Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Log inSign up
Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Blog
Job Board
Q3AS

© 2026 Aqora Quantum S.A.S.

TermsPrivacyLegal Notice

arXiv:1503.01429 · International Symposium on Lattice Field Theory (LATTICE)

Optimisation of Quantum Evolution Algorithms

Apoorva D. Patel

Published May 21, 2015• 5 citations
arXivHTMLPDF

Abstract

Classical computer simulations of quantum systems are not efficient-well-known examples range from the Hubbard model to lattice QCD-and Feynman argued that quantum simulations would do far better [1].The essence of the argument is that quantum simulations sum multiple evolutionary paths (in superposition) contributing to a quantum process at one go, while classical simulations evaluate these paths one by one.Formalisation of this advantage for simulating physical Hamiltonians, in terms of computational complexity, has improved over the years step by step [2,3,4,5,6].Here, treating Grover's quantum search algorithm as a Hamiltonian evolution problem, we expose the physical reasons behind the improvement in computational complexity.Computational complexity of a problem is a measure of the resources needed to solve it.Conventionally, the computational complexity of a decision problem is specified in terms of the size of its input, noting that the size of its output is only one bit.Problems with different output requirements are reduced to a sequence of decision problems, with gradually narrowing bounds on the output adding one bit of precision for every decision made.In such a scenario, the number of decision problems solved equals the number of output bits, and it is appropriate to specify the complexity of the original problem in terms of the size of its input as well as its output.Generalising the conventional classification, the computational algorithm then can be labeled efficient if the required resources are polynomial in terms of the size of both its input and its output.Popular importance sampling methods are not efficient according to our criterion, because the number of iterations needed in the computational effort has a negative power-law dependence on the precision ε (i.e.N iter ∝ ε -2 as per the central limit theorem).On the other hand, finding zeroes of a function by bisection is efficient (i.e.N iter ∝ log ε), and finding them by Newton's method is super-efficient (i.e.N iter ∝ log log ε). PoS(LATTICE2014)324 Optimisation of Quantum Evolution AlgorithmsApoorva Patel

DOI
10.22323/1.214.0324

Related papers

Quantum supremacy: some fundamental concepts

Man‐Hong Yung

Quantum computation was envisioned by Feynman as a valuable means of solving quantum problems [1]. The question is, how do we prove the superiority of quantum computing over classical devices? A common misconception in describing the power of a quantum computer over a classical computer is that quantum bits can be prepared in a superposition of an exponential number of states, which cannot be achieved with classical bits. This statement is certainly true, but it does not tell us, specifically, what problems quantum computers can efficiently solve while classical computers fail to do so. In fact, based exactly on the technique of Feynman's path integral, the output (i.e. transition amplitude) of any quantum circuit can be calculated classically with a polynomial amount of memory (although the temporal cost would be exponential). Therefore any quantum computation can be simulated classically; the key question is about the efficiency. Much effort has been made trying to pin down the power of quantum computers based on the machinery of the computational complexity theory. In particular, the class of computational (decision) problems that can be solved efficiently by a quantum computer is called BQP (bounded-error quantum polynomial time); the counterpart for classical computers is called P (polynomial time). Of course, BQP cannot be less than P; in principle quantum computers can simulate classical computers efficiently. The point is that the foundation of quantum computation cannot be established without a proof showing that BQP is strictly larger than P (i.e. BQP ≠ P). In this sense, this question is as interesting as the famous challenge of proving P ≠ NP (non-deterministic polynomial time). A well known instance of an NP problem is the factoring problem; Shor's quantum algorithm is capable of solving the factoring problem in polynomial time, which is not achievable with the best classical algorithm discovered so far. However, we still cannot rigorously exclude the possibility of the existence of an efficient classical algorithm for factoring. Although again without a proof, it is commonly believed that quantum computers are unable to solve some of the NP problems. In fact, the proof of this statement (if true) provides a possible path to prove P ≠ NP. A potentially less demanding question would be, when do we expect a quantum computer to be able to perform some well defined tasks (not necessarily related to any practical problem) that cannot be simulated with any currently available classical device, within a reasonable time? Once achieved, the status is called ‘quantum supremacy' [2]. One may ask, what about Grover's search algorithm, which provides a quadratic speedup over the classical search? Can we say that we can already achieve quantum supremacy with Grover's algorithm? The problem is that, instead of taking the large-N limit, quantum supremacy requires us to determine the actual number of qubits and gates that can no longer be simulated by classical computers within a reasonable time. To elaborate further, we remark that there can be two notions of classical simulation, namely ‘strong simulation' versus ‘weak simulation'. Strong simulation refers to the cases of calculating the transition probabilities, or expectation values of observables, to a high accuracy in polynomial time. Weak simulation requires the probability distributions to be accurately reproduced, which involves ‘sampling' the different outcomes of the quantum devices. Some quantum circuits that cannot be strongly simulated with an efficient classical means may have efficient classical methods for weak simulation [3]. However, we should be careful about the accuracy requirement in the simulation tasks. For example, for many decision problems, it may be sufficient to determine the transition amplitudes to within an additive error, instead of multiplicative error. In other words, the classical simulability of quantum computational problems depends on the accuracy requirement. Currently, there are three popular approaches for achieving quantum supremacy (see Fig. 1), namely (i) boson sampling [4], (ii) sampling IQP (instantaneous quantum polynomial) circuits [5], and (iii) sampling chaotic quantum circuits [6]. In all of these approaches, distributions of different bit strings or photon numbers are sampled from the quantum devices. Furthermore, they all involve the assumption that classical computers are unable to efficiently determine the transition amplitudes, and/or reproduce (or approximate) the distributions of quantum devices performing these tasks, in the sense of both strong and weak simulations. Three different approaches for achieving quantum supremacy: (a) boson sampling; (b) IQP circuits; (c) chaotic quantum circuits. In boson sampling, single photons are injected into different modes of a linear optical network. The task is to determine the photon distributions at the output ports. The key feature of boson sampling is that the transition amplitudes are related to the permanents of complex matrices, which are in general very difficult to calculate exactly, or approximate to within an multiplicative error; these problems belong to the #P-hard complexity class. Moreover, efficient weak simulation of boson sampling is believed to be impossible, unless the polynomial hierarchy collapses to its third level. However, a recent numerical study suggests that, in order to achieve quantum supremacy with boson sampling, one needs to simultaneously generate at least 50 or more single photons, which is still highly technologically challenging. An interesting question is whether linear optics, in the setting of boson sampling, can be applied to solve decision problems. In this case, the transition amplitudes may need to be determined to an additive error. However, we found that a large class of decision problems associated with boson sampling can be simulated by a classical computer [7], settling an open problem [8] by Aaronson and Hance. IQP circuits represent a simplified quantum-circuit model. The initial state starts from the all-zero state, |000…0〉, followed by applying Hadamard gates to each qubit. Then, diagonal gates are applied to the qubits, followed by applying Hadamard gates to each qubit again. The argument of showing the complexity in simulating IQP circuits is similar to that of boson sampling. In fact, the complexity of boson sampling was inspired by the complexity results of IQP circuits. However, when subject to noise, IQP circuits may become classically simulable [9]. Lastly, chaotic quantum circuits refer to the class of quantum circuits where two-qubit gates are applied regularly, while single-qubit gates are applied randomly from a gate set. The output distributions of these circuits approach the so-called Porter–Thomas distribution, which is a characteristic feature of quantum chaos. Recently, there have been several numerical investigations aiming to explore the ultimate limit of classical computing in simulating low-depth quantum circuits. For the ideal cases, one needs to consider both the qubit number and circuit depth for benchmarking quantum supremacy. However, in the presence of noise, these chaotic circuits may also become classically simulable for high-depth circuits [10]. Finally, other than these three approaches, one should expect that quantum supremacy can be achieved for many practical applications, e.g. simulation of quantum chemistry or quantum machine learning. When will it happen? Only time will tell!

National Science Review•Jul 4, 2018•22 citations

Quantum Computational Complexity Theory and Lower Bounds

Phillip Kaye, Raymond Laflamme, Michele Mosca

We have seen in the previous chapters that quantum computers seem to be more powerful than classical computers for certain problems. There are limits on the power of quantum computers, however. Since a classical computer can simulate a quantum computer, a quantum computer can only compute the same set of functions that a classical computer can. The advantage of using a quantum computer is that the amount of resources needed by a quantum algorithm might be much less than what is needed by the best classical algorithm. In Section 9.1 we briefly define some classical and quantum complexity classes and give some relationships between them. Most of the interesting questions relating classical and quantum complexity classes remain open. For example, we do not yet know if a quantum computer is capable of efficiently solving an NP-complete problem (defined later). One can prove upper bounds on the difficulty of a problem by providing an algorithm that solves that problem, and proving that it will work within in a given running time. But how does one prove a lower bound on the computational complexity of a problem? For example, if we wish to find the product of two n-bit numbers, computing the answer requires outputting roughly 2n bits and that requires Ω(n) steps (in any computing model with finite-sized gates). The best-known upper bound for integer multiplication is O(n log n log log n) steps. It has proved extremely difficult to derive non-trivial lower bounds on the computational complexity of a problem. Most of the known non-trivial lower bounds are in the ‘black-box’ model (for both classical and quantum computing), where we only query the input via a ‘black-box’ of a specific form. We discuss the black-box model in more detail in Section 9.2. We then sketch several approaches for proving black-box lower bounds. The first technique has been called the ‘hybrid method’ and was used to prove that quantum searching requires Ω(√n) queries to succeed with constant probability. The second technique is called the ‘polynomial method’. We then describe a technique based on ‘block sensitivity’, and conclude with a technique known as the ‘adversary method’.

Oxford University Press eBooks•Nov 16, 2006•0 citations

Quantum Algorithms and Complexity for Numerical Problems

Zhang, Chi

Quantum computing has attracted a lot of attention in different research fields, such as mathematics, physics and computer science. Quantum algorithms can solve certain problems significantly faster than classical algorithms. There are many numerical problems, especially those arising from quantum systems, which are notoriously difficult to solve using classical computers, since the computational time required often scales exponentially with the size of the problem. However, quantum computers have the potential to solve these problems efficiently, which is also one of the founding ideas of the field of quantum computing. In this thesis, we explore five computational problems, designing innovative quantum algorithms and studying their computational complexity. First, we design an adiabatic quantum algorithm based on the Berry phases for the counting problem. For the running time, it is not as good as the optimal algorithm in the quantum circuit model, but better than the classical random algorithm. Moreover, since the Berry phase is a purely geometric feature, the result should be robust to decoherence and resilient to certain kinds of noise. Since the counting problem is the foundation of many other numerical problems, such as high-dimensional integration and path integration, our adiabatic algorithms can be directly generalized to these kinds of problems. In addition, we study the quantum PAC learning model, offering an improved lower bound on the query complexity. The lower bound is very close to the best lower bound on query complexity known for the classical PAC learning model. We also study the algorithms and the cost of simulating a system evolving under a given Hamiltonian. We consider high order splitting methods that are particularly applicable in quantum simulation and obtain bounds on the number of exponentials required. Moreover, we derive the optimal order of convergence given the required error bound. We compare our complexity estimates to previously known ones and show the resulting speedup. Furthermore, we consider randomized algorithms for Hamiltonian simulation. The evolution is simulated by a product of exponentials in a random sequence and random evolution times. Hence the final state of the system is approximated by a mixed quantum state. We provide a scheme to bound the error of the final quantum state in a randomized algorithm, and obtain randomized algorithms which have the same efficiency as certain deterministic algorithms but which are simpler to implement. We also apply Hamiltonian simulation in estimating the ground state energy of a multiparticle system, which is also known as the multivariate Sturm-Liouville eigenvalue problem. Since the cost of this problem grows exponentially with the number of particles using deterministic classical algorithms, it suffers from the curse of dimensionality. Quantum computers can vanquish the curse, and we exhibit a quantum algorithm whose total cost are linear in the number of particles.

•Jan 1, 2011•0 citations

Quantum computing

Harry Paul

Why quantum computing? As we all know very well, conventional (electronic) computers have enormous power which, moreover, is constantly increasing. With their help gigantic quantities of data can be handled and evaluated. This is of crucial importance, for instance, in modern high energy physics experiments. On the other hand, computers can be used to model very complex systems with the aim of predicting, for example, future developments in our environment, notably climatic changes. Thanks to their incredible speed computers are, of course, destined to treat mathematical problems for which specific algorithms exist very efficiently. To mention a simple example, the digits of π are readily evaluated up to a very high order. Last, but not least, their potential to solve differential equations numerically, even when they are nonlinear, makes computers indispensable in modern research. So, one might ask, is there any reason to look for fundamentally new ways of computing as they are seemingly offered by quantum processes? What advantages can be expected when the laws of quantum mechanics, rather than those of classical physics, are exploited for computation? Two answers were given: first, the simulation of complex quantum systems on classical computers meets serious difficulties that might be overcome with the help of quantum computers. This idea was suggested in 1982 by R. Feynman, and in the 1990s it was indeed shown by several groups of researchers that quantum mechanical systems for which no efficient simulation on a classical computer is known can be efficiently simulated on a quantum computer.

Cambridge University Press eBooks•Jun 5, 2008•0 citations

Quantum Algorithms with Applications to Simulating Physical Systems

Anirban Ch Narayan Chowdhury

The simulation of quantum physical systems is expected to be an important application for quantum computers. The work presented in this dissertation aims to improve the resource requirements of quantum computers for solving simulation problems, by providing both novel quantum algorithms and improved implementations of existing ones. I present three main results that cover diverse aspects of simulation including equilibrium physics, the preparation of useful quantum states, and simulations based on classical stochastic processes. The results rely on established quantum algorithms and other recent techniques which I review. My first original contribution is a new quantum algorithm to sample from the thermal Gibbs state of quantum Hamiltonians. The complexity of this algorithm has an exponentially improved dependence on precision compared to an earlier quantum algorithm, and also provides polynomial improvements in other parameters. My second contribution is an improved algorithm to implement reflections about the eigenstates of unitary operators and Hamiltonians, an operation that can be used to prepare ground states of many-body Hamiltonians by quantum amplitude amplification. The improved algorithm for implementing reflections significantly reduces the number of ancilla qubits required over earlier implementations. The improvement relies in part on a novel quantum algorithm for efficiently preparing states with Gaussian-like amplitudes, which may have broad applications. I also prove a lower bound for implementing reflections, which shows that our algorithm is almost optimal. My third and final contribution regards quantum algorithms for classical stochastic processes, which are of importance in statistical physics. I present a quantum algorithm that estimates the average running time of a stochastic process, and provides a quadratic speed-up over a comparable classical algorithm.

•Jan 1, 2019•0 citations

Introduction to Special Section on Quantum Computation

Umesh V. Vazirani

The rapid evolution of computers in the half century since their invention has resulted in dramatically smaller and faster computers. However, from a computational point of view, all these computers look alike; for example, they are built out of simple logic gates. A fundamental thesis of computer science---the modern form of the Church--Turing thesis---asserts that this is inevitable in a deep sense. Any computer can be simulated with at most a polynomial factor slowdown by a probabilistic Turing machine. Quantum computation poses the first credible challenge to this thesis. It goes back to a suggestion by Feynman [4], who pointed out that there appears to be no efficient way of simulating a quantum mechanical system on a computer, and suggested that, perhaps, a computer based on quantum physical principles might be able to carry out the simulation efficiently. Two formal models for quantum computers---the quantum Turing machine [2] and quantum computational networks [3]---were defined by Deutsch. The first three papers in this issue describe efficient quantum algorithms for computational tasks that we do not know how to solve classically. In "Quantum Complexity Theory," Bernstein and Vazirani give the first formal evidence that quantum computers violate the modern form of the Church--Turing thesis. They show that a certain problem---the recursive Fourier sampling problem---can be solved in polynomial time on a quantum Turing machine, but relative to an oracle, requires superpolynomial time on a classical probabilistic Turing machine. Simon, in the paper "On the Power of Quantum Computation" introduces a fundamental projection technique and uses it to design an efficient quantum algorithm to determine whether a certain type of function is 2-1 or 1-1. He further shows that, relative to an oracle, this problem requires exponential time on a classical probabilistic Turing machine. In the paper "Polynomial-Time Algorithms for Prime Factorization and Discrete Logarithms on a Quantum Computer," Shor gives remarkable polynomial time quantum algorithms for two of the most famous problems in computer science: factoring and discrete log. Since the computational hardness of these problems is the basis of several famous cryptosystems, Shor's paper very dramatically underlines the power of quantum computers. To understand the computational power of quantum computers, it is helpful to consider a quantum mechanical system of n particles, each of which can be in one of two states, labeled $|0\rangle$ and $|1\rangle$. If this were a classical system, then its instantaneous state could be described by n bits. However, in quantum physics, the system is allowed to be in a linear superposition of configurations, and indeed the instantaneous state of the system is described by a unit vector in the 2n dimensional vector space, whose basis vectors correspond to all the2n classical configurations. Therefore, to describe the instantaneous state of the system, we must specify 2n complex numbers. Nature must update 2n complex numbers at each instant to evolve the system in time. This is an extraordinary amount of effort, since even for n = 200, 2n is larger than estimates of the number of elementary particles in the visible universe. Nonetheless, there are limits to the power of quantum computers. In "Strengths and Weaknesses of Quantum Computing," Bennett, Bernstein, Brassard, and Vazirani show that, relative to a random oracle, with probability 1, the class NP cannot be solved on a quantum Turing machine in time o(2n/2). This bound is tight, since recent work of Grover [5] has shown how to accept any language in NP in time O(2n/2) on a quantum Turing machine. Quantum computers are necessarily time reversible. Indeed, Bennett's work [1] on reversible computation inspired early work on quantum computation that preceded Feynman's paper [4]. The reversibility requirement makes it quite complex to implement even basic computational primitives such as looping or composition. In "Quantum Complexity Theory," Bernstein and Vazirani show how to implement quantum programming primitives and give a construction for an efficient universal quantum Turing machine. The structure of the universal quantum Turing machine is quite simple: it consists of a deterministic Turing machine with a single "quantum coin flip." In "Quantum Computability," Adleman, DeMarrais, and Huang greatly simplify this further by showing that a very simple type of coin flip is sufficient---a rotation by an angle $\theta$ such that ${\rm sin} \theta = 3/5$. Making quantum computers robust against noise and decoherence is an important and challenging problem. In "Stabilization of Quantum Computations by Symmetrization," Barenco, Berthiaume, Deutsch, Ekert, Jozsa, and Macchiavello show how to use the quantum watchdog effect to stabilize a quantum computation against noise. Their method is based on running several copies of the quantum computer in parallel and projecting its state into the symmetric subspace at frequent intervals. They show that the quantum watchdog effect results in the suppression of errors that lie outside the symmetric subspace. Quantum computation touches upon the foundations of both computer science and quantum physics. It is not unlikely that the issues raised by quantum computation will stimulate further research into the foundations of quantum physics. I wish to express my gratitude to several people who made this special section possible. Oded Goldreich acted as editor for two of the papers in the issue and dealt with them with his characteristic efficiency and judgment. The editorial staff at SIAM, most notably Lisa Dougherty, Beth Gallagher, Deidre Wunderlich, and Sam Young, were extremely helpful, patient, and resourceful. Finally, I would like to thank a number of referees whose careful and timely reviews were critical to putting together this issue. Umesh Vazirani

SIAM Journal on Computing•Oct 1, 1997•4 citations
Classical computer simulations of quantum systems are not efficient-well-known examples range from the Hubbard model to lattice QCD-and Feynman argued that quantum simulations would do far better [1].The essence of the argument is that quantum simulations sum multiple evolutionary paths (in superposition) contributing to a quantum process at one go, while classical simulations evaluate these paths one by one.Formalisation of this advantage for simulating physical Hamiltonians, in terms of computational complexity, has improved over the years step by step [2,3,4,5,6].Here, treating Grover's quantum search algorithm as a Hamiltonian evolution problem, we expose the physical reasons behind the improvement in computational complexity.Computational complexity of a problem is a measure of the resources needed to solve it.Conventionally, the computational complexity of a decision problem is specified in terms of the size of its input, noting that the size of its output is only one bit.Problems with different output requirements are reduced to a sequence of decision problems, with gradually narrowing bounds on the output adding one bit of precision for every decision made.In such a scenario, the number of decision problems solved equals the number of output bits, and it is appropriate to specify the complexity of the original problem in terms of the size of its input as well as its output.Generalising the conventional classification, the computational algorithm then can be labeled efficient if the required resources are polynomial in terms of the size of both its input and its output.Popular importance sampling methods are not efficient according to our criterion, because the number of iterations needed in the computational effort has a negative power-law dependence on the precision ε (i.e.N iter ∝ ε -2 as per the central limit theorem).On the other hand, finding zeroes of a function by bisection is efficient (i.e.N iter ∝ log ε), and finding them by Newton's method is super-efficient (i.e.N iter ∝ log log ε). PoS(LATTICE2014)324 Optimisation of Quantum Evolution AlgorithmsApoorva Patel
Quantum computation was envisioned by Feynman as a valuable means of solving quantum problems [1]. The question is, how do we prove the superiority of quantum computing over classical devices? A common misconception in describing the power of a quantum computer over a classical computer is that quantum bits can be prepared in a superposition of an exponential number of states, which cannot be achieved with classical bits. This statement is certainly true, but it does not tell us, specifically, what problems quantum computers can efficiently solve while classical computers fail to do so. In fact, based exactly on the technique of Feynman's path integral, the output (i.e. transition amplitude) of any quantum circuit can be calculated classically with a polynomial amount of memory (although the temporal cost would be exponential). Therefore any quantum computation can be simulated classically; the key question is about the efficiency. Much effort has been made trying to pin down the power of quantum computers based on the machinery of the computational complexity theory. In particular, the class of computational (decision) problems that can be solved efficiently by a quantum computer is called BQP (bounded-error quantum polynomial time); the counterpart for classical computers is called P (polynomial time). Of course, BQP cannot be less than P; in principle quantum computers can simulate classical computers efficiently. The point is that the foundation of quantum computation cannot be established without a proof showing that BQP is strictly larger than P (i.e. BQP ≠ P). In this sense, this question is as interesting as the famous challenge of proving P ≠ NP (non-deterministic polynomial time). A well known instance of an NP problem is the factoring problem; Shor's quantum algorithm is capable of solving the factoring problem in polynomial time, which is not achievable with the best classical algorithm discovered so far. However, we still cannot rigorously exclude the possibility of the existence of an efficient classical algorithm for factoring. Although again without a proof, it is commonly believed that quantum computers are unable to solve some of the NP problems. In fact, the proof of this statement (if true) provides a possible path to prove P ≠ NP. A potentially less demanding question would be, when do we expect a quantum computer to be able to perform some well defined tasks (not necessarily related to any practical problem) that cannot be simulated with any currently available classical device, within a reasonable time? Once achieved, the status is called ‘quantum supremacy' [2]. One may ask, what about Grover's search algorithm, which provides a quadratic speedup over the classical search? Can we say that we can already achieve quantum supremacy with Grover's algorithm? The problem is that, instead of taking the large-N limit, quantum supremacy requires us to determine the actual number of qubits and gates that can no longer be simulated by classical computers within a reasonable time. To elaborate further, we remark that there can be two notions of classical simulation, namely ‘strong simulation' versus ‘weak simulation'. Strong simulation refers to the cases of calculating the transition probabilities, or expectation values of observables, to a high accuracy in polynomial time. Weak simulation requires the probability distributions to be accurately reproduced, which involves ‘sampling' the different outcomes of the quantum devices. Some quantum circuits that cannot be strongly simulated with an efficient classical means may have efficient classical methods for weak simulation [3]. However, we should be careful about the accuracy requirement in the simulation tasks. For example, for many decision problems, it may be sufficient to determine the transition amplitudes to within an additive error, instead of multiplicative error. In other words, the classical simulability of quantum computational problems depends on the accuracy requirement. Currently, there are three popular approaches for achieving quantum supremacy (see Fig. 1), namely (i) boson sampling [4], (ii) sampling IQP (instantaneous quantum polynomial) circuits [5], and (iii) sampling chaotic quantum circuits [6]. In all of these approaches, distributions of different bit strings or photon numbers are sampled from the quantum devices. Furthermore, they all involve the assumption that classical computers are unable to efficiently determine the transition amplitudes, and/or reproduce (or approximate) the distributions of quantum devices performing these tasks, in the sense of both strong and weak simulations. Three different approaches for achieving quantum supremacy: (a) boson sampling; (b) IQP circuits; (c) chaotic quantum circuits. In boson sampling, single photons are injected into different modes of a linear optical network. The task is to determine the photon distributions at the output ports. The key feature of boson sampling is that the transition amplitudes are related to the permanents of complex matrices, which are in general very difficult to calculate exactly, or approximate to within an multiplicative error; these problems belong to the #P-hard complexity class. Moreover, efficient weak simulation of boson sampling is believed to be impossible, unless the polynomial hierarchy collapses to its third level. However, a recent numerical study suggests that, in order to achieve quantum supremacy with boson sampling, one needs to simultaneously generate at least 50 or more single photons, which is still highly technologically challenging. An interesting question is whether linear optics, in the setting of boson sampling, can be applied to solve decision problems. In this case, the transition amplitudes may need to be determined to an additive error. However, we found that a large class of decision problems associated with boson sampling can be simulated by a classical computer [7], settling an open problem [8] by Aaronson and Hance. IQP circuits represent a simplified quantum-circuit model. The initial state starts from the all-zero state, |000…0〉, followed by applying Hadamard gates to each qubit. Then, diagonal gates are applied to the qubits, followed by applying Hadamard gates to each qubit again. The argument of showing the complexity in simulating IQP circuits is similar to that of boson sampling. In fact, the complexity of boson sampling was inspired by the complexity results of IQP circuits. However, when subject to noise, IQP circuits may become classically simulable [9]. Lastly, chaotic quantum circuits refer to the class of quantum circuits where two-qubit gates are applied regularly, while single-qubit gates are applied randomly from a gate set. The output distributions of these circuits approach the so-called Porter–Thomas distribution, which is a characteristic feature of quantum chaos. Recently, there have been several numerical investigations aiming to explore the ultimate limit of classical computing in simulating low-depth quantum circuits. For the ideal cases, one needs to consider both the qubit number and circuit depth for benchmarking quantum supremacy. However, in the presence of noise, these chaotic circuits may also become classically simulable for high-depth circuits [10]. Finally, other than these three approaches, one should expect that quantum supremacy can be achieved for many practical applications, e.g. simulation of quantum chemistry or quantum machine learning. When will it happen? Only time will tell!
We have seen in the previous chapters that quantum computers seem to be more powerful than classical computers for certain problems. There are limits on the power of quantum computers, however. Since a classical computer can simulate a quantum computer, a quantum computer can only compute the same set of functions that a classical computer can. The advantage of using a quantum computer is that the amount of resources needed by a quantum algorithm might be much less than what is needed by the best classical algorithm. In Section 9.1 we briefly define some classical and quantum complexity classes and give some relationships between them. Most of the interesting questions relating classical and quantum complexity classes remain open. For example, we do not yet know if a quantum computer is capable of efficiently solving an NP-complete problem (defined later). One can prove upper bounds on the difficulty of a problem by providing an algorithm that solves that problem, and proving that it will work within in a given running time. But how does one prove a lower bound on the computational complexity of a problem? For example, if we wish to find the product of two n-bit numbers, computing the answer requires outputting roughly 2n bits and that requires Ω(n) steps (in any computing model with finite-sized gates). The best-known upper bound for integer multiplication is O(n log n log log n) steps. It has proved extremely difficult to derive non-trivial lower bounds on the computational complexity of a problem. Most of the known non-trivial lower bounds are in the ‘black-box’ model (for both classical and quantum computing), where we only query the input via a ‘black-box’ of a specific form. We discuss the black-box model in more detail in Section 9.2. We then sketch several approaches for proving black-box lower bounds. The first technique has been called the ‘hybrid method’ and was used to prove that quantum searching requires Ω(√n) queries to succeed with constant probability. The second technique is called the ‘polynomial method’. We then describe a technique based on ‘block sensitivity’, and conclude with a technique known as the ‘adversary method’.
Quantum computing has attracted a lot of attention in different research fields, such as mathematics, physics and computer science. Quantum algorithms can solve certain problems significantly faster than classical algorithms. There are many numerical problems, especially those arising from quantum systems, which are notoriously difficult to solve using classical computers, since the computational time required often scales exponentially with the size of the problem. However, quantum computers have the potential to solve these problems efficiently, which is also one of the founding ideas of the field of quantum computing. In this thesis, we explore five computational problems, designing innovative quantum algorithms and studying their computational complexity. First, we design an adiabatic quantum algorithm based on the Berry phases for the counting problem. For the running time, it is not as good as the optimal algorithm in the quantum circuit model, but better than the classical random algorithm. Moreover, since the Berry phase is a purely geometric feature, the result should be robust to decoherence and resilient to certain kinds of noise. Since the counting problem is the foundation of many other numerical problems, such as high-dimensional integration and path integration, our adiabatic algorithms can be directly generalized to these kinds of problems. In addition, we study the quantum PAC learning model, offering an improved lower bound on the query complexity. The lower bound is very close to the best lower bound on query complexity known for the classical PAC learning model. We also study the algorithms and the cost of simulating a system evolving under a given Hamiltonian. We consider high order splitting methods that are particularly applicable in quantum simulation and obtain bounds on the number of exponentials required. Moreover, we derive the optimal order of convergence given the required error bound. We compare our complexity estimates to previously known ones and show the resulting speedup. Furthermore, we consider randomized algorithms for Hamiltonian simulation. The evolution is simulated by a product of exponentials in a random sequence and random evolution times. Hence the final state of the system is approximated by a mixed quantum state. We provide a scheme to bound the error of the final quantum state in a randomized algorithm, and obtain randomized algorithms which have the same efficiency as certain deterministic algorithms but which are simpler to implement. We also apply Hamiltonian simulation in estimating the ground state energy of a multiparticle system, which is also known as the multivariate Sturm-Liouville eigenvalue problem. Since the cost of this problem grows exponentially with the number of particles using deterministic classical algorithms, it suffers from the curse of dimensionality. Quantum computers can vanquish the curse, and we exhibit a quantum algorithm whose total cost are linear in the number of particles.
Why quantum computing? As we all know very well, conventional (electronic) computers have enormous power which, moreover, is constantly increasing. With their help gigantic quantities of data can be handled and evaluated. This is of crucial importance, for instance, in modern high energy physics experiments. On the other hand, computers can be used to model very complex systems with the aim of predicting, for example, future developments in our environment, notably climatic changes. Thanks to their incredible speed computers are, of course, destined to treat mathematical problems for which specific algorithms exist very efficiently. To mention a simple example, the digits of π are readily evaluated up to a very high order. Last, but not least, their potential to solve differential equations numerically, even when they are nonlinear, makes computers indispensable in modern research. So, one might ask, is there any reason to look for fundamentally new ways of computing as they are seemingly offered by quantum processes? What advantages can be expected when the laws of quantum mechanics, rather than those of classical physics, are exploited for computation? Two answers were given: first, the simulation of complex quantum systems on classical computers meets serious difficulties that might be overcome with the help of quantum computers. This idea was suggested in 1982 by R. Feynman, and in the 1990s it was indeed shown by several groups of researchers that quantum mechanical systems for which no efficient simulation on a classical computer is known can be efficiently simulated on a quantum computer.
The simulation of quantum physical systems is expected to be an important application for quantum computers. The work presented in this dissertation aims to improve the resource requirements of quantum computers for solving simulation problems, by providing both novel quantum algorithms and improved implementations of existing ones. I present three main results that cover diverse aspects of simulation including equilibrium physics, the preparation of useful quantum states, and simulations based on classical stochastic processes. The results rely on established quantum algorithms and other recent techniques which I review. My first original contribution is a new quantum algorithm to sample from the thermal Gibbs state of quantum Hamiltonians. The complexity of this algorithm has an exponentially improved dependence on precision compared to an earlier quantum algorithm, and also provides polynomial improvements in other parameters. My second contribution is an improved algorithm to implement reflections about the eigenstates of unitary operators and Hamiltonians, an operation that can be used to prepare ground states of many-body Hamiltonians by quantum amplitude amplification. The improved algorithm for implementing reflections significantly reduces the number of ancilla qubits required over earlier implementations. The improvement relies in part on a novel quantum algorithm for efficiently preparing states with Gaussian-like amplitudes, which may have broad applications. I also prove a lower bound for implementing reflections, which shows that our algorithm is almost optimal. My third and final contribution regards quantum algorithms for classical stochastic processes, which are of importance in statistical physics. I present a quantum algorithm that estimates the average running time of a stochastic process, and provides a quadratic speed-up over a comparable classical algorithm.
The rapid evolution of computers in the half century since their invention has resulted in dramatically smaller and faster computers. However, from a computational point of view, all these computers look alike; for example, they are built out of simple logic gates. A fundamental thesis of computer science---the modern form of the Church--Turing thesis---asserts that this is inevitable in a deep sense. Any computer can be simulated with at most a polynomial factor slowdown by a probabilistic Turing machine. Quantum computation poses the first credible challenge to this thesis. It goes back to a suggestion by Feynman [4], who pointed out that there appears to be no efficient way of simulating a quantum mechanical system on a computer, and suggested that, perhaps, a computer based on quantum physical principles might be able to carry out the simulation efficiently. Two formal models for quantum computers---the quantum Turing machine [2] and quantum computational networks [3]---were defined by Deutsch. The first three papers in this issue describe efficient quantum algorithms for computational tasks that we do not know how to solve classically. In "Quantum Complexity Theory," Bernstein and Vazirani give the first formal evidence that quantum computers violate the modern form of the Church--Turing thesis. They show that a certain problem---the recursive Fourier sampling problem---can be solved in polynomial time on a quantum Turing machine, but relative to an oracle, requires superpolynomial time on a classical probabilistic Turing machine. Simon, in the paper "On the Power of Quantum Computation" introduces a fundamental projection technique and uses it to design an efficient quantum algorithm to determine whether a certain type of function is 2-1 or 1-1. He further shows that, relative to an oracle, this problem requires exponential time on a classical probabilistic Turing machine. In the paper "Polynomial-Time Algorithms for Prime Factorization and Discrete Logarithms on a Quantum Computer," Shor gives remarkable polynomial time quantum algorithms for two of the most famous problems in computer science: factoring and discrete log. Since the computational hardness of these problems is the basis of several famous cryptosystems, Shor's paper very dramatically underlines the power of quantum computers. To understand the computational power of quantum computers, it is helpful to consider a quantum mechanical system of n particles, each of which can be in one of two states, labeled ∣0⟩|0\rangle∣0⟩ and ∣1⟩|1\rangle∣1⟩. If this were a classical system, then its instantaneous state could be described by n bits. However, in quantum physics, the system is allowed to be in a linear superposition of configurations, and indeed the instantaneous state of the system is described by a unit vector in the 2n dimensional vector space, whose basis vectors correspond to all the2n classical configurations. Therefore, to describe the instantaneous state of the system, we must specify 2n complex numbers. Nature must update 2n complex numbers at each instant to evolve the system in time. This is an extraordinary amount of effort, since even for n = 200, 2n is larger than estimates of the number of elementary particles in the visible universe. Nonetheless, there are limits to the power of quantum computers. In "Strengths and Weaknesses of Quantum Computing," Bennett, Bernstein, Brassard, and Vazirani show that, relative to a random oracle, with probability 1, the class NP cannot be solved on a quantum Turing machine in time o(2n/2). This bound is tight, since recent work of Grover [5] has shown how to accept any language in NP in time O(2n/2) on a quantum Turing machine. Quantum computers are necessarily time reversible. Indeed, Bennett's work [1] on reversible computation inspired early work on quantum computation that preceded Feynman's paper [4]. The reversibility requirement makes it quite complex to implement even basic computational primitives such as looping or composition. In "Quantum Complexity Theory," Bernstein and Vazirani show how to implement quantum programming primitives and give a construction for an efficient universal quantum Turing machine. The structure of the universal quantum Turing machine is quite simple: it consists of a deterministic Turing machine with a single "quantum coin flip." In "Quantum Computability," Adleman, DeMarrais, and Huang greatly simplify this further by showing that a very simple type of coin flip is sufficient---a rotation by an angle θ\thetaθ such that sinθ=3/5{\rm sin} \theta = 3/5sinθ=3/5. Making quantum computers robust against noise and decoherence is an important and challenging problem. In "Stabilization of Quantum Computations by Symmetrization," Barenco, Berthiaume, Deutsch, Ekert, Jozsa, and Macchiavello show how to use the quantum watchdog effect to stabilize a quantum computation against noise. Their method is based on running several copies of the quantum computer in parallel and projecting its state into the symmetric subspace at frequent intervals. They show that the quantum watchdog effect results in the suppression of errors that lie outside the symmetric subspace. Quantum computation touches upon the foundations of both computer science and quantum physics. It is not unlikely that the issues raised by quantum computation will stimulate further research into the foundations of quantum physics. I wish to express my gratitude to several people who made this special section possible. Oded Goldreich acted as editor for two of the papers in the issue and dealt with them with his characteristic efficiency and judgment. The editorial staff at SIAM, most notably Lisa Dougherty, Beth Gallagher, Deidre Wunderlich, and Sam Young, were extremely helpful, patient, and resourceful. Finally, I would like to thank a number of referees whose careful and timely reviews were critical to putting together this issue. Umesh Vazirani