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arXiv:1807.05957 · Physical Review A

Finding a marked node on any graph via continuous-time quantum walks

Shantanav Chakraborty, Leonardo Novo, Jérémie Roland

Published Aug 26, 2020• 26 citations
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Abstract

Spatial search by a discrete-time quantum walk can find a marked node on any ergodic, reversible Markov chain $P$ quadratically faster than its classical counterpart, i.e., in a time that is in the square root of the hitting time of $P$. However, in the framework of continuous-time quantum walks, it was previously unknown whether such general speedup is possible. In fact, in this framework, the widely used quantum algorithm by Childs and Goldstone fails to achieve such a speedup. Furthermore, it is not clear how to apply this algorithm for searching any Markov chain $P$. In this article we aim to reconcile the apparent differences between the running times of spatial search algorithms in these two frameworks. We first present a modified version of the Childs and Goldstone algorithm which can search for a marked element for any ergodic, reversible $P$ by performing a quantum walk on its edges. Although this approach improves the algorithmic running time for several instances, it cannot provide a generic quadratic speedup for any $P$. Second, using the framework of interpolated Markov chains, we provide a spatial search algorithm by a continuous-time quantum walk which can find a marked node on any $P$ in the square root of the classical hitting time. In the scenario where multiple nodes are marked, the algorithmic running time scales as the square root of a quantity known as the extended hitting time. Our results establish a connection between discrete-time and continuous-time quantum walks and can be used to develop a number of Markov chain-based quantum algorithms.

DOI
10.1103/physreva.102.022227

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Spatial search by a discrete-time quantum walk can find a marked node on any ergodic, reversible Markov chain PPP quadratically faster than its classical counterpart, i.e., in a time that is in the square root of the hitting time of PPP. However, in the framework of continuous-time quantum walks, it was previously unknown whether such general speedup is possible. In fact, in this framework, the widely used quantum algorithm by Childs and Goldstone fails to achieve such a speedup. Furthermore, it is not clear how to apply this algorithm for searching any Markov chain PPP. In this article we aim to reconcile the apparent differences between the running times of spatial search algorithms in these two frameworks. We first present a modified version of the Childs and Goldstone algorithm which can search for a marked element for any ergodic, reversible PPP by performing a quantum walk on its edges. Although this approach improves the algorithmic running time for several instances, it cannot provide a generic quadratic speedup for any PPP. Second, using the framework of interpolated Markov chains, we provide a spatial search algorithm by a continuous-time quantum walk which can find a marked node on any PPP in the square root of the classical hitting time. In the scenario where multiple nodes are marked, the algorithmic running time scales as the square root of a quantity known as the extended hitting time. Our results establish a connection between discrete-time and continuous-time quantum walks and can be used to develop a number of Markov chain-based quantum algorithms.
Continuous-time quantum walks provide a natural framework to tackle the fundamental problem of finding a node among a set of marked nodes in a graph, known as spatial search. Whether spatial search by continuous-time quantum walk provides a quadratic advantage over classical random walks has been an outstanding problem. Thus far, this advantage is obtained only for specific graphs or when a single node of the underlying graph is marked. In this Letter, we provide a new continuous-time quantum walk search algorithm that completely resolves this: our algorithm can find a marked node in any graph with any number of marked nodes, in a time that is quadratically faster than classical random walks. The overall algorithm is quite simple, requiring time evolution of the quantum walk Hamiltonian followed by a projective measurement. A key component of our algorithm is a purely analogue procedure to perform operations on a state of the form e^{-tH^{2}}|ψ⟩, which, for a given Hamiltonian H, only requires evolving H for time scaling as sqrt[t]. This allows us to quadratically fast-forward the dynamics of a continuous-time classical random walk. The applications of our Letter thus go beyond the realm of quantum walks and can lead to new analog quantum algorithms for preparing ground states of Hamiltonians or solving optimization problems.
Continuous-time quantum walks have proven to be an extremely useful framework for the design of several quantum algorithms. Often, the running time of quantum algorithms in this framework is characterized by the quantum hitting time: the time required by the quantum walk to find a vertex of interest with a high probability. In this article, we provide improved upper bounds for the quantum hitting time that can be applied to several continuous-time quantum walk (CTQW) based quantum algorithms. In particular, we apply our techniques to the glued-trees problem, improving their hitting time upper bound by a polynomial factor: from O(n5)O({n}^{5})O(n5) to O(n2logn)O({n}^{2}logn)O(n2logn). Furthermore, our methods also help to exponentially improve the dependence on precision of the CTQW based algorithm to find a marked node on any ergodic, reversible Markov chain by Chakraborty et al. [Phys. Rev. A 102, 022227 (2020)].
One of the most important algorithmic applications of quantum walks is to solve spatial search problems. A widely used quantum algorithm for this problem, introduced by Childs and Goldstone [Phys. Rev. A 70, 022314 (2004)], finds a marked node on a graph of nnn nodes via a continuous-time quantum walk. This algorithm is said to be optimal if it can find any of the nodes in O(n)O(\sqrt{n})O(n​) time. However, given a graph, no general conditions for the optimality of the algorithm are known and previous works demonstrating optimal quantum search for certain graphs required an instance-specific analysis. In fact, the demonstration of the necessary and sufficient conditions that a graph must fulfill for quantum search to be optimal has been a long-standing open problem. In this work we make significant progress towards solving this problem. We derive general expressions, depending on the spectral properties of the Hamiltonian driving the walk, that predict the performance of this quantum search algorithm provided certain spectral conditions are fulfilled. Our predictions are valid, for example, for (normalized) Hamiltonians whose spectral gap is considerably larger than ${n}^{\ensuremath{-}1/2}$. This allows us to derive necessary and sufficient conditions for optimal quantum search in this regime, as well as provide examples of graphs where quantum search is suboptimal. In addition, by extending this analysis, we are also able to show the optimality of quantum search for certain graphs with very small spectral gaps, such as graphs that can be efficiently partitioned into clusters. Our results imply that, to the best of our knowledge, all prior results analytically demonstrating the optimality of this algorithm for specific graphs can be recovered from our general results.
The quantum-walk-based spatial search problem aims to find a marked vertex using a quantum walk on a graph with marked vertices. We describe a framework for determining the computational complexity of spatial search by continuous-time quantum walk on arbitrary graphs by providing a recipe for finding the optimal running time and the success probability of the algorithm. The quantum walk is driven by a Hamiltonian derived from the adjacency matrix of the graph modified by the presence of the marked vertices. The success of our framework depends on the knowledge of the eigenvalues and eigenvectors of the adjacency matrix. The spectrum of the Hamiltonian is subsequently obtained from the roots of the determinant of a real symmetric matrix M , the dimensions of which depend on the number of marked vertices. The eigenvectors are determined from a basis of the kernel of M . We show each step of the framework by solving the spatial searching problem on the Johnson graphs with a fixed diameter and with two marked vertices. Our calculations show that the optimal running time is O(N)O(\sqrt {N})O(N​) with an asymptotic probability of 1+ o (1), where N is the number of vertices.
Spatial search and walk processes. Spatial search by quantum walk is database search with the additional constraint that one is required to move through the search space that obeys some locality structure. For example, the data items may be stored at the vertices of a two-dimensional grid. The requirement of moves along the edges of the grid captures the cost of accessing different items starting from some fixed position in the database. One of possible ways of carrying out spatial search is by performing a random walk on the search space or its quantum analog, a quantum walk. The complexity of spatial search by quantum walk is strongly tied to the quantum hitting time [19] of the walk. Let S , with jS j D n, be a finite set of states. Assume that a subset M S of states are marked. We are given a procedure C that, on input x 2 S and an associated data structure d.x/, checks whether the state x is marked. The goal is either to find a marked state when promised that M ¤ ; (search version) or to determine whether M is nonempty (decision version). The algorithm progresses in stages. In the setup stage, we access some state of S (usually a random state). In the walk stage we move from state to state, performing a spatial walk as described below. The moves are called updates. In addition, in the walk stage we perform checks to see if the current state is marked at steps selected by the algorithm. In the classical setting, the transition probabilities of the spatial walk are described by a stochastic matrix P D .px;y/x;y2S . This makes the walk a Markov chain. In every move the algorithm must perform a random transition according to P . The possible x ! y moves, i.e., those with px;y ¤ 0, form the edges of a (directed) graph G, and we say that the Markov chain P has locality structure G. We define the search problem in the classical setting, which carries over to the quantum case with little modification:
The problem of finding a marked node in a graph can be solved by the spatial search algorithm based on continuous-time quantum walks (CTQW). However, this algorithm is known to run in optimal time only for a handful of graphs. In this work, we prove that for Erdös-Renyi random graphs, i.e., graphs of n vertices where each edge exists with probability p, search by CTQW is almost surely optimal as long as p≥log^{3/2}(n)/n. Consequently, we show that quantum spatial search is in fact optimal for almost all graphs, meaning that the fraction of graphs of n vertices for which this optimality holds tends to one in the asymptotic limit. We obtain this result by proving that search is optimal on graphs where the ratio between the second largest and the largest eigenvalue is bounded by a constant smaller than 1. Finally, we show that we can extend our results on search to establish high fidelity quantum communication between two arbitrary nodes of a random network of interacting qubits, namely, to perform quantum state transfer, as well as entanglement generation. Our work shows that quantum information tasks typically designed for structured systems retain performance in very disordered structures.