience are contradictory goals. In particular, we show that for every constant c> 0, there exists a function f which is privately computable in the error-less setting, but for which no private and correct protocol is resilient against a c-fraction of errors.
Consider two parties, Alice and Bob, who hold private inputs x and y, and wish to compute a function f (x, y) privately in the information theoretic sense; that is, each party should learn nothing beyond f (x, y). However, the communication channel available to them is noisy. This means that the channel can introduce errors in the transmission between the two parties. Moreover, the channel is adversarial in the sense that it knows the protocol that Alice and Bob are running, and maliciously introduces errors to disrupt the communication, subject to some bound on the total number of errors. A fundamental question in this setting is to design a protocol that remains private in the presence of large number of errors. If Alice and Bob are only interested in computing f (x, y) correctly, and not privately, then quite robust protocols are known that can tolerate a constant fraction of errors. However, none of these solutions is applicable in the setting of privacy, as they inherently leak information about the parties' inputs. This leads to the question whether we can simultaneously achieve privacy and error-resilience against a constant fraction of errors. We show that privacy and errorresilience are contradictory goals. In particular, we show that for every constant c > 0, there exists a function f which is privately computable in the error-less setting, but for which no private and correct protocol is resilient against a c-fraction of errors.
A Private Information Retrieval (PIR) protocol allows a client to learn the ith row of a database held by one or more servers, without revealing i to the servers. A Random-Index PIR (RPIR) protocol, introduced by Gentry et al. (TCC 2021), is a PIR protocol where, instead of being chosen by the client, i is random. This has applications in e.g. anonymous committee selection. Both PIR and RPIR protocols are interesting only if the communication complexity is smaller than the database size; otherwise, the trivial solution where the servers send the entire database suffices. Unlike PIR, where the client must send at least one message (to encode information about i), RPIR can be executed in a single round of server-to-client communication. In this paper, we study such one-round, information-theoretic RPIR protocols. The only known construction in this setting is SimpleMSRPIR (Gentry et al.), which requires the servers to communicate approximately N/2 bits, N being the database size. We show an Ω(√N) lower bound on communication complexity for one-round two-server information-theoretic RPIR, and a sublinear upper bound. Finally, we show how to use a sublinear amount of database-independent correlated randomness among multiple servers to get near-optimal online communication complexity (the size of one row plus the size of one index description per server).
How can we encode a communication protocol between two parties to become resilient to adversarial errors on the communication channel? If we encode each message in the communication protocol with a "good" error-correcting code (ECC), the error rate of the encoded protocol becomes poor (namely O(1/m) where m is the number of communication rounds). Towards addressing this issue, Schulman (FOCS'92, STOC'93) introduced the notion of interactive coding. We argue that whereas the method of separately encoding each message with an ECC ensures that the encoded protocol carries the same amount of information as the original protocol, this may no longer be the case if using interactive coding. In particular, the encoded protocol may completely leak a player's private input, even if it would remain secret in the original protocol. Towards addressing this problem, we introduce the notion of knowledge-preserving interactive coding, where the interactive coding protocol is required to preserve the "knowledge" transmitted in the original protocol. Our main results are as follows: The method of separately applying ECCs to each message has essentially optimal error rate: No knowledge-preserving interactive coding scheme can have an error rate of 1/m, where m is the number of rounds in the original protocol; If restricting to computationally-bounded (polynomial-time) adversaries, then assuming the existence of one-way functions (resp. sub exponentially-hard one-way functions), for every ϵ > 0, there exists a knowledge-preserving interactive coding schemes with constant error rate and information rate n-ϵ(resp. 1/polylog(n)) where n is the security parameter; additionally to achieve an error of even 1/m requires the existence of one-way functions; Finally, even if we restrict to computationally-bounded adversaries, knowledge-preserving interactive coding schemes with constant error rate can have an information rate of at most o(1 log n). This results applies even to non-constructive interactive coding schemes.
We consider the problem of implementing two-party interactive quantum communication over noisy channels, a necessary endeavor if we wish to fully reap quantum advantages for communication. For an arbitrary protocol with n messages, designed for noiseless qudit channels (where d is arbitrary), our main result is a simulation method that fails with probability less than 2−Θ (nє) and uses a qudit channel n (1 + Θ (√є)) times, of which an є fraction can be corrupted adversarially. The simulation is thus capacity achieving to leading order, and we conjecture that it is optimal up to a constant factor in the √є term. Furthermore, the simulation is in a model that does not require pre-shared resources such as randomness or entanglement between the communicating parties. Perhaps surprisingly, this outperforms the best known overhead of 1 + O(√є loglog1/є) in the corresponding classical model, which is also conjectured to be optimal [Haeupler, FOCS’14]. Our work also improves over the best previously known quantum result where the overhead is a non-explicit large constant [Brassard et al., FOCS’14] for low є.
Consider two parties Alice and Bob, who hold private inputs x and y, and wish to compute a function f(x, y) privately in the information theoretic sense; that is, each party should learn nothing beyond f(x, y). However, the communication channel available to them is noisy. This means that the channel can introduce errors in the transmission between the two parties. Moreover, the channel is adversarial in the sense that it knows the protocol that Alice and Bob are running, and maliciously introduces errors to disrupt the communication, subject to some bound on the total number of errors. A fundamental question in this setting is to design a protocol that remains private in the presence of large number of errors.