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arXiv:1907.09070 · IEEE Transactions on Automatic Control

Bayesian Persuasion With State-Dependent Quadratic Cost Measures

Muhammed O. Sayin, Tamer Başar

Published Feb 18, 2021• 19 citations
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Abstract

In this article, we address Bayesian persuasion between a sender and a receiver with state-dependent quadratic cost measures for general classes of distributions. The receiver seeks to make mean-square-error estimate of a state based on a signal sent by the sender while the sender signals strategically in order to control the receiver’s estimate in a certain way. Such a scheme could model, e.g., deception and privacy, problems in multiagent systems. Existing solution concepts are not viable since here the receiver has continuous action space. We show that for finite state spaces, optimal signaling strategies can be computed through an equivalent linear optimization problem over the cone of completely positive matrices. We then establish its strong duality to a copositive program. To exemplify the effectiveness of this equivalence result, we adopt sequential polyhedral approximation of completely positive cones and analyze its performance numerically. We also quantify the approximation error for a quantized version of a continuous distribution and show that a semi-definite program relaxation of the equivalent problem could be a benchmark lower bound for the sender’s cost for large state spaces.

DOI
10.1109/tac.2021.3059679

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In this article, we address Bayesian persuasion between a sender and a receiver with state-dependent quadratic cost measures for general classes of distributions. The receiver seeks to make mean-square-error estimate of a state based on a signal sent by the sender while the sender signals strategically in order to control the receiver’s estimate in a certain way. Such a scheme could model, e.g., deception and privacy, problems in multiagent systems. Existing solution concepts are not viable since here the receiver has continuous action space. We show that for finite state spaces, optimal signaling strategies can be computed through an equivalent linear optimization problem over the cone of completely positive matrices. We then establish its strong duality to a copositive program. To exemplify the effectiveness of this equivalence result, we adopt sequential polyhedral approximation of completely positive cones and analyze its performance numerically. We also quantify the approximation error for a quantized version of a continuous distribution and show that a semi-definite program relaxation of the equivalent problem could be a benchmark lower bound for the sender’s cost for large state spaces.
In this paper, we address the problem of optimal hierarchical signaling between a sender and a receiver for a general class of square integrable multivariate distributions. The receiver seeks to learn a certain information of interest that is known to the sender while the sender seeks to induce the receiver to perceive that information as a certain private information. For the setting where the players have quadratic cost measures, we analyze the Stackelberg equilibrium, where the sender leads the game by committing his/her strategies beforehand. We show that when the underlying state space is finite, the optimal signaling strategies can be computed through an equivalent linear optimization problem over the cone of completely positive matrices. The equivalence established enables us to use the existing computational tools to solve this class of cone programs approximately with any error rate. For continuous distributions, we also analyze the error of approximation, if the optimal signaling strategy is computed for a discretized version obtained through a quantization scheme, and we provide an upper bound in terms of the quantization error.
We investigate a privacy-signaling game problem in which a sender with privacy concerns observes a pair of correlated random vectors which are modeled as jointly Gaussian. The sender aims to hide one of these random vectors and convey the other one whereas the objective of the receiver is to accurately estimate both of the random vectors. We analyze these conflicting objectives in a game theoretic framework with quadratic costs where depending on the commitment conditions (of the sender), we consider Nash or Stackelberg (Bayesian persuasion) equilibria. We show that a payoff dominant Nash equilibrium among all admissible policies is attained by a set of explicitly characterized linear policies. We also show that a payoff dominant Nash equilibrium coincides with a Stackelberg equilibrium. We formulate the information bottleneck problem within our Stackelberg framework under the mean squared error distortion criterion where the information bottleneck setup has a further restriction that only one of the random variables is observed at the sender. We show that this MMSE Gaussian Information Bottleneck Problem admits a linear solution which is explicitly characterized in the paper. We provide explicit conditions on when the optimal solutions, or equilibrium solutions in the Nash setup, are informative or noninformative.
In this article, we relax the Bayesianity assumption in the now-traditional model of Bayesian Persuasion introduced by Kamenica & Gentzkow. Unlike preexisting approaches—which have tackled the possibility of the receiver (Bob) being non-Bayesian by considering that his thought process is not Bayesian yet known to the sender (Alice), possibly up to a parameter—we let Alice merely assume that Bob behaves ‘almost like’ a Bayesian agent, in some sense, without resorting to any specific model. Under this assumption, we study Alice's strategy when both utilities are quadratic and the prior is isotropic. We show that, contrary to the Bayesian case, Alice's optimal response may not be linear anymore. This fact is unfortunate as linear policies remain the only ones for which the induced belief distribution is known. What is more, evaluating linear policies proves difficult except in particular cases, let alone finding an optimal one. Nonetheless, we derive bounds that prove linear policies are near-optimal and allow Alice to compute a near-optimal linear policy numerically. With this solution in hand, we show that Alice shares less information with Bob as he departs more from Bayesianity, much to his detriment.
We introduce a privacy-signaling game problem in which a transmitter with privacy concerns observes a pair of correlated random vectors which are modeled as jointly Gaussian. The transmitter aims to hide one of these random vectors and convey the other one whereas the objective of the receiver is to accurately estimate both of the random vectors. We analyze these conflicting objectives in a game theoretic framework where depending on the commitment conditions (of the sender), we consider Nash or Stackelberg (Bayesian persuasion) equilibria. We show that a payoff dominant Nash equilibrium among all admissible policies is attained by a set of explicitly characterized linear policies. We also show that a payoff dominant Nash equilibrium coincides with a Stackelberg equilibrium. We formulate the information bottleneck problem within our Stackelberg framework under the mean squared error distortion criterion where the information bottleneck setup has a further restriction that only one of the parameters is observed at the sender. We show that this MMSE Gaussian Information Bottleneck Problem admits a linear solution which is explicitly characterized in the paper. We provide explicit conditions on when the optimal solutions, or equilibrium solutions in the Nash setup, are informative or noninformative.
In this work, we study Bayesian quantum parameter estimation given a finite number of uses of the process encoding one or more unknown physical quantities. We analyze the performance of different kinds of quantum metrological protocols, including the conventional parallel, sequential, or general, which may involve an indefinite causal order. We also analyze a class of hybrid adaptive greedy strategies, which are based on classical feedforward between quantum protocols to optimize the next round. Within each class, the central question is to determine the optimal strategy -- namely, the choice of optimal input state, control operations, measurement, and estimators. Using the formalism of higher-order operations, we develop an algorithm that searches for the optimal solution, and we provide a numerical implementation based on semidefinite programming. Our benchmark cases, specifically those against existing analytical solutions, demonstrate how powerful and precise our method is. We further demonstrate the strength of our algorithm in several examples, from single to multiparameter estimation, and with various prior distributions. Particularly, we find examples where the adaptive greedy strategy matches the performance of general strategies with indefinite causal order, and at the same time examples that showcase a strict hierarchy between all different classes.
In the classical communication setting, multiple senders having access to the same source of information and transmitting it over channel(s) to a receiver, in general, leads to a decrease in estimation error at the receiver. However, if the objectives of the information providers are different from that of the estimator, this might result in interesting strategic interactions. In this work, we consider a hierarchical signaling game between two senders (information designers) and a single receiver (decision maker) each having their own, possibly misaligned, objectives. The senders lead the game by committing to individual information disclosure policies simultaneously, within the framework of a Nash game among themselves. This is followed by the receiver's action decision. With Gaussian information structure and quadratic objectives (which depend on underlying state and receiver's action) for all the players, we show that in general the equilibrium is not unique. While we show that full revelation of the state is always an equilibrium, we propose an algorithm to achieve non trivial equilibria. Through simulations we show that misalignment between senders' objectives is beneficial for the receiver.