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arXiv:1511.03865 · Journal of Physics A Mathematical and Theoretical

Doubling the success of quantum walk search using internal-state measurements

Krišjānis Prūsis, Jevgēnijs Vihrovs, Thomas G Wong

Published Oct 19, 2016• 10 citations
arXivHTMLPDF

Abstract

Abstract In typical discrete-time quantum walk algorithms, one measures the position of the walker while ignoring its internal spin/coin state. Rather than neglecting the information in this internal state, we show that additionally measuring it doubles the success probability of many quantum spatial search algorithms. For example, this allows Grover's unstructured search problem to be solved with certainty, rather than with probability 1/2 if only the walker's position is measured, so the additional measurement yields a search algorithm that is twice as fast as without it, on average. Thus the internal state of discrete-time quantum walks holds valuable information that can be utilized to improve algorithms. Furthermore, we determine conditions for which spatial search problems on regular graphs are amenable to this doubling of the success probability, and this involves diagrammatically analyzing search using degenerate perturbation theory and deriving a useful formula for how the quantum walk acts in its reduced subspace.

DOI
10.1088/1751-8113/49/45/455301

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Abstract In typical discrete-time quantum walk algorithms, one measures the position of the walker while ignoring its internal spin/coin state. Rather than neglecting the information in this internal state, we show that additionally measuring it doubles the success probability of many quantum spatial search algorithms. For example, this allows Grover's unstructured search problem to be solved with certainty, rather than with probability 1/2 if only the walker's position is measured, so the additional measurement yields a search algorithm that is twice as fast as without it, on average. Thus the internal state of discrete-time quantum walks holds valuable information that can be utilized to improve algorithms. Furthermore, we determine conditions for which spatial search problems on regular graphs are amenable to this doubling of the success probability, and this involves diagrammatically analyzing search using degenerate perturbation theory and deriving a useful formula for how the quantum walk acts in its reduced subspace.
Abstract The spatial search problem aims to find a marked vertex of a finite graph using a dynamic with two constraints: (1) the walker has no compass and (2) the walker can check whether a vertex is marked only after reaching it. This problem is a generalization of unsorted database search and has many applications to algorithms. Classical algorithms that solve the spatial search problem are based on random walks and the computational complexity is determined by the hitting time. On the other hand, quantum algorithms are based on quantum walks and the computational complexity is determined not only by the number of steps to reach a marked vertex, but also by the success probability, since we need to perform a measurement at the end of the algorithm to determine the walker’s position. In this work, we address the spatial search problem on Johnson graphs using the coined quantum walk model. Since Johnson graphs are vertex- and distance-transitive, we have found an invariant subspace of the Hilbert space, which aids in the calculation of the computational complexity. We have shown that, for every fixed diameter, the asymptotic success probability is 1/2 after taking π N / ( 2 2 ) steps, where N is the number of vertices of the Johnson graph.
The lazy random walk, where the walker has some probability of staying put, is a useful tool in classical algorithms. We propose a quantum analogue, the lackadaisical quantum walk, where each vertex is given l self-loops, and we investigate its effects on Grover's algorithm when formulated as search for a marked vertex on the complete graph of N vertices. For the discrete-time quantum walk using the phase flip coin, adding a self-loop to each vertex boosts the success probability from 1/2 to 1. Additional self-loops, however, decrease the success probability. Using instead the Shenvi, Kempe, and Whaley (2003) coin, adding self-loops simply slows down the search. These coins also differ in that the first is faster than classical when l scales less than N , while the second requires that l scale less than N 2 . Finally, continuous-time quantum walks differ from both of these discrete-time examples—the self-loops make no difference at all. These behaviors generalize to multiple marked vertices.
The Grover walk, which is related to Grover's search algorithm on a quantum computer, is one of the typical discrete time quantum walks. However, a localization of the two-dimensional Grover walk starting from a fixed point is strikingly different from other types of quantum walks. The present paper explains the reason why the walker who moves according to the degree-four Grover operator can remain at the starting point with a high probability. It is shown that the key factor for the localization is due to the degeneration of eigenvalues of the time evolution operator. In fact, the global time evolution of the quantum walk on a large lattice is mainly determined by the degree of degeneration. The dependence of the localization on the initial state is also considered by calculating the wave function analytically.
Quantum computation is a new computational paradigm which can provide fundamentally faster computation than in the classical regime. This is dependent on finding efficient quantum algorithms for problems of practical interest. One of the most successful tools in developing new quantum algorithms is the quantum walk. In this thesis, we explore two applications of the discrete time quantum walk. In addition, we introduce an experimental scheme for generating cluster states, a universal resource for quantum computation. We give an explicit construction which provides a link between the circuit model of quantum computation, and a graph structure on which the discrete time quantum walk traverses, performing the same computation. We implement a universal gate set, proving the discrete time quantum walk is universal for quantum computation, thus confirming any quantum algorithm can be recast as a quantum walk algorithm. In addition, we study factors affecting the efficiency of the quantum walk search algorithm. Although there is a strong dependence on the spatial dimension of the structure being searched, we find secondary dependencies on other factors including the connectivity and disorder (symmetry). Fairly intuitively, as the connectivity increases, the efficiency of the algorithm increases, as the walker can coalesce on the marked state with higher probability in a quicker time. In addition, we find as disorder in the system increases, the algorithm can maintain the quantum speed up for a certain level of disorder before gradually reverting to the classical run time. Finally, we give an abstract scheme for generating cluster states. We see a linear scaling, better than many schemes, as doubling the size of the generating grid in our scheme produces a cluster state which is double the depth. Our scheme is able to create other interesting topologies of entangled states, including the unit cell for topological error correcting schemes.
The coined quantum walk is a discretization of the Dirac equation of relativistic quantum mechanics, and it is the basis of many quantum algorithms. We investigate how it searches the complete bipartite graph of NNN vertices for one of kkk marked vertices with different initial states. We prove an intriguing dependence on the number of marked and unmarked vertices in each partite set. For example, when the graph is irregular and the initial state is the typical uniform superposition over the vertices, then the success probability can vary greatly from one time step to the next, even alternating between 0 and 1, so the precise time at which measurement occurs is crucial. When the initial state is a uniform superposition over the edges, however, the success probability evolves smoothly. As another example, if the complete bipartite graph is regular, then the two initial states are equivalent. Then if two marked vertices are in the same partite set, the success probability reaches 1/21/21/2, but if they are in different partite sets, it instead reaches 1. This differs from the complete graph, which is the quantum walk formulation of Grover's algorithm, where the success probability with two marked vertices is 8/98/98/9. This reveals a contrast to the continuous-time quantum walk, whose evolution is governed by Schr\"odinger's equation, which asymptotically searches the regular complete bipartite graph with any arrangement of marked vertices in the same manner as the complete graph.
The task of finding an entry in an unsorted list of NNN elements famously takes O(N)O(N)O(N) queries to an oracle for a classical computer and O(N)O(\sqrt{N})O(N​) queries for a quantum computer using Grover's algorithm. Reformulated as a spatial search problem, this corresponds to searching the complete graph, or all-to-all network, for a marked vertex by querying an oracle. In this tutorial, we derive how discrete- and continuous-time (classical) random walks and quantum walks solve this problem in a thorough and pedagogical manner, providing an accessible introduction to how random and quantum walks can be used to search spatial regions. Some of the results are already known, but many are new. For large NNN, the random walks converge to the same evolution, both taking Nln⁡(1/ϵ)N \ln(1/\epsilon)Nln(1/ϵ) time to reach a success probability of 1−ϵ1-\epsilon1−ϵ. In contrast, the discrete-time quantum walk asymptotically takes πN/22\pi\sqrt{N}/2\sqrt{2}πN​/22​ timesteps to reach a success probability of 1/21/21/2, while the continuous-time quantum walk takes πN/2\pi\sqrt{N}/2πN​/2 time to reach a success probability of 111.