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arXiv:1507.08258

Perfect Secrecy under Deep Random assumption

Thibault de Valroger

Published Jul 29, 2015• 0 citations
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Abstract

We present a new idea to design perfectly secure information exchange protocol, based on so called Deep Randomness, which means randomness relying on hidden probability distribution. Such idea drives us to introduce a new axiom in probability theory, thanks to which we can design a protocol, beyond Shannon limit, enabling two legitimate partners, sharing originally no common private information, to exchange secret information with accuracy as close as desired from perfection, and knowledge as close as desired from zero by any unlimitedly powered opponent.

DOI
10.48550/arxiv.1507.08258

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We present a new idea to design perfectly secure information exchange protocol, based on so called Deep Randomness, which means randomness relying on hidden probability distribution. Such idea drives us to introduce a new axiom in probability theory, thanks to which we can design a protocol, beyond Shannon limit, enabling two legitimate partners, sharing originally no common private information, to exchange secret information with accuracy as close as desired from perfection, and knowledge as close as desired from zero by any unlimitedly powered opponent.
We present a new form of randomness, called "Deep Randomness", generated in such a way that probability distribution of the output signal is made unknowledgeable for an observer. By limiting, thanks to Deep Randomness, the capacity of the opponent observer to perform bayesian inference over public information to estimate private information, we can design protocols, beyond Shannon limit, enabling two legitimate partners, sharing originally no common private information, to exchange secret information with accuracy as close as desired from perfection, and knowledge as close as desired from zero by any unlimitedly powered opponent. We discuss the theoretical foundation of Deep Randomness, which lies on Prior Probability theory, introduced and developed by authors like Laplace, Cox, Carnap, Jefferys and Jaynes; and we introduce computational method to generate such Deep Randomness.
We have formerly introduced Deep Random Secrecy, a new cryptologic technique capable to ensure secrecy as close as desired from perfection against unlimited passive eavesdropping opponents. We have also formerly introduced an extended protocol, based on Deep Random Secrecy, capable to resist to unlimited active MITM. The main limitation of those protocols, in their initial presented version, is the important quantity of information that needs to be exchanged between the legitimate partners to distill secure digits. We have defined and shown existence of an absolute constant, called Cryptologic Limit, which represents the upper-bound of Secrecy rate that can be reached by Deep Random Secrecy protocols. At last, we have already presented practical algorithms to generate Deep Randomness from classical computing resources. This article is presenting an optimization technique, based on recombination and reuse of random bits; this technique enables to dramatically increase the bandwidth performance of formerly introduced protocols, without jeopardizing the entropy of secret information. That optimization enables to envision an implementation of Deep Random Secrecy at very reasonable cost. The article also summarizes former results in the perspective of a comprehensive implementation.
Cryptographic protocols are commonly designed and their security proven under the assumption that the protocol parties have access to perfect (uniform) randomness. Physical randomness sources deployed in practical implementations of these protocols often fall short in meeting this assumption, but instead provide only a steady stream of bits with certain high entropy. Trying to ground cryptographic protocols on such imperfect, weaker sources of randomness has thus far mostly given rise to a multitude of impossibility results, including the impossibility to construct provably secure encryption, commitments, secret sharing, and zero-knowledge proofs based solely on a weak source. More generally, indistinguishability-based properties break down for such weak sources. In this paper, we show that the loss of security induced by using a weak source can be meaningfully quantified if the source is bounded, e.g., for the well-studied Santha-Vazirani (SV) sources. The quantification relies on a novel relaxation of indistinguishability by a quantitative parameter. We call the resulting notion dierential indistinguishability in order to reflect its structural similarity to dierential privacy. More concretely, we prove that indistinguishability with uniform randomness implies dierential indistinguishability with weak randomness. We show that if the amount of weak randomness is limited (e.g., by using it only to seed a PRG), all cryptographic primitives and protocols still achieve dierential indistinguishability.
Cryptographic protocols, though used in a wide range of everyday tasks, are typically built for certain unrealistic ideal conditions in which the user is assumed to work. For example, one such condition that is implicitly assumed is that the user has perfect randomness that she can use as her cryptographic secret key. Another commonly made assumption is that the user runs her cryptographic tasks (such as encryption) on a device that is perfectly secure; that is, its internals are not tampered with or even observed by an adversary. In this thesis, we focus on designing cryptographic techniques that are secure under less-than-ideal conditions. In order to remove the assumption that users share perfectly random secret keys, we study the problem of privacy amplification: key agreement between two parties who both know a weak secret w, such as a password. The goal of the protocol is to convert this non-uniform secret w into a uniformly distributed string R that is fully secret from the adversary. R may then be used as a key for running symmetric cryptographic protocols (such as encryption or authentication). Because we make no computational assumptions, the entropy in R can come only from w. Thus such a protocol must minimize the entropy loss during its execution, so that R is as long as possible. In this thesis, we present the first protocol for information-theoretic key agreement that has entropy loss linear in the security parameter. The result is optimal up to constant factors. We also extend our results to the case where the users share correlated secrets w and w' . This setting occurs, for example, when the secrets are biometric readings taken at different points of time and is more generally known as information-reconciliation.
Randomness plays a central role in computer science, in particular cryptography. Almost all cryptographic primitives depend crucially on randomness because randomness and unpredictability in secret keys provides the means for security. Usually one assumes that perfect randomness, a sequence of independently and uniformly distributed bits, are accessible to algorithms. This is a strong assumption. Physical sources of randomness are neither uniformly random, nor produce necessarily independent bits. Therefore, the aim of this thesis is to start from a realistic model of randomness, investigate notions of secrecy and their randomness requirements and finally find practical methods for generation of randomness that matches the requirements of cryptographic primitives. We consider a model of random source where the source output follows one distribution from a set of possible distributions, each with the property that the maximum probability of symbols is bounded and can not be arbitrarily close to 1. This model does not assume independence or uniformity of the output symbols, and is considered to be a realistic model of randomness. From this point, the thesis can be divided into two main parts: In the first part, considering various notions of information theoretic secrecy, a fundamental problem is to find the properties of randomness needed to achieve security in these notions. Traditional cryptographic protocols simply assume perfect randomness and build on this assumption. We explore the results that show secrecy can not be based on imperfect randomness that is not uniform or independent. Thus a line of work attempts to relax notions of secrecy in such a way that they can be constructed with non-perfect sources, and possibly require smaller key sizes. Yet they should match real life applications. An important work in this context is entropic security where the key size could be smaller than the message depending on message distribution. Inspired by this, we propose two relaxed notions of secrecy that are motivated by practical applications. In the first notion, motivated by an application in biometrics authentication, we propose guessing secrecy where the probability of guessing the message for a computational unbounded adversary with the best strategy remains the same when a ciphertext is given or when it is not. We compare the randomness requirements of guessing secrecy with stronger notions and show that in some cases such as key length, the requirements are the same. For key distribution however, we found a family of distributions that provide guessing secrecy but not perfect secrecy. In the second notion, we investigate randomness requirements of multiple message encryption. Considering a natural extension of secrecy definition to multiple messages, we show that independent keys are needed to encrypt each message. We then propose a relaxed notion in which the security of last message is more important than past messages, although the leakage of past messages is bounded using entropic security. By this assumption, we achieve smaller key length compared to indistinguishability, and comparable to key length for entropic security. This notion has applications such as location privacy. In the second part of the thesis, since secrecy crucially depends on perfect randomness, we investigate how perfect randomness can be practically generated, specifically from human game-play. Unlike many random number generators that assume independent or uniform random bits in the random source, we base our work on the realistic model of randomness. Our main observation is that human game-play has an element of randomness coming from the errors in their game-play which is the main entertaining factor of the game. We also observed that this game-play can distinguish among a group of people if the right features are collected from the game-play. We incrementally changed our game design until the distinguishability among a small population is maximized, and then run the experiments required to show the viability of this approach over a larger population. This approach can also provide a hard to delegate authentication property where a human could not emulate the behavior of another human even given statistical information about their game-play.
Several protocols are presented that allow two parties Alice and Bob not sharing any secret information initially (except possibly a short key to be used for authentication) to generate a long shared secret key such that even an enemy Eve with unlimited computing power is unable to obtain a non-negligible amount of information (in Shannon's sense) about this key. Two different models are considered. In a first model we assume that Alice can send information to Bob over a noisy main channel but that Eve is able to receive the same information over a parallel independent noisy channel from Alice to Eve. In a second, more general model we assume that Alice, Bob and Eve receive the output of a random source (e.g., a satellite broadcasting random bits) over three independent individual channels. The condition that the channels be independent can be replaced by the condition that they be independent only to a known, arbitrarily small degree. We demonstrate that even when Eve's channel is sup...