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arXiv:0909.5518

A Lower Bound on the Value of Entangled Binary Games

Salman Beigi

Published Sep 30, 2009• 0 citations
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Abstract

A two-player one-round binary game consists of two cooperative players who each replies by one bit to a message that he receives privately; they win the game if both questions and answers satisfy some predetermined property. A game is called entangled if the players are allowed to share a priori entanglement. It is well-known that the maximum winning probability (value) of entangled XOR-games (binary games in which the predetermined property depends only on the XOR of the two output bits) can be computed by a semidefinite program. In this paper we extend this result in the following sense; if a binary game is uniform, meaning that in an optimal strategy the marginal distributions of the output of each player are uniform, then its entangled value can be efficiently computed by a semidefinite program. We also introduce a lower bound on the entangled value of a general two-player one-round game; this bound depends on the size of the output set of each player and can be computed by a semidefinite program. In particular, we show that if the game is binary, w_q is its entangled value, and w_{sdp} is the optimum value of the corresponding semidefinite program, then 0.68w_{sdp} < w_q <= w_{sdp}.

DOI
10.48550/arxiv.0909.5518

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A two-player one-round binary game consists of two cooperative players who each replies by one bit to a message that he receives privately; they win the game if both questions and answers satisfy some predetermined property. A game is called entangled if the players are allowed to share a priori entanglement. It is well-known that the maximum winning probability (value) of entangled XOR-games (binary games in which the predetermined property depends only on the XOR of the two output bits) can be computed by a semidefinite program. In this paper we extend this result in the following sense; if a binary game is uniform, meaning that in an optimal strategy the marginal distributions of the output of each player are uniform, then its entangled value can be efficiently computed by a semidefinite program. We also introduce a lower bound on the entangled value of a general two-player one-round game; this bound depends on the size of the output set of each player and can be computed by a semidefinite program. In particular, we show that if the game is binary, w_q is its entangled value, and w_{sdp} is the optimum value of the corresponding semidefinite program, then 0.68w_{sdp} < w_q <= w_{sdp}.
A two-player one-round binary game consists of two cooperative players who each replies by one bit to a message that he receives privately; they win the game if both questions and answers satisfy some predetermined property. A game is called entangled if the players are allowed to share a priori entanglement. It is well-known that the maximum winning probability (value) of entangled XOR-games (binary games in which the predetermined property depends only on the XOR of the two output bits) can be computed by a semidefinite program. In this paper we extend this result in the following sense; if a binary game is uniform, meaning that in an optimal strategy the marginal distributions of the output of each player are uniform, then its entangled value can be efficiently computed by a semidefinite program. We also introduce a lower bound on the entangled value of a general two-player one-round game; this bound depends on the size of the output set of each player and can be computed by a semidefinite program. In particular, we show that if the game is binary, ωq\omega_qωq​ is its entangled value, and ωsdp\omega_{sdp}ωsdp​ is the optimum value of the corresponding semidefinite program, then 0.68 ωsdp<ωq≤ωsdp0.68\,\omega_{sdp} < \omega_q \leq \omega_{sdp}0.68ωsdp​<ωq​≤ωsdp​.
We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions and n-qubit answers can be implemented exactly by players who share an entangled state of no more than 5n qubits--a bound which is optimal to within a factor of 5/2. Previously, no upper bound at all was known on the amount of entanglement required even to approximate such a strategy. It follows that the problem of computing the value of these games is in NP, whereas previously this problem was not known to be computable.
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are “unique” constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program (SDP). Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel “quantum rounding technique,” showing how to take a solution to an SDP and transform it into a strategy for entangled provers. Using our approximation by an SDP, we also show a parallel repetition theorem for unique entangled games.
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum rounding technique', showing how to take a solution to an SDP and transform it to a strategy for entangled provers. Using our approximation by a semidefinite program we also show a parallel repetition theorem for unique entangled games.
We establish the first hardness results for the problem of computing the value of one-round games played by a referee and a team of players who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum referee and two entangled players or (ii) classical referee and three entangled players. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant.We start our proof by describing two ways to modify classical multi-player games to make them resistant to entangled players. We then show that a strategy for the modified game that uses entanglement can be "rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P = NP, the values of entangled-player games cannot be computed by semidefinite programs that are polynomial in the size of the referee's system, a method that has been successful for more restricted quantum games.
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum rounding technique', showing how to take a solution to an SDP and transform it to a strategy for entangled provers. Using our approximation by a semidefinite program we also show a parallel repetition theorem for unique entangled games.