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arXiv:1909.00323 · Society for Industrial and Applied Mathematics eBooks

Round Complexity of Common Randomness Generation: The Amortized Setting

Noah Golowich, Madhu Sudan

Published Dec 23, 2019• 3 citations
arXivHTMLPDF

Abstract

In this work we study the effect of rounds of interaction on the common randomness generation (CRG) problem. In the CRG problem, two parties, Alice and Bob, receive samples Xi and Yi, respectively, where (Xi, Yi) are drawn jointly from a source distribution μ. The two parties wish to agree on a common random key consisting of many bits of randomness, by exchanging messages that depend on each party's respective input and the previous messages. In this work we study the amortized version of the problem, i.e., the number of bits of communication needed per random bit output by Alice and Bob, in the limit as the number of bits generated tends to infinity. The amortized version of the CRG problem has been extensively studied in the information theory literature, though very little was known about the effect of interaction on this problem. Recently Bafna et al. (SODA 2019) considered the non-amortized version of the problem (so here the goal of the interaction is to generate a fixed number of random bits): they gave a family of sources μr,n parameterized by r,n ϵ ℕ, such that with r + 2 rounds of communication one can generate n bits of common randomness with this source with O(r log n) communication, whereas with roughly r/2 rounds the communication complexity is Ω(n/ poly log n). Note in particular that their source is designed with the target number of bits in mind and hence the result does not apply to the amortized setting. In this work we strengthen the work of Bafna et al. in two ways: First we show that the results extend to the classical amortized setting. We also reduce the gap between the round complexity in the upper and lower bounds to an additive constant. Specifically we show that for every pair r, n ϵ ℕ the (amortized) communication complexity to generate Ω(n) bits of common randomness from the source μr,n using r + 2 rounds of communication is O(r log n) whereas the amortized communication required to generate the same amount of randomness from r rounds is . Our techniques exploit known connections between information complexity and CRG, and the main novelty is our ability to analyze the information complexity of protocols getting inputs from the source μr,n.

DOI
10.1137/1.9781611975994.66

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In this work we study the effect of rounds of interaction on the common randomness generation (CRG) problem. In the CRG problem, two parties, Alice and Bob, receive samples Xi and Yi, respectively, where (Xi, Yi) are drawn jointly from a source distribution μ. The two parties wish to agree on a common random key consisting of many bits of randomness, by exchanging messages that depend on each party's respective input and the previous messages. In this work we study the amortized version of the problem, i.e., the number of bits of communication needed per random bit output by Alice and Bob, in the limit as the number of bits generated tends to infinity. The amortized version of the CRG problem has been extensively studied in the information theory literature, though very little was known about the effect of interaction on this problem. Recently Bafna et al. (SODA 2019) considered the non-amortized version of the problem (so here the goal of the interaction is to generate a fixed number of random bits): they gave a family of sources μr,n parameterized by r,n ϵ ℕ, such that with r + 2 rounds of communication one can generate n bits of common randomness with this source with O(r log n) communication, whereas with roughly r/2 rounds the communication complexity is Ω(n/ poly log n). Note in particular that their source is designed with the target number of bits in mind and hence the result does not apply to the amortized setting. In this work we strengthen the work of Bafna et al. in two ways: First we show that the results extend to the classical amortized setting. We also reduce the gap between the round complexity in the upper and lower bounds to an additive constant. Specifically we show that for every pair r, n ϵ ℕ the (amortized) communication complexity to generate Ω(n) bits of common randomness from the source μr,n using r + 2 rounds of communication is O(r log n) whereas the amortized communication required to generate the same amount of randomness from r rounds is . Our techniques exploit known connections between information complexity and CRG, and the main novelty is our ability to analyze the information complexity of protocols getting inputs from the source μr,n.
In this work we study the problems of common randomness generation (CRG) and secret key generation (SKG). In the CRG problem, two parties, Alice and Bob, receive samples X and Y, respectively, from some joint source distribution μ. The two parties wish to agree on a key consisting of many bits of randomness, by exchanging messages that depend on each party’s respective input and the previous messages. The SKG problem is the same as CRG, except that an eavesdropper who observes the messages must not be able to determine much information about the key. We study the tradeoff between the minimum total length of all messages for a protocol generating a given number of bits of randomness and the minimum possible number of rounds in such a protocol. We construct a source distribution parametrized by positive integers r, n, and l, achieving such a tradeoff in a strong sense: when Alice and Bob can use r + 2 rounds of communication and l ≥ n, they can agree on l bits of entropy by communicating only O(log n) bits, but when they are restricted to r rounds of communication, they require communication of Ω(n^(1/2) / poly log(n)) bits to agree on l bits of entropy. We also prove an analogous result for the setting in which Alice and Bob can amortize, meaning that they receive N i.i.d. samples of (X, Y) from μ, and the communication and key length, respectively, are measured by the ratio of the actual number of bits communicated and the actual key length, respectively, to N.
We study the role of interaction in the Common Randomness Generation (CRG) and Secret Key Generation (SKG) problems. In the CRG problem, two players, Alice and Bob, respectively get samples X1, X2, … and Y1, Y2, … with the pairs (X1, Y1), (X2, Y2), … being drawn independently from some known probability distribution µ. They wish to communicate so as to agree on L bits of randomness. The SKG problem is the restriction of the CRG problem to the case where the key is required to be close to random even to an eavesdropper who can listen to their communication (but does not have access to the inputs of Alice and Bob). In this work, we study the relationship between the amount of communication and the number of rounds of interaction in both the CRG and the SKG problems. Specifically, we construct a family of distributions µ = µr,n,L, parametrized by integers r, n and L, such that for every r there exists a constant b = b(r) for which CRG (respectively SKG) is feasible when (Xi, Yi) ∼ µr,n,L with r + 1 rounds of communication, each consisting of O(log n) bits, but when restricted to r/2 – 2 rounds of interaction, the total communication must exceed Ω(n/ logb(n)) bits. Prior to our work no separations were known for r ≥ 2.
We study the role of interaction in the Common Randomness Generation (CRG) and Secret Key Generation (SKG) problems. In the CRG problem, two players, Alice and Bob, respectively get samples X1,X2,…X_1,X_2,\dotsX1​,X2​,… and Y1,Y2,…Y_1,Y_2,\dotsY1​,Y2​,… with the pairs (X1,Y1)(X_1,Y_1)(X1​,Y1​), (X2,Y2)(X_2, Y_2)(X2​,Y2​), …\dots… being drawn independently from some known probability distribution μμμ. They wish to communicate so as to agree on LLL bits of randomness. The SKG problem is the restriction of the CRG problem to the case where the key is required to be close to random even to an eavesdropper who can listen to their communication (but does not have access to the inputs of Alice and Bob). In this work, we study the relationship between the amount of communication and the number of rounds of interaction in both the CRG and the SKG problems. Specifically, we construct a family of distributions μ=μr,n,Lμ= μ_{r, n,L}μ=μr,n,L​, parametrized by integers rrr, nnn and LLL, such that for every rrr there exists a constant b=b(r)b = b(r)b=b(r) for which CRG (respectively SKG) is feasible when (Xi,Yi)∼μr,n,L(X_i,Y_i) \sim μ_{r,n,L}(Xi​,Yi​)∼μr,n,L​ with r+1r+1r+1 rounds of communication, each consisting of O(log⁡n)O(\log n)O(logn) bits, but when restricted to r/2−3r/2 - 3r/2−3 rounds of interaction, the total communication must exceed Ω(n/log⁡b(n))Ω(n/\log^{b}(n))Ω(n/logb(n)) bits. Prior to our work no separations were known for r≥2r \geq 2r≥2.
We study common randomness where two parties have access to i.i.d. samples from a known random source, and wish to generate a shared random key using limited (or no) communication with the largest possible probability of agreement. This problem is at the core of secret key generation in cryptography, with connections to communication under uncertainty and locality sensitive hashing. We take the approach of treating correlated sources as a critical resource, and ask whether common randomness can be generated resource-efficiently. We consider two notable sources in this setup arising from correlated bits and correlated Gaussians. We design the first explicit schemes that use only a polynomial number of samples (in the key length) so that the players can generate shared keys that agree with constant probability using optimal communication. The best previously known schemes were both non-constructive and used an exponential number of samples. In the amortized setting, we characterize the largest achievable ratio of key length to communication in terms of the external and internal information costs, two well-studied quantities in theoretical computer science. In the relaxed setting where the two parties merely wish to improve the correlation between the generated keys of length k, we show that there are no interactive protocols using o(k) bits of communication having agreement probability even as small as 2–o(k). For the related communication problem where the players wish to compute a joint function f of their inputs using i.i.d samples from a known source, we give a simultaneous message passing protocol using 2O(c) bits where c is the interactive randomized public-coin communication complexity of f. This matches the lower bound shown previously while the best previously known upper bound was doubly exponential in c. Our schemes reveal a new connection between common randomness and unbiased error-correcting codes, e.g., dual-BCH codes and their analogues in Euclidean space.
A simulation of an interactive protocol entails the use of interactive communication to produce the output of the protocol to within a fixed statistical distance epsilon. Recent works have proposed that the information complexity of the protocol plays a central role in characterizing the minimum number of bits that the parties must exchange for a successful simulation, namely the distributional communication complexity of simulating the protocol. Several simulation protocols have been proposed with communication complexity depending on the information complexity of the simulated protocol. However, in the absence of any general lower bounds for distributional communication complexity, the conjectured central role of information complexity is far from settled. We fill this gap and show that the distributional communication complexity of epsilon-simulating a protocol is bounded below by the epsilon-tail lambda(epsilon) of the information complexity density, a random variable with information complexity as its expected value. For protocols with bounded number of rounds, we give a simulation protocol that yields a matching upper bound. Thus, it is not information complexity but lambda(epsilon), that governs the distributional communication complexity. As applications of our bounds, in the amortized regime for product protocols, we identify the exact second order term, together with the precise dependence on epsilon. For general protocols such as a mixture of two product protocols or for the amortized case when the repetitions are not independent, we derive a general formula for the leading asymptotic term. These results sharpen and significantly extend known results in the amortized regime. In the single-shot regime, our lower bound sheds light on the dependence of communication complexity on epsilon. We illustrate this with an example that exhibits an arbitrary separation between distributional communication complexity and information complexity for all sufficiently small epsilon.
Communication complexity investigates the amount of communication needed for two or more players to determine some joint function of their private inputs. For many interesting functions, the communication complexity can be much smaller than basic information theoretic measures associated with the players' inputs such as the input length, the entropy, or even the conditional entropy. Communication complexity of many functions reduces further when the players share randomness. Classical works studied the communication complexity of functions when the interacting players share randomness perfectly, i.e., they get identical copies of randomness from a common source. This paper considers the variant of this question when the players share randomness imperfectly, i.e., when they get noisy copies of the randomness produced by some common source. Our main result shows that any function that can be computed by a k-bit protocol in the perfect sharing model has a 2k-bit protocol in the setting of imperfectly shared randomness and such an exponential growth is necessary. Our upper bound relies on ideas from locality sensitive hashing, while lower bounds rely on hypercontractivity and a new invariance principle tailored for communication protocols.