Several variants of nonlocal games have been considered in the study of quantum entanglement and nonlocality. This paper concerns two of these variants, called quantum-classical games and extended nonlocal games. We give a construction of an extended nonlocal game from any quantum-classical game that allows one to translate certain facts concerning quantum- classical games to extended nonlocal games. In particular, based on work of Regev and Vidick, we conclude that there exist extended nonlocal games for which no finite-dimensional entangled strategy can be optimal. While this conclusion is a direct consequence of recent work of Slofstra, who proved a stronger, analogous result for ordinary (non-extended) nonlocal games, the proof based on our construction is considerably simpler, and the construction itself might potentially have other applications in the study of entanglement and nonlocality.
Several variants of nonlocal games have been considered in the study of quantum entanglement and nonlocality. This paper concerns two of these variants, called quantum-classical games and extended nonlocal games. We give a construction of an extended nonlocal game from any quantum-classical game that allows one to translate certain facts concerning quantum- classical games to extended nonlocal games. In particular, based on work of Regev and Vidick, we conclude that there exist extended nonlocal games for which no finite-dimensional entangled strategy can be optimal. While this conclusion is a direct consequence of recent work of Slofstra, who proved a stronger, analogous result for ordinary (non-extended) nonlocal games, the proof based on our construction is considerably simpler, and the construction itself might potentially have other applications in the study of entanglement and nonlocality.
This review article is concerned with a recently uncovered connection between operator spaces, a noncommutative extension of Banach spaces, and quantum nonlocality, a striking phenomenon which underlies many of the applications of quantum mechanics to information theory, cryptography, and algorithms. Using the framework of nonlocal games, we relate measures of the nonlocality of quantum mechanics to certain norms in the Banach and operator space categories. We survey recent results that exploit this connection to derive large violations of Bell inequalities, study the complexity of the classical and quantum values of games and their relation to Grothendieck inequalities, and quantify the nonlocality of different classes of entangled states.
Quantum entanglement is known to provide a strong advantage in many two-party distributed tasks. We investigate the question of how much entanglement is needed to reach optimal performance. For the first time we show that there exists a purely classical scenario for which no finite amount of entanglement suffices. To this end we introduce a simple two-party nonlocal game H, inspired by Lucien Hardy's paradox. In our game each player has only two possible questions and can provide bit strings of any finite length as answer. We exhibit a sequence of strategies which use entangled states in increasing dimension d and succeed with probability 1−O(d−c) for some c≥0.13. On the other hand, we show that any strategy using an entangled state of local dimension d has success probability at most 1−Ω(d−2). In addition, we show that any strategy restricted to producing answers in a set of cardinality at most d has success probability at most 1−Ω(d−2). Finally, we generalize our construction to derive similar results starting from any game G with two questions per player and finite answers sets in which quantum strategies have an advantage.
The notions of entanglement and nonlocality are among the most striking ingredients found in quantum information theory. One tool to better understand these notions is the model of nonlocal games; a mathematical framework that abstractly models a physical system. The simplest instance of a nonlocal game involves two players, Alice and Bob, who are not allowed to communicate with each other once the game has started and who play cooperatively against an adversary referred to as the referee. The focus of this thesis is a class of games called extended nonlocal games, of which nonlocal games are a subset. In an extended nonlocal game, the players initially share a tripartite state with the referee. In such games, the winning conditions for Alice and Bob may depend on outcomes of measurements made by the referee, on its part of the shared quantum state, in addition to Alice and Bob's answers to the questions sent by the referee. We build up the framework for extended nonlocal games and study their properties and how they relate to nonlocal games.
Quantum entanglement is known to provide a strong advantage in many two-party distributed tasks. We investigate the question of how much entanglement is needed to reach optimal performance. For the first time we show that there exists a purely classical scenario for which no finite amount of entanglement suffices. To this end we introduce a simple two-party nonlocal game H, inspired by Lucien Hardy’s paradox. In our game each player has only two possible questions and can provide bit strings of any finite length as answer. We exhibit a sequence of strategies which use entangled states in increasing dimension d and succeed with probability 1 − O(d−c ) for some c ≥ 0.13. On the other hand, we show that any strategy using an entangled state of local dimension d has success probability at most 1 − Ω(d−2 ). In addition, we show that any strategy restricted to producing answers in a set of cardinality at most d has success probability at most 1 − Ω(d−2 ). Finally, we generalize our construction to derive similar results starting from any game G with two questions per player and finite answers sets in which quantum strategies have an advantage.
Nonlocal games offer a conceptually clear way to reason about Bell nonlocality. However, we show that as originally defined, and most commonly used, i.e. with a deterministic predicate, they cannot be complete witnesses of nonlocality. Concretely, we prove the existence of nonlocal behaviours which do not violate any such nonlocal game. Furthermore, we also show that quantum mechanics can produce these game-classical nonlocal behaviours. We prove that this phenomenon exists in every bipartite scenario (X,Y,A,B) with X,Y≥2 and A,B≥4.
How much entanglement does near-optimal play of a two-player nonlocal game require? We give an explicit binary linear system game, with 1687 equations in 1993 variables and at most three variables in each equation, whose quantum value is one, and in which every strategy that wins with probability 1−ε needs entanglement entropy ε−1+o(1), hence local dimension exp(ε−1+o(1)). The same bound holds for the entanglement of formation of mixed strategies, and a strategy on a maximally entangled state of local dimension exp(Cε−1log(1/ε)) suffices, so the exponent is sharp. For explicit two-player games of quantum value one, the best previous lower bound was polynomial in 1/ε. The game comes from a finitely generated, elementary amenable group: a lamplighter whose lamps are Pauli pairs indexed by finite sets of points on the three rays on which Houghton's group acts. Exponentially many of these pairs share one central involution, yet the relation that any two of them commute can be derived from a fixed finite set of relations in a number of steps only quasi-polynomial in the number of points. Two tools may be of independent use. The first counts qubits from approximate Pauli relations measured in an arbitrary state, with the errors of different pairs adding in squares. The second identifies, in both directions and at the natural precision ε, the near-optimal strategies of a linear system game with approximate representations of its solution group measured in the players' actual state, so that no power of ε is lost by passing to a flat state. The same tools give sharp rates for two earlier examples: the CHSH(n) games need Θ(min(n,1/ε)) ebits, and the linear system game of Slofstra and Vidick needs local dimension Θ(ε−1/2).