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arXiv:1801.03821 · Annual Symposium on Foundations of Computer Science

Low-Degree Testing for Quantum States, and a Quantum Entangled Games PCP for QMA

Anand Natarajan, Thomas Vidick

Published Oct 1, 2018• 38 citations
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Abstract

We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy using entanglement that succeeds with probability 1 in the game, or when no such strategy succeeds with probability larger than 1/2. This proves the “games quantum PCP conjecture” of Fitzsimons and the second author (ITCS'15), albeit under randomized reductions. The core component in our reduction is a construction of a family of two-player games for testing n-qubit maximally entangled states. For any integer n ≥ 2, we give such a game in which questions from the verifier are O(log n) bits long, and answers are poly(loglogn) bits long. We show that for any constant ε ≥ 0, any strategy that succeeds with probability at least 1 - ε in the test must use a state that is within distance δ(ε) = O(εc) from a state that is locally equivalent to a maximally entangled state on n qubits, for some universal constant c > 0. The construction is based on the classical plane-vs-point test for multivariate low-degree polynomials of Raz and Safra (STOC'97). We extend the classical test to the quantum regime by executing independent copies of the test in the generalized Pauli X and Z bases over Fq, where q is a sufficiently large prime power, and combine the two through a test for the Pauli twisted commutation relations. Our main complexity-theoretic result is obtained by combining this family of games with techniques from the classical PCP literature. More specifically, we use constructions of PCPs of proximity introduced by Ben-Sasson et al. (CCC'05), and crucially rely on a linear property of such PCPs. Another consequence of our results is a deterministic reduction from the games quantum PCP conjecture to a suitable formulation of the constraint satisfaction quantum PCP conjecture.

DOI
10.1109/focs.2018.00075

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We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy using entanglement that succeeds with probability 1 in the game, or when no such strategy succeeds with probability larger than 1/2. This proves the “games quantum PCP conjecture” of Fitzsimons and the second author (ITCS'15), albeit under randomized reductions. The core component in our reduction is a construction of a family of two-player games for testing n-qubit maximally entangled states. For any integer n ≥ 2, we give such a game in which questions from the verifier are O(log n) bits long, and answers are poly(loglogn) bits long. We show that for any constant ε ≥ 0, any strategy that succeeds with probability at least 1 - ε in the test must use a state that is within distance δ(ε) = O(εc) from a state that is locally equivalent to a maximally entangled state on n qubits, for some universal constant c > 0. The construction is based on the classical plane-vs-point test for multivariate low-degree polynomials of Raz and Safra (STOC'97). We extend the classical test to the quantum regime by executing independent copies of the test in the generalized Pauli X and Z bases over Fq, where q is a sufficiently large prime power, and combine the two through a test for the Pauli twisted commutation relations. Our main complexity-theoretic result is obtained by combining this family of games with techniques from the classical PCP literature. More specifically, we use constructions of PCPs of proximity introduced by Ben-Sasson et al. (CCC'05), and crucially rely on a linear property of such PCPs. Another consequence of our results is a deterministic reduction from the games quantum PCP conjecture to a suitable formulation of the constraint satisfaction quantum PCP conjecture.
The quantum PCP (QPCP) conjecture states that all problems in QMA, the quantum analogue of NP, admit quantum verifiers that only act on a constant number of qubits of a polynomial size quantum proof and have a constant gap between completeness and soundness. Despite an impressive body of work trying to prove or disprove the quantum PCP conjecture, it still remains widely open. The above-mentioned proof verification statement has also been shown equivalent to the QMA-completeness of the Local Hamiltonian problem with constant relative gap. Nevertheless, unlike in the classical case, no equivalent formulation in the language of multi-prover games is known. In this work, we propose a new type of quantum proof systems, the Pointer QPCP, where a verifier first accesses a classical proof that he can use as a pointer to which qubits from the quantum part of the proof to access. We define the Pointer QPCP conjecture, that states that all problems in QMA admit quantum verifiers that first access a logarithmic number of bits from the classical part of a polynomial size proof, then act on a constant number of qubits from the quantum part of the proof, and have a constant gap between completeness and soundness. We define a new QMA-complete problem, the Set Local Hamiltonian problem, and a new restricted class of quantum multi-prover games, called CRESP games. We use them to provide two other equivalent statements to the Pointer QPCP conjecture: the Set Local Hamiltonian problem with constant relative gap is QMA-complete; and the approximation of the maximum acceptance probability of CRESP games up to a constant additive factor is as hard as QMA. Our new conjecture is weaker than the original QPCP conjecture and hence provides a natural intermediate step towards proving the quantum PCP theorem. Furthermore, this is the first equivalence between a quantum PCP statement and the inapproximability of quantum multi-prover games.
In classical complexity theory, the two definitions of probabilistically checkable proofs -- the constraint satisfaction and the nonlocal games version -- are computationally equal in power. In the quantum setting, the situation is far less clear. The result MIP* = RE of Ji et. al. (arXiv:2001.04383) and refinements by Natarajan and Zhang (arXiv:2302.04322) show that multiprover interactive proof systems with polylogarithmically long messages can solve any decision problem in RE, including undecidable problems like the halting problem. These results show that any connection between the "constraint satisfaction" or "Hamiltonian" quantum PCP conjecture and nonlocal games must involve restricting the players in the game to be computationally efficient. This note contains two main results: (1) we give a "quantum games PCP for AM" in the form of a new construction of a succinct MIP* protocol with efficient provers for the canonical AM-complete problem, and (2) we explain an error in the energy amplification procedure of Natarajan and Vidick (arXiv:1710.03062) which invalidates their claim to have constructed a quantum games PCP for a QMA-complete problem. In surveying the obstacles remaining towards a quantum games PCP for QMA, we highlight the importance and challenge of understanding gap amplification for Hamiltonians even when locality is replaced by much weaker constraints, such as bounds on the "Pauli spectrum" of the Hamiltonian. We hope these questions will motivate progress towards new "baby versions" of Hamiltonian quantum PCP conjecture.
The quantum PCP (QPCP) conjecture states that all problems in QMA, the quantum analogue of NP, admit quantum verifiers that only act on a constant number of qubits of a polynomial size quantum proof and have a constant gap between completeness and soundness. Despite an impressive body of work trying to prove or disprove the quantum PCP conjecture, it still remains widely open. The above-mentioned proof verification statement has also been shown equivalent to the QMA-completeness of the Local Hamiltonian problem with constant relative gap. Nevertheless, unlike in the classical case, no equivalent formulation in the language of multi-prover games is known. In this work, we propose a new type of quantum proof systems, the Pointer QPCP, where a verifier first accesses a classical proof that he can use as a pointer to which qubits from the quantum part of the proof to access. We define the Pointer QPCP conjecture, that states that all problems in QMA admit quantum verifiers that first access a logarithmic number of bits from the classical part of a polynomial size proof, then act on a constant number of qubits from the quantum part of the proof, and have a constant gap between completeness and soundness. We define a new QMA-complete problem, the Set Local Hamiltonian problem, and a new restricted class of quantum multi-prover games, called CRESP games. We use them to provide two other equivalent statements to the Pointer QPCP conjecture: the Set Local Hamiltonian problem with constant relative gap is QMA-complete; and the approximation of the maximum acceptance probability of CRESP games up to a constant additive factor is as hard as QMA. This is the first equivalence between a quantum PCP statement and the inapproximability of quantum multi-prover games.
We introduce a simple two-player test which certifies that the players apply tensor products of Pauli σX and σZ observables on the tensor product of n EPR pairs. The test has constant robustness: any strategy achieving success probability within an additive of the optimal must be poly(ε)-close, in the appropriate distance measure, to the honest n-qubit strategy. The test involves 2n-bit questions and 2-bit answers. The key technical ingredient is a quantum version of the classical linearity test of Blum, Luby, and Rubinfeld.
The model of interactive oracle proofs (IOP) generalizes the notion of probabilistically checkable proof (PCP), in which a static proof is verified probabilistically by querying a small number of bits, to the interactive setting: a polynomial-time verifier interacts with an unbounded prover, but is restricted to only reading a small number of bits, in total, from the messages sent by the prover. IOPs provide a relaxed setting in which to study local probabilistic verification. They have proved instrumental in devising efficient methods for verification through subsequent compilation into non-interactive or succinct protocols. We study a quantum analogue of interactive oracle proofs (qIOP) in which the verifier and communication are both allowed to be quantum; yet the verifier is restricted to perform measurements only on a small number of qubits received from the prover. Our main result is a qIOP for any language in QMA, in which the total communication is polynomial but the verifier only reads a polylogarithmic number of qubits in total. The protocol has completeness parameter exponentially close to 111 and soundness bounded away from 111 by a constant. In the absence of a quantum PCP theorem, this provides the first information-theoretically sound local and robust characterization of QMA, albeit interactive. Our protocol combines the use of a quantum locally testable code (LTC) with classical techniques, notably probabilistically checkable proofs of proximity (PCPP). We avoid the necessity for complex multi-qubit tests employed in other settings by leveraging the local indistinguishability property of the quantum LTC.
We show that the maximum success probability of players sharing quantum entanglement in a two-player game with classical questions of logarithmic length and classical answers of constant length is NP-hard to approximate to within constant factors. As a corollary, the inclusion NEXP⊆MIP∗\mathrm{NEXP}\subseteq\mathrm{MIP}^*NEXP⊆MIP∗, first shown in [IV12] with three provers, holds with two provers only. The proof is based on a simpler, improved analysis of the low-degree test Raz and Safra (STOC'97) against two entangled provers.