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arXiv:1610.05140

Certified randomness between mistrustful players

Carl A. Miller, Yaoyun Shi

Published Oct 17, 2016• 0 citations
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Abstract

It is known that if two players achieve a superclassical score at a nonlocal game $G$, then their outputs are certifiably random - that is, regardless of the strategy used by the players, a third party will not be able to perfectly predict their outputs (even if he were given their inputs). We prove that for any complete-support game $G$, there is an explicit nonzero function $F_G$ such that if Alice and Bob achieve a superclassical score of $s$ at $G$, then Bob has a probability of at most $1 - F_G ( s )$ of correctly guessing Alice's output after the game is played. Our result implies that certifying global randomness through such games must necessarily introduce local randomness.

DOI
10.48550/arxiv.1610.05140

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It is known that if two players achieve a superclassical score at a nonlocal game GGG, then their outputs are certifiably random - that is, regardless of the strategy used by the players, a third party will not be able to perfectly predict their outputs (even if he were given their inputs). We prove that for any complete-support game GGG, there is an explicit nonzero function FGF_GFG​ such that if Alice and Bob achieve a superclassical score of sss at GGG, then Bob has a probability of at most 1−FG(s)1 - F_G ( s )1−FG​(s) of correctly guessing Alice's output after the game is played. Our result implies that certifying global randomness through such games must necessarily introduce local randomness.
If two quantum players at a nonlocal game G achieve a superclassical score, then their measurement outcomes must be at least partially random from the perspective of any third player. This is the basis for device-independent quantum cryptography. In this paper we address a related question: does a superclassical score at G guarantee that one player has created randomness from the perspective of the other player? We show that for complete-support games, the answer is yes: even if the second player is given the first player’s input at the conclusion of the game, he cannot perfectly recover her output. Thus some amount of local randomness (i.e., randomness possessed by only one player) is always obtained when randomness is certified from nonlocal games with quantum strategies. This is in contrast to non-signaling game strategies, which may produce global randomness without any local randomness. We discuss potential implications for cryptographic protocols between mistrustful parties.
When two players achieve a superclassical score at a nonlocal game, their outputs must contain intrinsic randomness. This fact has many useful implications for quantum cryptography. Recently it has been observed [C. Miller and Y. Shi, Quantum Inf. Computat. 17, 0595 (2017)] that such scores also imply the existence of local randomness---that is, randomness known to one player but not to the other. This has potential implications for cryptographic tasks between two cooperating but mistrustful players. In the current paper we bring this notion toward practical realization, by offering near-optimal bounds on local randomness for the CHSH game, and also proving the security of a cryptographic application of local randomness (single-bit certified deletion).
Quantum nonlocality is an inherently non-classical feature of quantum mechanics and manifests itself through violation of Bell inequalities for nonlocal games. We show that in a fairly general setting, a simple extension of a nonlocal game can certify instead the absence of quantum nonlocality. Through contraposition, our result implies that a super-classical performance for such a game ensures that a player's output is unpredictable to the other player. Previously such output unpredictability was known with respect to a third party.
In the recent years self-testing has grown into a rich and active area of study with applications ranging from practical verification of quantum devices to deep complexity theoretic results. Self-testing allows a classical verifier to deduce which quantum measurements and on what state are used, for example, by provers Alice and Bob in a nonlocal game. Hence, self-testing as well as its noise-tolerant cousin – robust self-testing – are desirable features for a nonlocal game to have.Contrary to what one might expect, we have a rather incomplete understanding of if and how self-testing could fail to hold. In particular, could it be that every 2-party nonlocal game or Bell inequality with a quantum advantage certifies the presence of a specific quantum state? Also, is it the case that every self-testing result can be turned robust with enough ingeniuty and effort? We answer these questions in the negative by providing simple and fully explicit counterexamples. To this end, given two nonlocal games G1 and G2 , we introduce the (G1∨G2) -game, in which the players get pairs of questions and choose which game they want to play. The players win if they choose the same game and win it with the answers they have given. Our counterexamples are based on this game and we believe this class of games to be of independent interest.
The question of certifying quantum nonlocality under a relaxation of the assumptions in the Bell theorem has gained traction, with potential for device-independent applications under weak seeds and cross-talk. Recently, it was shown that quantum nonlocality can be certified even under a simultaneous arbitrary (but not full) relaxation of the assumptions of Measurement Independence (MI) and Parameter Independence (PI), using states of local dimension d=poly((1−ε)−1)d = poly((1-ε)^{-1})d=poly((1−ε)−1) for an ε∈[0,1)ε\in [0,1)ε∈[0,1)-relaxation. Here, we derive three results strengthening the state-of-art. Firstly, we show that states of constant local dimension ddd are already sufficient to certify quantum nonlocality under arbitrary MI and PI relaxation, albeit in a non-robust manner. Secondly, and as a theoretical paradigm to derive the above, we introduce the notion of \textit{measurement-dependent parameter-dependent locality} as the set of input-output behaviors under simultaneous relaxations of measurement and parameter independence. We provide a rigorous characterisation of the vertices of the polytope of joint input-output behaviors that obey a μμμ-relaxation of MI and εεε-relaxation of PI. We highlight a relation between nonlocality certification under PI relaxation and that under detection inefficiencies by pointing out alternative extremal correlations to the Eberhard correlations that also allow to achieve detection efficiency of η=2/3η= 2/3η=2/3 in the two-input scenario. Finally, we study the implication of the relaxed assumptions for device-independent randomness certification. We analytically derive the quantum guessing probability for one player's outcomes in the CHSH Bell test, as a function of the noise in the test as well as of a leakage of an average amount of I(X:B)<1I(X:B) < 1I(X:B)<1 bits of input information per measurement round.
This paper considers a special class of nonlocal games (G,ψ)(G,\psi)(G,ψ), where GGG is a two-player one-round game, and ψ\psiψ is a bipartite state independent of GGG. In the game (G,ψ)(G,\psi)(G,ψ), the players are allowed to share arbitrarily many copies of ψ\psiψ. The value of the game (G,ψ)(G,\psi)(G,ψ), denoted by ω∗(G,ψ)\omega^*(G,\psi)ω∗(G,ψ), is the supremum of the winning probability that the players can achieve with arbitrarily many copies of preshared states ψ\psiψ. For a noisy maximally entangled state ψ\psiψ, a two-player one-round game GGG and an arbitrarily small precision ϵ>0\epsilon>0ϵ>0, this paper proves an upper bound on the number of copies of ψ\psiψ for the players to win the game with a probability ϵ\epsilonϵ close to ω∗(G,ψ)\omega^*(G,\psi)ω∗(G,ψ). A noisy maximally entangled state is a two-qudit state with both marginals being completely mixed states and the maximal correlation being less than 111. In particular, it includes $(1-\epsilon)|\Psi_m\rangle\langle\Psi_m|+\epsilon\frac{\mathbbm{1}_m}{m}\otimes\frac{\mathbbm{1}_m}{m}$ for ϵ>0\epsilon>0ϵ>0, where ∣Ψm⟩=1m∑i=0m−1∣m,m⟩|\Psi_m\rangle=\frac{1}{\sqrt{m}}\sum_{i=0}^{m-1}|m,m\rangle∣Ψm​⟩=m​1​∑i=0m−1​∣m,m⟩ is an mmm-dimensional maximally entangled state. Hence, it is feasible to approximately compute ω∗(G,ψ)\omega^*(G,\psi)ω∗(G,ψ) to an arbitrary precision. Recently, a breakthrough result by Ji et al. showed that it is undecidable to approximate the values of nonlocal games to a constant precision, when the players preshare arbitrarily many copies of perfect maximally entangled states, which implies that MIP∗=RE\mathrm{MIP}^*=\mathrm{RE}MIP∗=RE. In contrast, our result implies the hardness of approximating nonlocal games collapses when the preshared maximally entangled states are noisy. The paper develops a theory of Fourier analysis on matrix spaces by extending a number of techniques in Boolean analysis and Hermitian analysis to matrix spaces. We establish a series of new techniques, such as a quantum invariance principle and a hypercontractive inequality for random operators, which we believe have further applications. (A corrected version is attached.)