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arXiv:1512.05375

Quantum simulator for many-body electron-electron Coulomb interaction with ion traps

Da-Wei Luo, P. V. Pyshkin, Michele Modugno, Mike Guidry, J. Q. You, Lian-Ao Wu

Published Dec 16, 2015• 0 citations
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Abstract

We propose an analog quantum simulator that uses ion traps to realize the many-body electron-electron Coulomb interaction of an electron gas. This proposal maps a system that is difficult to solve and control to an experimentally-feasible setup that can be realized with current technologies. Using a dilatation transform, we show that ion traps can efficiently simulate electronic Coulomb interactions. No complexity overhead is added if only the energy spectrum is desired, and only a simple unitary transform is needed on the initial state otherwise. The runtime of the simulation is found to be much shorter than the timescale of the corresponding electronic system, minimizing susceptibility of the proposed quantum simulator to external noise and decoherence. This proposal works in any number of dimensions, and could be used to simulate different topological phases of electrons in graphene-like structures, by using ions trapped in honeycomb lattices.

DOI
10.48550/arxiv.1512.05375

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We propose an analog quantum simulator that uses ion traps to realize the many-body electron-electron Coulomb interaction of an electron gas. This proposal maps a system that is difficult to solve and control to an experimentally-feasible setup that can be realized with current technologies. Using a dilatation transform, we show that ion traps can efficiently simulate electronic Coulomb interactions. No complexity overhead is added if only the energy spectrum is desired, and only a simple unitary transform is needed on the initial state otherwise. The runtime of the simulation is found to be much shorter than the timescale of the corresponding electronic system, minimizing susceptibility of the proposed quantum simulator to external noise and decoherence. This proposal works in any number of dimensions, and could be used to simulate different topological phases of electrons in graphene-like structures, by using ions trapped in honeycomb lattices.
We review a strategy to use an ion-based analog quantum simulator to study the many-body electron-electron Coulomb interaction of an electron gas. This is made possible by an exact unitary dilatation mapping, which allows an experimentally challenging system to be replaced by an alternative one that may be experimentally more accessible. We show the feasibility of this simulation strategy mathematically. As a bonus, the dilatation transformation does not even need to be physically implemented when only the system spectrum is needed, in which case the simulation induces no experimental complexity overhead. This proposal is dimension-agnostic, and could be generalized as a simulation strategy between systems involving terms with different position or momentum dependence.
Direct experimental access to some of the most intriguing quantum phenomena is not granted due to the lack of precise control of the relevant parameters in their naturally intricate environment. Their simulation on conventional computers is impossible, since quantum behaviour arising with superposition states or entanglement is not efficiently translatable into the classical language. However, one could gain deeper insight into complex quantum dynamics by experimentally simulating the quantum behaviour of interest in another quantum system, where the relevant parameters and interactions can be controlled and robust effects detected sufficiently well. Systems of trapped ions provide unique control of both the internal (electronic) and external (motional) degrees of freedom. The mutual Coulomb interaction between the ions allows for large interaction strengths at comparatively large mutual ion distances enabling individual control and readout. Systems of trapped ions therefore exhibit a prominent system in several physical disciplines, for example, quantum information processing or metrology. Here, we will give an overview of different trapping techniques of ions as well as implementations for coherent manipulation of their quantum states and discuss the related theoretical basics. We then report on the experimental and theoretical progress in simulating quantum many-body physics with trapped ions and present current approaches for scaling up to more ions and more-dimensional systems.
We show that trapped ions are ideally suited for the simulation of quantum spin systems and for the observation of a rich variety of quantum phase transitions. By changing the laser intensities and polarizations, the dynamics of the internal states of the ions can be controlled in such a way that an Ising or Heisenberg-like interaction is induced between effective spins. Our scheme allows us to build an analog quantum simulator of spin systems with trapped ions and to observe and analyze quantum phase transitions with unprecedented opportunities for the measurement and manipulation of spins. The requirements for our proposal are met by current technology: it does not rely on the use of quantum gates, and striking many-body effects can be observed even when the fidelity of the simulation is smaller than the one required for quantum computation. Our proposal with trapped ions would solve many of the problems that are faced in the implementation of quantum simulations with neutral atoms in optical lattices.
Quantum field theories are the cornerstones of modern physics, providing relativistic and quantum mechanical descriptions of physical systems at the most fundamental level. Simulating real-time dynamics within these theories remains elusive in classical computing. This provides a unique opportunity for quantum simulators, which hold the promise of revolutionizing our simulation capabilities. Trapped-ion systems are successful quantum-simulator platforms for quantum many-body physics and can operate in digital, or gate-based, and analog modes. Inspired by the progress in proposing and realizing quantum simulations of a number of relativistic quantum field theories using trapped-ion systems, and by the hybrid analog-digital proposals for simulating interacting boson-fermion models, we propose hybrid analog-digital quantum simulations of selected quantum field theories, taking recent developments to the next level. On one hand, the semi-digital nature of this proposal offers more flexibility in engineering generic model interactions compared with a fully-analog approach. On the other hand, encoding the bosonic fields onto the phonon degrees of freedom of the trapped-ion system allows a more efficient usage of simulator resources, and a more natural implementation of intrinsic quantum operations in such platforms. This opens up ways for simulating complex dynamics of, e.g., Abelian and non-Abelian gauge theories, by combining the benefits of digital and analog schemes.
Quantum simulation of interacting many-body spin systems is routinely performed with cold trapped ions, and systems with hundreds of spins have been studied in one and two dimensions. In the most common realizations of these platforms, spin degrees of freedom are encoded in low-lying electronic levels, and interactions among the spins are mediated through crystal vibrations. Here we propose a new approach which enables the quantum simulation of two-dimensional spin systems with interaction strengths that are increased by orders of magnitude. This, together with the unprecedented longevity of trapped ions, opens an avenue for the exploration of phenomena that take place on long timescales, e.g., slow and collective relaxation in frustrated and kinetically constrained systems. Our platform makes use of the strong dipolar interactions among electronic Rydberg states and planar confinement provided by a Penning trap. We investigate how the strong electric and magnetic fields that form this trap affect the properties of the Rydberg states and show that spin-spin interaction strengths on the order of MHz are achievable under experimentally realistic conditions. As a brief illustration of the capabilities of this quantum simulator, we study the entanglement in a frustrated spin system realized by three ions.
Current classical computing methods are unable to simulate quantum many-body interactions efficiently.Analog quantum simulators with even small numbers of quantum degrees of freedom are expected to enable the investigation of systems not fully accessible in traditional computing such as condensed-matter systems, quantum chemistry, and material science.Two-dimensional lattices of trapped ions are a good candidate to realize an analog quantum simulator for their addressability, individual control and individual detection.Here, we report on multiple unique lattice surface ion trap designs, microfabricated at Sandia National Laboratories, capable of trapping and interacting up to 4 ions.Ions are held in close proximity in individual all radio-frequency potential minima and interact via their Coulomb repulsion.The Coulomb coupling between ions allows for simulation of spin-spin interactions 1-6 .Control electrodes of the trap can be used to adjust principal axes of the ion's motion and thus enable individual control over the interaction between ions.The lattice trap array architecture tested in this work can be scaled to larger two-dimensional lattices of trapped ions.