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arXiv:1610.03133 · ACM Symposium on Theory of Computing (STOC)

Compression of quantum multi-prover interactive proofs

Zhengfeng Ji

Published Jun 15, 2017• 27 citations
arXivHTMLPDF

Abstract

We present a protocol that transforms any quantum multi-prover interactive proof into a nonlocal game in which questions consist of logarithmic number of bits and answers of constant number of bits. As a corollary, it follows that the promise problem corresponding to the approximation of the nonlocal value to inverse polynomial accuracy is complete for QMIP*, and therefore NEXP-hard. This establishes that nonlocal games are provably harder than classical games without any complexity theory assumptions. Our result also indicates that gap amplification for nonlocal games may be impossible in general and provides a negative evidence for the feasibility of the gap amplification approach to the multi-prover variant of the quantum PCP conjecture.

DOI
10.1145/3055399.3055441

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We present a protocol that transforms any quantum multi-prover interactive proof into a nonlocal game in which questions consist of logarithmic number of bits and answers of constant number of bits. As a corollary, it follows that the promise problem corresponding to the approximation of the nonlocal value to inverse polynomial accuracy is complete for QMIP*, and therefore NEXP-hard. This establishes that nonlocal games are provably harder than classical games without any complexity theory assumptions. Our result also indicates that gap amplification for nonlocal games may be impossible in general and provides a negative evidence for the feasibility of the gap amplification approach to the multi-prover variant of the quantum PCP conjecture.
The quantum PCP (QPCP) conjecture states that all problems in QMA, the quantum analogue of NP, admit quantum verifiers that only act on a constant number of qubits of a polynomial size quantum proof and have a constant gap between completeness and soundness. Despite an impressive body of work trying to prove or disprove the quantum PCP conjecture, it still remains widely open. The above-mentioned proof verification statement has also been shown equivalent to the QMA-completeness of the Local Hamiltonian problem with constant relative gap. Nevertheless, unlike in the classical case, no equivalent formulation in the language of multi-prover games is known. In this work, we propose a new type of quantum proof systems, the Pointer QPCP, where a verifier first accesses a classical proof that he can use as a pointer to which qubits from the quantum part of the proof to access. We define the Pointer QPCP conjecture, that states that all problems in QMA admit quantum verifiers that first access a logarithmic number of bits from the classical part of a polynomial size proof, then act on a constant number of qubits from the quantum part of the proof, and have a constant gap between completeness and soundness. We define a new QMA-complete problem, the Set Local Hamiltonian problem, and a new restricted class of quantum multi-prover games, called CRESP games. We use them to provide two other equivalent statements to the Pointer QPCP conjecture: the Set Local Hamiltonian problem with constant relative gap is QMA-complete; and the approximation of the maximum acceptance probability of CRESP games up to a constant additive factor is as hard as QMA. Our new conjecture is weaker than the original QPCP conjecture and hence provides a natural intermediate step towards proving the quantum PCP theorem. Furthermore, this is the first equivalence between a quantum PCP statement and the inapproximability of quantum multi-prover games.
The quantum PCP (QPCP) conjecture states that all problems in QMA, the quantum analogue of NP, admit quantum verifiers that only act on a constant number of qubits of a polynomial size quantum proof and have a constant gap between completeness and soundness. Despite an impressive body of work trying to prove or disprove the quantum PCP conjecture, it still remains widely open. The above-mentioned proof verification statement has also been shown equivalent to the QMA-completeness of the Local Hamiltonian problem with constant relative gap. Nevertheless, unlike in the classical case, no equivalent formulation in the language of multi-prover games is known. In this work, we propose a new type of quantum proof systems, the Pointer QPCP, where a verifier first accesses a classical proof that he can use as a pointer to which qubits from the quantum part of the proof to access. We define the Pointer QPCP conjecture, that states that all problems in QMA admit quantum verifiers that first access a logarithmic number of bits from the classical part of a polynomial size proof, then act on a constant number of qubits from the quantum part of the proof, and have a constant gap between completeness and soundness. We define a new QMA-complete problem, the Set Local Hamiltonian problem, and a new restricted class of quantum multi-prover games, called CRESP games. We use them to provide two other equivalent statements to the Pointer QPCP conjecture: the Set Local Hamiltonian problem with constant relative gap is QMA-complete; and the approximation of the maximum acceptance probability of CRESP games up to a constant additive factor is as hard as QMA. This is the first equivalence between a quantum PCP statement and the inapproximability of quantum multi-prover games.
In complexity theory, gap-preserving reductions play a crucial role in studying hardness of approximation and in analyzing the relative complexity of multiprover interactive proof systems. In the quantum setting, multiprover interactive proof systems with entangled provers correspond to gapped promise problems for nonlocal games, and the recent result MIP∗^*∗=RE \cite{ji2020mipre} shows that these are in general undecidable. However, the relative complexity of problems within MIP∗^*∗ is still not well-understood, as establishing gap-preserving reductions in the quantum setting presents new challenges. In this paper, we introduce a framework to study such reductions and use it to establish MIP∗^*∗-completeness of the gapped promise problem for the natural class of independent set games. In such a game, the goal is to determine whether a given graph contains an independent set of a specified size. We construct families of independent set games with constant question size for which the gapped promise problem is undecidable. In contrast, the same problem is decidable in polynomial time in the classical setting. To carry out our reduction, we establish a new stability theorem, which could be of independent interest, allowing us to perturb families of almost PVMs to genuine PVMs.
We introduce a new variant of quantum multiprover interactive proofs (QMIP) where the provers and the verifier are quantum. The verifier can exchange quantum messages with the provers. The provers cannot communicate quantumly between themselves and do not share entanglement, but are unlimited in the classical communication between them, even after receiving messages from the verifier. We show that any language in nondeterministic exponential time (NEXP) can be recognized in this model efficiently, with just two provers and two rounds of communication, and with a constant completeness/soundness gap. This is in contrast to the result of [R. Jain et al., Comm. ACM, 53 (2010), pp. 102--109], which shows that QIP = PSPACE, or equivalently that the set of languages that can be recognized by a quantum verifier communicating with a single quantum prover is equal to PSPACE. To analyze the cheating power of the provers, we give them more power and allow them to perform any separable operation. We then show a unique two-phase protocol in which the provers first commit to a superposition of correct answers to all possible questions, and then in the second phase the verifier opens up the committed answer and checks for correctness and consistency.
In complexity theory, gap-preserving reductions play a crucial role in studying hardness of approximation and in analyzing the relative complexity of multiprover interactive proof systems. In the quantum setting, multiprover interactive proof systems with entangled provers correspond to gapped promise problems for nonlocal games, and the recent result MIP*=RE [1] shows that these are in general undecidable. However, the relative complexity of problems within MIP* is still not well-understood, as establishing gap-preserving reductions in the quantum setting presents new challenges. In this paper, we introduce a framework to study such reductions and use it to establish MIP*-completeness of the gapped promise problem for the natural class of independent set games. In such a game, the goal is to determine whether a given graph contains an independent set of a specified size. We construct families of independent set games with constant question size for which the gapped promise problem is undecidable. In contrast, the same problem is decidable in polynomial time in the classical setting. To carry out our reduction, we establish a new stability theorem, which could be of independent interest, allowing us to perturb families of aThis is a striking phenomenlmost PVMs to genuine PVMs.
In classical complexity theory, the two definitions of probabilistically checkable proofs -- the constraint satisfaction and the nonlocal games version -- are computationally equal in power. In the quantum setting, the situation is far less clear. The result MIP* = RE of Ji et. al. (arXiv:2001.04383) and refinements by Natarajan and Zhang (arXiv:2302.04322) show that multiprover interactive proof systems with polylogarithmically long messages can solve any decision problem in RE, including undecidable problems like the halting problem. These results show that any connection between the "constraint satisfaction" or "Hamiltonian" quantum PCP conjecture and nonlocal games must involve restricting the players in the game to be computationally efficient. This note contains two main results: (1) we give a "quantum games PCP for AM" in the form of a new construction of a succinct MIP* protocol with efficient provers for the canonical AM-complete problem, and (2) we explain an error in the energy amplification procedure of Natarajan and Vidick (arXiv:1710.03062) which invalidates their claim to have constructed a quantum games PCP for a QMA-complete problem. In surveying the obstacles remaining towards a quantum games PCP for QMA, we highlight the importance and challenge of understanding gap amplification for Hamiltonians even when locality is replaced by much weaker constraints, such as bounds on the "Pauli spectrum" of the Hamiltonian. We hope these questions will motivate progress towards new "baby versions" of Hamiltonian quantum PCP conjecture.